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Far Cry w/ HDR screenies

101998

Gawd
Joined
Aug 6, 2003
Messages
538
Saw this over on rage3d

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I think my jaw has dropped more times in the past week from screenshots than ever before. Can't wait for THIS patch to come out, granted I'll prob on get 2fps with this on my 9800 pro, but I'll enjoy those 2 frames damn it.
 
i was under the impression it was for the geforce 6800 series only
 
i think whoever took these screens were playing with the HDR settings too much. looks cool and all, especially in the caves/catacombs/jungle pics, but not even real life glows this much. but id like to see some benchmarks when this becomes public or w/e :)
 
yeah but you gotta admit, this:
far.jpg


is over doing it.
 
hehe looks pretty good but getting 50fps while starring at a wall = not ideal :p especially once an enemy appears and you have to actually play the game.
 
doesnt the FP blending/filtering that the 6800 has improves on HDR as making it faster and better looking, theoretically i mean, as there isnt really any proof of this yet.
 
you know what all the lights and stuff maybe the guy have god on his side :D

But i will try the HDR when i get home on my 9800 pro.
 
ill try it on my 9600xt, shouldnt be that good of results though i struggle to play the game at 10x7 with 2xAA/4xAF
 
Bad_Boy said:
doesnt the FP blending/filtering that the 6800 has improves on HDR as making it faster and better looking, theoretically i mean, as there isnt really any proof of this yet.

yes, the GeForce 6 series FP16 Blending and Filtering is superior, it has potential, but of course the proof will be in the pudding
 
Lord Blackdrgaon said:
you know what all the lights and stuff maybe the guy have god on his side :D

But i will try the HDR when i get home on my 9800 pro.

there is no way you can yet, according to that guy he was using a beta 1.3 patch for farcry
 
yeah i love those screens of it, too bad screens are all i can get of it because it wont run on my gay ti4200. :mad:
 
mmm i cant wait till the patch comes out... hopefully it will also allow quicksaving.
 
if they make real life not look like a constant flashbang in the face, then itll be cool
 
*sets down a pile of flashbangs for everyone so they too, can enjoy a "patch" to "real life"(tm), by seeing something insanely bright.
 
would an x800pro be limited by my cpu if i were to run it at 1024x768 4xaa 8xaf? something like that...cause right now i cant even start farcry :O
 
HDR is better explained as better definition for colors near white and near black. by using a fp format for the pixel color, you can accurately do very large or small values that represent the ends of the color spectrum (avoid rounding of very small or very large numbers by using exponential notation) unfortunately you really need a fp framebuffer and fp blend to do this efficently, or else you have to do render to texture for each pass and do the blending in pixel shaders, which will slaughter performance.
 
tylerhskate said:
would an x800pro be limited by my cpu if i were to run it at 1024x768 4xaa 8xaf? something like that...cause right now i cant even start farcry :O

It would be limited, as even the fastest processor limits the x800pro from what I have seen.

But fact: you will see an ungodly difference between what you have right now and an x800pro. Even if you had a 9800xt with that 2600 and bought a x800pro, I think you would see a significant difference.
 
Some posts have popped up on the web making it sound like HDR is some PS3.0 feature and only Nvidia can do it. I remember the HDR demo when I got my 9700 Pro.

Some of the shots look nice but I guess I want to see it in motion.
 
Merlin45 said:
HDR is better explained as better definition for colors near white and near black. by using a fp format for the pixel color, you can accurately do very large or small values that represent the ends of the color spectrum (avoid rounding of very small or very large numbers by using exponential notation) unfortunately you really need a fp framebuffer and fp blend to do this efficently, or else you have to do render to texture for each pass and do the blending in pixel shaders, which will slaughter performance.

thing is though is that the pixel shader performance on the x800 series is pretty fast, and on the r300 for that matter
 
HDR doesn't need ps 3.0 at all, infact ps 3.0 adds nothing in terms of HDR. the reason that people talk about it in connection with the NV40 is because the NV40 has a floating point framebuffer and supports fp blending and filtering. This allows it to do HDR efficiently, making HDR a viable option for games. see my last post for why HDR on hardware lacking these features, while possible, isn't really too viable an option for game developers.
 
It will be interesting to see if and when the Far Cry patch is released what it will offer. I think if my research is right the 1.2 will offer a slider to adjust some form of virtual displacement mapping. I am guessing HDR may be in the 1.3 patch. I am still not sure if there is going to be NV40 specific features in Far Cry as I thought I saw a post by Crytek's CEO saying the NV40 boards would just benefit with performance increases with the added features.
 
Brent_Justice said:
thing is though is that the pixel shader performance on the x800 series is pretty fast, and on the r300 for that matter
but when you look at a game like HL2, which is already pushing tons of shaders, I think that the additional work of having to essentially render every scene twice to do the blend in pixel shaders, might be the straw (or log in this case) that breaks the camel's back, though it remains to be seen as we have yet to see HDR used beyond tech demos. If the x800 series has the raw PS power to do HDR in a game situation more power to them, though a fp framebuffer approach like the NV40 offers will be significantly faster.
 
Merlin45 said:
but when you look at a game like HL2, which is already pushing tons of shaders, I think that the additional work of having to essentially render every scene twice to do the blend in pixel shaders, might be the straw (or log in this case) that breaks the camel's back, though it remains to be seen as we have yet to see HDR used beyond tech demos. If the x800 series has the raw PS power to do HDR in a game situation more power to them, though a fp framebuffer approach like the NV40 offers will be significantly faster.

Well don't forget that Valve is developing this game on an ATI card and people that have leaked alpha versions of the game have posted it runs fine on their R3XX generation cards.
 
Merlin45 said:
but when you look at a game like HL2, which is already pushing tons of shaders, I think that the additional work of having to essentially render every scene twice to do the blend in pixel shaders, might be the straw (or log in this case) that breaks the camel's back, though it remains to be seen as we have yet to see HDR used beyond tech demos. If the x800 series has the raw PS power to do HDR in a game situation more power to them, though a fp framebuffer approach like the NV40 offers will be significantly faster.

that's assuming way too much for a game that hasn't been released yet. Who's to say that HL2 doesn't bring the r420 and nv40 to it's knees without being able to even turn on AA/AF?

Only time will tell.
 
creedAMD said:
that's assuming way too much for a game that hasn't been released yet. Who's to say that HL2 doesn't bring the r420 and nv40 to it's knees without being able to even turn on AA/AF?

Only time will tell.

While it's a posibility, it's not very probable. HL2 has been in development for 5 years and it's going to show.
 
I seriously think that Far Cry is going to be the most taxing mainstream game we will see this year for various reasons. I think Doom 3 and Half Life 2 will run well because they are being coded by people with a lot of experience with their technology and they have had plenty of time to optimize the code.

Far Cry has some nice technology in it but it feels like a title rushed out without the final optimizations and polish done to it.
 
Vagrant Zero said:
While it's a posibility, it's not very probable. HL2 has been in development for 5 years and it's going to show.

My vote is Duke Nukem For Never(tm) gets released first.
 
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