So PC gaming you "grow out of", but console gaming is forever. Got it.after they grow up and stop playing computer games to live an adult life
Sure. I just showed you that a minimum of 36 million people log on to play PC games every day. Hell, add world of tanks for 37 million. You have provided no numbers at all for how many people are playing on consoles every day, yet keep saying your number is bigger. Stuff like this is why other people on this forum will accuse you of trolling. Seriously, provide EVIDENCE of what you're saying is true, or we're pretty much done here.I think that "currently connected" is a much more accurate measurement to compare to "currently connected" consoles,
Not for the newest generation. You buy a game at a store, you have to connect online to get it started. Also I'm surprised you're making the statement that consoles are "more useful without an internet connection" than a PC at Hardocp of all places. Something tells me the people here could find many uses for an offline PC.though that is a bit unfair to the consoles since they're more useful without an Internet connection and a lot of them are used for purely offline play.
You're talking like it's 2007 or 2008, seriously. Either that or you're only paying attention to the USA and not the globe.Even so, the field is still tilted heavily in favor of consoles being a more popular and common platform for gaming UNLESS you start counting casual types of games like Candy Crush and other stuff that [H] forum residents tend to get weirdly offended about.
This is about the only thing you're saying here that I agree with. I think 6 years might be overly conservative, but you're correct in that you can't get the same performance of the consoles for the same money at this point in time. However, that goes back to my earlier point that PC gaming is so huge because there are games at every tier. You don't need console-performance to play League of Legends, Path of Exile, Hearthstone, etc. and there's a whole hell of a lot of people who play those kinds of games.costs too much for most people to buy with competitive hardware (that's that 6+ years thing I mentioned before).
Again, many exciting things have been happening in the gaming industry since 2008.That's the only segment of the market that matters.
AND you ignore ALL the indie games out on the market combined. I think you severely underestimate how large the presence is in full and the effect it's having on the industry. You're looking at an elephant and I'm looking at the entire combined mass of a field full of insects. But again, this debate feels very familiar, it's the exact same logic of how PC gaming was dying because its retail presence was shrinking.UNLESS you count causal gaming which puts stuff like Angry Birds and Candy Crush on phones at the very top of the "copies sold" list which still puts PC gaming on the bottom-feeder rung of the entertainment ladder.