Far Cry 3?

I kinda liked it. Matter of fact I keep it on the comp downstairs just so I can jump in and kill some stuff. I have actually played through twice.

Gotta plan your approach and use the buses and rivers along with the roads and it's not nearly so repetitive.

I can respect and see where others don't like it but imho, it was pretty decent. NOT 92% decent like the paid reviews were saying but more like 75% decent.

I would take a Far Cry 3.
 
I'd consider another Far Cry if they just skipped modern urban terrain and went post apocalyptic.
 
*casts resurrection upon thread*

I beat Far Cry 2 the other day...WHAT!?

SPOILERS BELOW:

Unless I'm missing something, the main character that we control is a mercenary. Doing jobs for money with a main mission of killing a guy called The Jackal with no real purpose other than to get paid. But in the end, no matter what you choose to do, the ending is the same. Our character either kills himself by car battery dynamite explosion or puts a bullet in his brain. What?! Why the hell would he do that?!

Jeeze. I won't lie, the game had its fun moments...but they were majorly drowned out by the whole "drive up to post, get in fight with all the bad guys, drive for 30 seconds, turn back around, post is now filled with enemies and vehicles and etc" type of stuff. Also, thinking I've killed everyone and then as soon as I jump into a vehicle suddenly someone is shooting at me and then vehicles full of enemies spawn like roaches (no pun intended :p ) just got SO damned annoying.

I really hope Far Cry 3, whenever it may happen, is better. This is a game I will not play through again. I may fire it up and toggle god mode occasionally or something like that, but nothing more.
 
If you finished Far Cry 2 you are some kind of fucking masochist. I would rather have tooth picks pumped into my ass and dick until I exploded than even touch that "game" again and I put game in quotations because it never at any time was even close to being considered fun.
 
Since I haven't mentioned in a long time how bad FC 2 sucked, I'd like to take this opportunity to say god damn that game sucked.

The original Far Cry of course was amazing.

If the 3rd one is anywhere near as good as FC 1 or Drake's Fortune, I'll buy it in a heartbeat.
 
If you finished Far Cry 2 you are some kind of fucking masochist. I would rather have tooth picks pumped into my ass and dick

That mental image is best enjoyed with a jar of rich, creamy peanut butter. (And I'm all out of PB!)

But that may explain why I viewed FC2 as GOTY material: my good friends have on several occasions told me I'm a sadist.

If only they knew... the full me...
 
I was fine with everything but the 2nd half of the story. And the ending stretch? My god... SPOILERS

"I made you some chicken soup and nursed your wounds. Now now, sip slowly. Also I totally forgive you for coming here with the intent to kill me. Anyway, now its time to kill everyone you've ever worked with AND save all the innocents fleeing the country." - the jackal

"I'll give you money if you don't kill me and instead go back and kill the guy that sent you to kill me!" x4 - Some guys you did missions for.

"Vroom!" - one of the many, and by many I mean like the same 2 vehicles in a choice of 3-4 colors, vehicles you drive doing the above 3 or 4 times.

"Mwwhahaha you thought we, your friends, were dead after what happened to us during the transition! Well guess what?! WE LIVED AND WE BLAME YOU FOR WHAT HAPPENED! DIE!" - Your best buddy who you've helped and saved from certain death numerous times. You know, cept that one time where you all supposedly got killed.

"Somebody has to kill all the bad guys, all his friends, all his mission associates, and save all these refugees and kill themselves in the process!" - Main character

"WHAT. THE. FUCK. I thought the point of this game was to kill The Jackal at some point!" - Player

Gah FC2 makes me so angry!
 
"WHAT. THE. FUCK. I thought the point of this game was to kill The Jackal at some point!" - Player

Gah FC2 makes me so angry!

I think you missed the point that it's you...

You are the Jackal...

(The end to FC2's very Prey-like... That's why I felt it's GOTY material...)
 
I think you missed the point that it's you...

You are the Jackal...

(The end to FC2's very Prey-like... That's why I felt it's GOTY material...)

Gah! Another philosophical POV of the story! IT BURNS!!!

But yeah, I refuse to believe that.
 
It's why you go on the suicide mission... It must end here...

