Brent_Justice
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- Joined
- Apr 17, 2000
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Originally posted by dderidex
But, fill-rate ALWAYS will be King.
Shaders are great, but they are only really practical as 'special effects'. Filters, haze, blur, lighting, etc.
All that is of no use with no objects to work with.
And 3d objects are always (well, from now on - they didn't originally in games) going to have textures on them. And your screen is full of 3d objects...all covered in textures....
It takes very, VERY heavy use of shaders to overcome the inherent heavy usage of textures and polygons in any 3d scene.
yes, for now, fillrate is king
i was just indicating that in the future it may not be, it is possible to replace textures and polygons with vertex and pixel shaders, any game doing this most likely won't be around for quite a while, well after DirectX Next (DX10) with shader model 4.0
my memory bandwidth comment still stands as well as relevent to current games