tranCendenZ
2[H]4U
- Joined
- Jun 6, 2004
- Messages
- 3,844
In English, no less 
http://www.xbitlabs.com/articles/video/display/farcry20b.html
Some snippets:
"FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b"
"The latest 1.2 patch for the currently most-discussed game not only enabled Shader Model 3.0 on NVIDIAs GeForce 6 hardware, but also brought Shader Model 2.0b for ATIs latest RADEON visual processing units in order to improve performance and image quality. X-bit labs has run an exhaustive selection of FarCry benchmarks to find out whether long pixel shaders along with geometry instancing helped ATI to bring the performance up."
"While there are talks that NVIDIA encourages game developers to use 16-bit arithmetic precision instead of 32-bit precision (or 24-bit precision, like ATI) in order to improve performance, but possibly degrade image quality, we see no issues with NVIDIAs quality under brief investigation."
"Even though ATI considerably improved performance of the RADEON X800-series graphics cards in FarCrys Pure Mode, NVIDIAs GeForce 6800 Ultra still can claim performance leadership here, as in quite a lot of cases speed delivered by the GeForce 6800 Ultra is a bit higher compared to the rivalling RADEON X800 XT.
The same situation is effective for a bit less expensive graphics options the GeForce 6800 GT and the RADEON X800 PRO 16 pixel pipelines definitely help the former to beat the latter in quite a lot of cases."
http://www.xbitlabs.com/articles/video/display/farcry20b.html
Some snippets:
"FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b"
"The latest 1.2 patch for the currently most-discussed game not only enabled Shader Model 3.0 on NVIDIAs GeForce 6 hardware, but also brought Shader Model 2.0b for ATIs latest RADEON visual processing units in order to improve performance and image quality. X-bit labs has run an exhaustive selection of FarCry benchmarks to find out whether long pixel shaders along with geometry instancing helped ATI to bring the performance up."
"While there are talks that NVIDIA encourages game developers to use 16-bit arithmetic precision instead of 32-bit precision (or 24-bit precision, like ATI) in order to improve performance, but possibly degrade image quality, we see no issues with NVIDIAs quality under brief investigation."
"Even though ATI considerably improved performance of the RADEON X800-series graphics cards in FarCrys Pure Mode, NVIDIAs GeForce 6800 Ultra still can claim performance leadership here, as in quite a lot of cases speed delivered by the GeForce 6800 Ultra is a bit higher compared to the rivalling RADEON X800 XT.
The same situation is effective for a bit less expensive graphics options the GeForce 6800 GT and the RADEON X800 PRO 16 pixel pipelines definitely help the former to beat the latter in quite a lot of cases."