Thats what the jackal tells you though. Also "It never jams." Seriously, why did he feel the need to point that out anyway. Like the devs were fucking with us.

This can't possibly be a Fight Club twist because at the end if you pick the non-explosive death choice the thing still explodes in the background while you're getting ready to off yourself after getting those refugees out.

So who triggered the dynamite? His imaginary friend?
 
I know I already posted, but I wanted to say how much FC2 sucked one more time.

I'd like to kick the main dev in the balls just once. Granted I'd take him (or her) out for a beer and have a good time, as I'm sure they're a real nice person, but I'll still like to kick them in the nuts for what a crappy game it is.
 
Thats what the jackal tells you though. Also "It never jams." Seriously, why did he feel the need to point that out anyway. Like the devs were fucking with us.

This can't possibly be a Fight Club twist because at the end if you pick the non-explosive death choice the thing still explodes in the background while you're getting ready to off yourself after getting those refugees out.

So who triggered the dynamite? His imaginary friend?

Two people, two missions.

The one you don't go on is the one the other guy goes on.

Imagine that! :D
 
Obviously the jackal, who basically holds your hand all game, did the opposite job.

BTW - don't think of the story like Fight Club.

Think of the Dread Pirate Roberts in The Princess Bride. :D

(While that's funny, it's actually a more accurate depiction of what's been happening...)
 
BTW - don't think of the story like Fight Club.

Think of the Dread Pirate Roberts in The Princess Bride. :D

(While that's funny, it's actually a more accurate depiction of what's been happening...)

Arrgg my brain!

Seriously though, now that you've brought that up I'm confused.

The story(which was the last thing holding me on to the game) went from typical to outright confusing/infuriating. Don't know why I'm going back and forth with you on something I don't fully understand but then again maybe this can help me gain an understanding of the massive clusterfuck the ending stretch was.
 
Arrgg my brain!

Seriously though, now that you've brought that up I'm confused.

The story(which was the last thing holding me on to the game) went from typical to outright confusing/infuriating. Don't know why I'm going back and forth with you on something I don't fully understand but then again maybe this can help me gain an understanding of the massive clusterfuck the ending stretch was.

The Jackal was once like you... a hired mercenary... As he explains when you meet him at the end. (This is why he wants you off his path from the very beginning. His end is only a new beginning...)

That's why killing The Jackal won't end it... The Jackal you're hired to kill already killed the previous Jackal when he was a mercenary hired to kill him...

So when you kill this Jackal, you're now the Jackal... and there will eventually be another mercenary sent to kill you, too...

Just like Dread Pirate Roberts... Except they weren't killed each time, they just took in the man out to kill them, taught them the ropes then retired...

Westley in Princess Bride has no idea who the original Roberts even actually was...

FWIW - the suicide ending is meant to break this cycle once and for all... Suicide's the only way to end the Jackal, as now there's no one left for a mercenary to go after...
 
I should note this is just like Prey - where everything's just been a test of you by the Queen...

And whoever's stronger than the Queen and defeats her now becomes her and is given her power...

But the main character realizes that even in his desire to use it for good he will never be strong enough to do only that with it... he realizes the power will only corrupt him, as it has done others before...

And he flies himself into the sun...

(then again, no one ever does die in Prey anyway...)
 
The Jackal was once like you... a hired mercenary... As he explains when you meet him at the end. (This is why he wants you off his path from the very beginning. His end is only a new beginning...)

That's why killing The Jackal won't end it... The Jackal you're hired to kill already killed the previous Jackal when he was a mercenary hired to kill him...

So when you kill this Jackal, you're now the Jackal... and there will eventually be another mercenary sent to kill you, too...

Just like Dread Pirate Roberts... Except they weren't killed each time, they just took in the man out to kill them, taught them the ropes then retired...

Westley in Princess Bride has no idea who the original Roberts even actually was...

FWIW - the suicide ending is meant to break this cycle once and for all... Suicide's the only way to end the Jackal, as now there's no one left for a mercenary to go after...

I'd shake your hand if I could. No one bothered to break it down like that the entire time the story was discussed. Well at least in the topics I've participated in. Thank you.

That doesn't change my opinion of the game as a whole but I feel a bit better knowing why the hell the main character did what he did now.

