goofybastard
[H]ard|Gawd
- Joined
- Jun 2, 2000
- Messages
- 1,194
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PC said:As it's going to be Vista compatible, DX10, etc., I'll wait on upgrading my PC until all the DX10 hardware arrives.
So, I guess I'm upgrading next Fall. I wanted to upgrade sooner, but I guess I'll have to wait a bit. Oh well, when I do, I'll be experiencing a much greater leap.
So,
DX10 Video Card
Socket M2 Athlon 64 5000+ ?
4GB DDR2 RAM
.636 TB HD (136GB Raptor as main drive, 500GB as data drive)
21" LCD Widescreen Monitor
X-Fi Sound Card w/ XRAM
3.5" Floppy drive eek: Just kiddin)
This should all be available by next fall, from what I hear. Other than the 5000+, but I am fairly sure it should be, if not higher. I haven't seen a recent AMD roadmap lately.
As somewhat of a hardcore flight simmer (I've spent > $500 on software addon's so far, and I hope they work with FSX!), I'm upgrading my PC for this release. The screenies look great, and I'm sure they're doing a lot of behind the scenes work, as well.
flapbreaker said:Looks like Microsoft is in for a big year. XBOX 360, Windows Vista, HD-DVD, Flight simulator. It's nice to see an american company doing well. I don't care what all you haters think...
Q: Will Flight Simulator X require Windows Vista?
A: No. While Flight Simulator X will not require Windows Vista, it will be optimized for the latest in Windows gaming hardware and fans will get the best experience by running on Windows Vista.
agreed looked kinda wrong..dderidex said:Nice usage of HDR, but the shader they are using for the water....meh. Kinda sucky, actually.
flynlr said:agreed looked kinda wrong..
I just hope the bazillion dollars ive spent on FS add-ons wont be money wasted when this comes out.
I spent 10 times the cost of MSFS9 on add-on scenery and aircraft..
Tha_Godfather said:what is windows vista any links thanks...dis game is going to be cool , when is it coming January?
zacas said:will this work on a xbox 360 ...
get those triple cores working .... maybe it will get over 15 fps
IMO, Flight Simulators are more about function than fun, and pilot is going to scoff at a gamer who whines about 15 FPS if the game is realistic.PC said:That was actually a rumor for a while, that it was going to be 360 only.
It could very well be done on the 360. The guy doing the CES presentation was using a 360 controller to operate the helicopter. But it'd be a port of a PC game, and we know console players hate that shit.
15 FPS isn't that bad in a slow moving flight sim. ~30 is perfect, and thing higher is barely noticeable. It's when you add all the addon's that slow it down. I was at ~25 FPS until I added Active Sky 5, and it dropped to 4. No joke. But, I was at border line upgrade time anyway.
I'm not saying we should have low FPS or anything, I prefer high. But I don't agree with dumbing it down because some nerd who's never been near a cockpit says "OMGZ I ONLY GET 56 FPS ON SLI!!!11"zacas said:well did you ever try to hand fly with 15 fps .... around 60 fps gives a nice feed back
.. especially in with turbulence ... stalls etc ...
DudeItsMe said:I'm not saying we should have low FPS or anything, I prefer high. But I don't agree with dumbing it down because some nerd who's never been near a cockpit says "OMGZ I ONLY GET 56 FPS ON SLI!!!11"
I doubt anything bad will happen to the series really, just stating my opinion =D
I'm slow VFR too. As in "hey, look at that truck passing us on the ground" type of VFR.PC said:I notice a lot of hardcore flight simmers usually have at least some time in an actual plane, with some air time. I've only flown smaller planes (Cessna 185, 172, 152). The biggest thing I get is when people want infinite visibility. Even on the clearest day in the best weather, visibility isn't infinite.
I'm the slow VFR type pilot (sim & rl), so ground textures are important to me. For others that fly the heavies, they want better flight dynamics and dynamic weather. Those are great for me, but the addon small planes work awesome for me. Weather needs some work, but Active Sky does a decent job with the weather engine provided.
Obi_Kwiet said:The trouble with this is that you can't shot. It's like an fps with out guns. Wait for BoB.
Yeah, cause they make it solely for your killing pleasuresObi_Kwiet said:The trouble with this is that you can't shot. It's like an fps with out guns. Wait for BoB.
Majin said:I don't want guns, but it would be nice to be able to take a 747 for a crash into the mountians and see a nice cool explosion.
Or pull some stuff out of "Airplane the moive" and drive my jet through a terminal.
I want to cut off another jet and watch him spiral into the ground.
You know become the Asshat of the sky!
Well remember it does have to render a lot of it, while rendering a lot of other things too at the same time. Maybe that influenced their choice of shader.dderidex said:Nice usage of HDR, but the shader they are using for the water....meh. Kinda sucky, actually.
zacas said:i thought the 3 cores of the xbox 360 could be put to use and make the game even more realistic ... ms flight simulator is very realistic as pc games go ...
IMO this on a 360 would NOT be fun. You're trying to oversimplify a complicated thing. Sure, games should only be so complicated. But this isn't a game, it's a simulation of something that is--guess what--much harder in real life. The 360 controller doesn't cover the controls in Flight 2004 IMO, so I really doubt it'd cover them well in Sim X without some expensive add on (yoke and rudder pedals?).CodeEx said:OMG, if anything they would have to dumb it down to even get it to run on the 360 once the DX10 cards come out. You talk about the 360 like its the greatest thing ever and will always be. While I don't have the greatest hardware (no SLI ) I think even my current system could give the 360 a run for its money. In a year when this game comes out the 360 will be well out-dated by what the PC gaming market has to offer.
-Sean Casey said:A flight sim without either a HOTAS setup and pedals or a yoke, throttle and pedals (depending on type of sim) is about on par with trying to do a racing sim like GTR with a keyboard :-P
I think this game will be on the 360 also, might not have all DX10 effects and be toned down, but the same idea worked with HL2 (made for DX9, but could be played all the way down to DX7 hardware)