iOS does not support Java.
can somone try to load Minecraft (www.minecraft.net) it's browser-based or a .JAR and it's the only JAVA app I personally give a crap about
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iOS does not support Java.
OS X is Mac OS. "X" is "10" the core version number. The full title is "Mac OS X".ugh *shudder* how can you even joke about that? MacOS was horrible. Hell I'd rather use Win3.1 (and did back then). OSX is another matter
The browser does not support plug-ins of any kind nor can you load Java applications locally. Try to load the JRE at java.com and you'll be greeted with this.can somone try to load Minecraft (www.minecraft.net) it's browser-based or a .JAR and it's the only JAVA app I personally give a crap about
OS X is Mac OS. "X" is "10" the core version number. The full title is "Mac OS X".
The browser does not support plug-ins of any kind nor can you load Java applications locally. Try to load the JRE at java.com and you'll be greeted with this.
I read OSX is coincidence that X =10. Apple went with X for uniX, it's a RADICAL change from Mac OS 9 and lower.
wow... even Android supports JAVA... did apple TRY to rip out all web functionality from the device???
I too equate the ability to play Minefield with the entirety of all web functionally. Let us hold hands and frolic through the fields.
Troll on, brother.
OS X is Mac OS. "X" is "10" the core version number. The full title is "Mac OS X".
The iPad doesn't support flash. You can jailbreak for flash support but supposedly it's iffy and I wouldn't depend on it. Once you own an iPad you realize how insignificant the absence of flash really is.
Jesus there's a lot of ignorance in this thread.
I'd like Apple to be more open myself, and quite frankly, i think the premium on the devices is way too high
I too equate the ability to play Minefield with the entirety of all web functionally. Let us hold hands and frolic through the fields.
Back to the OP : I have an iPad. I missed Flash the first week at most, then everyone started serving up H.264, and the rest is history.
That's not completely the case. If you spec out a PC with the same components you'll quickly find there is little to no premium on Macs. Take a current gen 27" iMac for example. Spec out all the parts, including a 27" IPS screen, and the price is pretty darn close.
Mac Pros are similar. I haven't run the numbers in a while but it's probably the case now. The difference is if someone was building a super powerful desktop machine, they're not going to use Xeons, or some of the other parts Apple does on the Mac Pros. The audio chipset used is very rare and much nicer than what you'll find on a desktop board. Add in things many don't care about like FW800, and the price goes up.
Apple does sometimes fail to update their hardware in a timely manner. When I was shopping about 15mo ago I couldn't find a Mac I wanted, so I built an i5 hackintosh. A few months later, they released i5 & i7 iMacs. That made their price much more worth it. Still, I already have a pair of nice monitors. So I wouldn't want to pay for the iMac screen anyway.
I'd like Apple to be more open myself, and quite frankly, i think the premium on the devices is way too high,
Apple goes on 1 year product cycles so you don't get your hardware refresh until a year later. They don't drop their prices until the new model comes out.
The Apple tax died with PowerPC.
Oops. Blame that one on the iPad spellchecker.
Your statement without correction makes perfect sense. Why should Apple (or anyone) send consumers and developers frolicking (lol) through a minefield of stuff, when they could just use ... HTML5?![]()
Your statement without correction makes perfect sense. Why should Apple (or anyone) send consumers and developers frolicking (lol) through a minefield of stuff, when they could just use ... HTML5?![]()
I think a lot about user interface/interaction/experience/whatchamacallit and I think that's the giant elephant in the room when it comes to Flash and Java. They were originally built for desktop machines with super powerful general CPUs, taking relatively distinct and exact digital input via keyboard and mouse. Touch input is imprecise and has fewer states, so it's pretty hard to translate everything designed for a mouse and keyboard to work well on a touchscreen.
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It's also hard to translate the performance. ARM is missing some instructions that are hard to emulate, and I doubt it was designed to run VMs. So, to begin with, even the best port is going to be handicapped. As already mentioned, a lot of what's out there was coded poorly and might work fine on a Core 2 Duo, but on an ARM, there's less wiggle room before you start to notice things going slowly.
From all this, you can deduct some pretty key reasons not to include Flash or Java in the product for now: 1) They weren't built for touch and as yet have not been suitably adapted to touch, 2) they weren't built for low-power processors, 3) the vast majority of what's out there in Flash and Java now has not been updated with touch and low-power processors in mind and thus wouldn't benefit from Adobe and Oracle fixing 1 and 2 anyway.
People who would rather have the checkboxes have plenty of x86 laptops and tablets to choose from that run all that just fine, and last plenty long enough to watch a movie or two via Flash before they have to plug it in again or swap a battery. Hell, one of my favorite computers was the Lenovo X60 Tablet. But that was a $2500 inch-and-a-half-thick computer built to do everything it can do, not a $500 half-inch-thick computer built to do everything it can do well.