Thats the one part of the story I missed though, the previous merc being the Jackal. Was that revealed on the side mission included with the game's preorder? I got fed up of going after those and decided to just power through after the transition to the 2nd half of the game.
 
I should note this is just like Prey - where everything's just been a test of you by the Queen...

And whoever's stronger than the Queen and defeats her now becomes her and is given her power...

The difference being that your character in Far Cry 2 was under no obligation to become a weapons dealer. In Prey, it seemed to me that you were "stuck"(for lack of a better word) in the ship "control center", leaving you with little choice but to destroy it. As well, the ship itself could be used for bad things, so you are destroying it in addition to yourself. In Far Cry 2, you just kill yourself, it's not "just like prey" at all; In Far Cry 2 you could have just as easily said "Screw this, I'm getting the hell out of Africa" and just *not* become the next Jackal.
 
Once I got a Mark/Recall teleportation trainer, Farcry 2 became a much better game. :)

Honestly, I thought Farcry 2 had a great foundation - they just failed to deliver on variety. If they take the same base game model and build on it, FC3 could be something special.
 
Once I got a Mark/Recall teleportation trainer, Farcry 2 became a much better game. :)

Honestly, I thought Farcry 2 had a great foundation - they just failed to deliver on variety. If they take the same base game model and build on it, FC3 could be something special.

Honestly, if they released Far Cry 2.5 which was the exact same game except with things changed up so that your progress had an influence on the game world itself, I'd probably buy it. The gameplay itself was decent, the environment was great, it just felt like a sandbox without the fun of actually being able to build sandcastles and moats and a drawbridge etc.
 
Honestly, if they released Far Cry 2.5 which was the exact same game except with things changed up so that your progress had an influence on the game world itself, I'd probably buy it. The gameplay itself was decent, the environment was great, it just felt like a sandbox without the fun of actually being able to build sandcastles and moats and a drawbridge etc.

Same here. I'd buy that "Far Cry 2.5" concept without hesitation.
 
Whats scary is, Far Cry circa 2004 actually looks BETTER than Far Cry 2. :eek::eek:

No it doesn't. The only thing that makes FarCry prettier than FarCry 2 is the beaches and brighter colors. The graphics for the second game are actually quite good. Unfortunately that's all its got going for it.
 
The difference being that your character in Far Cry 2 was under no obligation to become a weapons dealer. In Prey, it seemed to me that you were "stuck"(for lack of a better word) in the ship "control center", leaving you with little choice but to destroy it. As well, the ship itself could be used for bad things, so you are destroying it in addition to yourself. In Far Cry 2, you just kill yourself, it's not "just like prey" at all; In Far Cry 2 you could have just as easily said "Screw this, I'm getting the hell out of Africa" and just *not* become the next Jackal.

By the end of FC2, you've already done basically everything except kill yourself: you've already played both sides, and done the Jackal's dirty work.

The implication's that you're in too deep. Otherwise, why are you willing to put a bullet in your head?

The road to hell is paved with good intentions.

The morals are basically the same. (Except again in Prey no one ever really dies...)
 
By the end of FC2, you've already done basically everything except kill yourself: you've already played both sides, and done the Jackal's dirty work.

The implication's that you're in too deep. Otherwise, why are you willing to put a bullet in your head?

If you're such a bad dude, why would you be upset about what you'd done? That's why I see a major difference; Tommy fought against aliens out to "harvest" entire worlds, including his own, he didn't accept cash to go kill someone who was of ambiguous decency when compared to Tommy himself.

To each his own, I guess, but I just don't think FC2 did a very good job with storytelling. At least there were no aliens.
 
I have no problems with aliens in games. What I do have a problem with is a game that basically has none at first, features awesome open world game play, then removes the open game play elements and suddenly throws the game on Call of Duty like rails with the introduction of aliens which never fit in with the atmosphere the first half of the game created.
 
I would like to get back into Far Cry 2 just to finish it. Are there any user mods that make the stupid guard checkpoints die permanently?
 
If you're such a bad dude, why would you be upset about what you'd done? That's why I see a major difference; Tommy fought against aliens out to "harvest" entire worlds, including his own, he didn't accept cash to go kill someone who was of ambiguous decency when compared to Tommy himself.

