Comparing pure features alone (IE., performance not relevant), I see:
Things in ATI's favor:
Features in nVidia's favor:
Does that seem like a fair representation of the actual FEATURES that differentiate the two product lines?
Anything I'm obviously missing?
Things in ATI's favor:
- Up to 6 sample fully programmable multisample anti-aliasing. It's gorgeous, it's fast, it's open to improvements. Heads and shoulders above nVidia's max of 4x grid aligned sample pattern
- Temporal anti-aliasing can provide an incredible boost in image quality in somewhat older titles, keeping them looking decent
- Again, with certain older titles (Morrowind, for example), Truform (still supported) can provide poly counts that look as good as any recent title - EDIT: Deleted feature. ATI removed in Catalyst 5.9 and newer drivers.
- FSAA that works with FP16 rendering targets (FP16 HDR, for example). This is revolutionary, to the point where nVidia's VP of architecture said a mere few weeks back it wasn't possible, and we wouldn't be seeing it in any manufacturers cards this gen or next. Oops. Guess he was wrong. But, at least we know nVidia isn't planning it for a while...
- Anisotropic filtering modes that provide PURE scene-wide aniso filtering...not angle-dependent filtering that causes shimmering on certain texture transitions (fact: I don't care if you can't see it or not, nVidia's aniso filtering IS angle-dependent, so it WILL shimmer when you rotate through the algorithm, PERIOD. Basic mathematics, you can't argue with that.)
- Integragted dual-link DVI for ultra-high resolution LCD support
Features in nVidia's favor:
- Purevideo works better than AVIVO, so far.
- Game profiles allow different games to use different levels of the card's features without changing anything. This is TREMENDOUSLY important, and very nice to see!
- Drivers that take advantage of dual-core CPUs to provide a substantial performance boost
- Support for stereoscopic 3d
- Support for hardware display color calibration devices (true, ATI technically supports them - but there is no way to calibrate the 3d or overlay modes, and no way to copy the calibrated desktop mode over to either of the other 2 modes)
- Limited (but present!) super-sample anti-aliasing modes
- Support for 16-bit color anti-aliasing (important for some older titles - "Longest Journey" springs right to mind)
- nView offers superior multi-monitor implementation to Hydravision (all three major monitor 'spanning' modes supported vs ATI only supporting the 2 least useful modes)
Does that seem like a fair representation of the actual FEATURES that differentiate the two product lines?
Anything I'm obviously missing?