DarkStar02
2[H]4U
- Joined
- Mar 1, 2006
- Messages
- 2,144
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It only takes one per geographical area and there could be potential profit in it for that one (illegal profit but profit none the less). Who remembers when a gig was an ungodly large file to download?I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line?
So what exactly does this do? Can't get the video to load, but I'm guessing this is for loading iso's.
I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line? It would be cool to HDD load your own games for load times etc...
Somebody wake me when I can turn this thing into a modded xbox 2.0.
Who remembers when a gig was an ungodly large file to download?
It only takes one per geographical area and there could be potential profit in it for that one (illegal profit but profit none the less). Who remembers when a gig was an ungodly large file to download?
If this ends up working and is released to the public, watch PS3 sales skyrocket.
I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line?
This will really hurt Sonys Bottom line. They sell the consoles at a loss, and hope to make all the money in game sales. Take that away, and all your left with is loss. I dont want to see this iso loader work.
As a side note, I have often wondered why they dont just sell the games cheaper. I cannot imagine who would want to download a 25gig game if they could buy it for like $20. And if they sell the games at $20 instead of $60, they would sell more copies. So to sum it up, sell it cheap=less piracy=sell more copies=make more money.
I dont think I contradicted myself.Do you really not see the problem with that statement? You contradicted yourself within your own post. You see that Sony is trying to recoup part of their money with game sales. But, you post that you think they should sell the games (the thing they want to make money with) for 1/3 the price; which would most likely make them lose money on the games as well as the console. So, pretty much, what you have just stated is that you want Sony to do to themselves what piracy would do for them?
Selling at 1/3 of the price may equal 10x more sales, which is more profit.
Uhhhh, people who are too cheap to go out and buy games. There are plenty of people more then willing to inconvenience themselves, downloading HUGE files, just so they can play games for nothing.
QFT. People think of these things as binary - you either have a security hole, or you don't. That's not the way it works. An impossible-to-solder modchip is not going to bother the console maker. A method to just download, burn, and play random ISOs from the Internet with no mod at all required, like what happened to the Dreamcast, is a more serious issue, especially in these days of high-speed broadband connections. The higher the cost of entry to the mod, the less it'll be used.The point of most anti-piracy measures is not to make piracy impossible, but to make it inconvenient.
The most complicated and time-consuming the procedure, the more people are just going to give up. They don't have to shut off all pirates, but if they remove a decent percentage, it is a victory.
As for the pricing discussions, the word you're all looking for is "elasticity", or, more precisely, the phrase "price elasticity on demand". Suffice it to say that this is a profit-driven industry, and if they thought they could make more profit selling something at $30 than $60, they would.
The fact that you won't buy the games doesn't mean Nintendo priced them wrong - indeed, on any supply/demand curve, some people get priced out of the market. No one needs to convince you of anything. People with an actual education in economics and business, armed with valid and relevant statistics, are the ones who are setting pricing (or at least advising optimal pricing). There's no ego involved here, unless you think any sane exec puts ego before profit (that's what performance incentives are for!).Nintendo's virtual console is the best example- there's no way in hell that you can convince me they couldn't sell more than double the number of games at half that price, and they established and are in complete control of the market. They'll never convince me that $10 for an n64 game that is at best as good as it was 10 years ago (and often missing features- see mario kart 64) is worth it. I don't shop vc on principle alone.
PS3 rentals are not $4 anywhere.Instead of spending weeks downloading these games (Like a fool), you could go to the local rental store, put down $4, and have a game. This is the kind of thing that Sony should've worried about.
PS3 rentals are not $4 anywhere.
My local Blockbuster has them for, I think, around $8.50.
I'd much rather let Grabit download the ISO while I'm at work (for free) than have to go to Blockbuster, spend $9, rip the thing at home, and then bring it back to Blockbuster.