To each his own, I guess, but I just don't think FC2 did a very good job with storytelling. At least there were no aliens.

In FC2 you think you're helping everything, when you're actually just part of the "cancer".

I think all of the Jackals realize what they've become. Only this Jackal's strong enough to finally end it. But he still needs the assistance of the Jackal-to-be for it to succeed. Even Vader didn't do it alone, it took his son. (Gawd, I can't believe I actually went Star Wars there...)

Tommy realizes in the end when he's given all that power that he could never only use it for good, it will corrupt him.

I don't believe Tommy, the Queen, your character in FC2 or any of the Jackals started out as bad, even they're even truly bad now. I got the impression that just like the Jackal, the Queen was Tommy long ago. She was tested, defeated the previous Queen, and inherited the crown, whether she liked it or not. She, like Tommy, may have accepted believing she could do good with it. But the power corrupted her. Tommy realized before it had a chance to do that that he was not strong enough to not give in to temptation to only do good with it. Besides the fact that again the road to hell is paved with good intentions. Tommy's grandfather had already blabbered this stuff to him his entire life, and in his death in the spirit would, too.

The storytelling's marginal as it's a game. If they made the cutscenes extra-long, people would bore bore bore.

Look, they made the cutscenes pretty darn short, but they were still too long for Riftsaw to take 'em all in or remember them or something. IIRC, you are forced to see all of those cutscenes (it's not extra missions you don't have to take), and you can't skip 'em once they start. The reason being, it's the story! Without it, you're just running around doing whatever for who knows what reason.
 
I get the story a little more now...but it's only simple if you read it how some of you here have put it. You never really get the feeling that your character is evolving to understand what the Jackal is doing or anything...for example, he still talks like some sort of badass, don't-give-a-fuck mercenary dude in his journal, still wanting to stir up trouble and make that money. You have no clue your character feels any different about the whole thing until you're forced to make him commit suicide at the end of the damned game.

Ridiculous.
 
Did you know there is actually a Far Cry movie? Believe me, I know, because I saw part of it earlier today and now I am blind in one eye.
 
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I get the story a little more now...but it's only simple if you read it how some of you here have put it. You never really get the feeling that your character is evolving to understand what the Jackal is doing or anything...for example, he still talks like some sort of badass, don't-give-a-fuck mercenary dude in his journal, still wanting to stir up trouble and make that money. You have no clue your character feels any different about the whole thing until you're forced to make him commit suicide at the end of the damned game.

Ridiculous.

It was clear to me you're in a cycle to become the Jackal.

If you're just there for the money, why are you doing any missions for him?

You have several chances to kill him, but you do not.

Look, basically the Jackal's narration is your narration. Because if the cycle doesn't end here, that's what's going to happen anyway.

Like I said: it's you, you're the Jackal. Once you absorb that nugget, what you're doing is clear.

You came there to play both sides of the faction so that it leads you to the Jackal. By the time you find (and continue to find) the Jackal, you're doing missions for him instead of killing him. While you don't have narration of your own mind, you are in a cycle to become him, so what he's blabbering is right where you're ending up.

If you pay attention, everything you're doing to help the civilians out is what the Jackal's already doing. So you've got a heart, you're trying to help what's going on here... And so have the previous Jackals.

Don't people realize your merc mission, the people who sent you on this, are the actual bad guys? You've been played before the game even begins. By the end of the game, it's clear the Jackal certainly isn't the bad guy... The civilians need the briefcase of money to get out of there. The Jackal's supplying it. How is he the bad guy?

The Jackal tapes even make this clear. One of his predecessors who's out to find him and kill him tells him that he knows his secret. (That he's the previous merc sent out to kill the previous Jackal.) But this merc also tells him that he'd rather put a bullet in his head than let this secret out.

There's evidence there than the other mercs have also figured out that they're being played.


It's not the best game, but if you listen to all of the story, and all of the tapes (go to Youtube if you can't find 'em all), it's deep enough to get a sense of it all...
 
Did you know there is actually a Far Cry movie? Believe me, I know, because I saw part of it earlier today and now I am blind in one eye.

Yeah I knew about it, though I've never seen it. Sadly it is Don S. Davis's final film appearance.
 
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