Fallout 3 bottle caps

Once there's a bounty on your head, bounty hunters will come look for you, generally around the metro station areas. Kill them and combine their armor and its pretty decent.

I made the switch when Killed the Talon mercs and repaired all their armor to DR +18, thats when I made the switch. Now that they're dead (and no one can keep that armor up to spec), I use combat armor which provide DR +24. DR+24>DR+5, +5 Small/Energy Weapons

When you start having to go against Centaurs, Super Mutants AND Giant Scorpions at the same time, you'll make the switch too.

You can use the Talon Armor to keep the Combat Armor repaired. My Combat Armor is at around 90% right now due to those mercs....
 
I followed the advice in this thread to take the ammo perk (Scrounger?) since I was also getting pretty short on ammo for the weapons I usually use. I sold a ton of ammo, repaired weapons, and repaired armor that I was storing and don't use and went from ~200 caps to mid 2000 caps in one night. Now that I have money, I don't know if I really need to spend it on anything since I use what I find. I ended up paying 200+ for Moira to repair my sniper rifle since I can't find any more of those to repair the one I carry.
 
Now that I have money, I don't know if I really need to spend it on anything since I use what I find.

Exactly. I don't sell ammo, I just stockpile it. Getting up there too, I have about 2,000 rounds of 10mm ammunition alone, probably 600 shotgun shell, maybe about 1,800 rounds of 5mm ammo, amoungst others.
 
I got rich by killing everyone in megaton :)

By hand

And then nuking it from orbit just to make sure. (or by giant bomb in the middle of town...).
 
hit the ~ key and type player.additem f 100000

I hate "grinding" for money in single player games, it takes alot of the fun out for me.
 
hit the ~ key and type player.additem f 100000

I hate "grinding" for money in single player games, it takes alot of the fun out for me.

I hate it in the FPRPGS. somehow I don't mind in the 3rd person ones... wish I knew why.
 
When you start having to go against Centaurs, Super Mutants AND Giant Scorpions at the same time, you'll make the switch too.

Depends how you play, my sneak is almost 100 as well. I basically sneak critical every supermutant I find without being discovered. I just press hide, take out the laser rifle, zap him and he gets completed disintegrated in one shot and his buddies don't even notice. Better than any silenced weapon. In the Capital Wasteland in that bunker complex between the Capitol Building and the Washington Monument, I laser distintegrated every single supermutant there in single shots only.

Well, okay 3 times I missed and I had to pull out the combat shotgun, drank some quantum cola or took a jet (stole plenty from that sex and booze guy in that hotel) and VATS targetted his leg and blew it up in a single VATS session. It's the easy way to kill supermutants. Every enemy has a weakspot - like the Mirelurks with the face and the Scorpions with their tails. I find destroying the legs on a supermutant is the easiest way to kill them and it also slows them down in case he doesn't die in one VATS session.

I have like 200 stimpacks in my inventory so I don't really worry about DR. Maybe I'm just not far enough into the game yet? I'm still on level 9 and just completed the Galaxy News dish quest.
 
ahh, you're sneak is off the chart. My repair is at 100% so I've been going that route for caps. Guess I need to practice sneaking more if I can.
 
ahh, you're sneak is off the chart. My repair is at 100% so I've been going that route for caps. Guess I need to practice sneaking more if I can.

Yeah, all the perks I chose were Gun Nut and Thief x 3. I prefer reliable ones that are always on instead of ones that only increase the chance of a rare happening every now and then or ones with conditions like your health has to be low, etc.
 
huh, im level 4 and i just got to megaton and started doing side quests for Moira. So far ive done 2 of her survival quests and just started a 3rd. Got me about ~1200 caps with another ~1000 caps worth of this and that in my file cabinet at the saloon.

repair/sm guns/melee along with gun nut perk doing well for me so far.

unfortunately it seems like everyone in megaton is a broke-ass bunk bitch. cant seem to offload my gear too quickly. Im wondering if i can just use the 'wait' button to let enough time pass before they regenerate enough caps to give me. so far ive sold to the food guy, saloon guy, and the supply shop chick. they have no caps left.

how much longer do i have to wait until they get their money back? or should i just wait until i find another place to sell other than megaton and just do a couple quick travels to sell all my crap?

more ammo than i can use, and plenty of health bits.

one thing that helped early off is if you take the quest to find that girl silver, convince her to give you all the caps, then kill her lol. She gives you 400caps and tells you thats all she has, but if you kill her you find another 100 on her.


first thing i did was kill Silver when i left the vault. can i still get this quest? if so where/how/from who?
 
Wait until you get a house, then you can trade in a lot of your items for a theme and other goodies to toss in there.
 
ah, ok. guess ill hold on to all these cartons of cigarettes and stacks of pre-war money for awhile then. if only there was a way to smoke cigarettes :(
 
ah, ok. guess ill hold on to all these cartons of cigarettes and stacks of pre-war money for awhile then. if only there was a way to smoke cigarettes :(

Heh, not sure I'd want to smoke those puppies. Cigs are usually only good for a few weeks, can't imagine what they'd be like after 200 years! :p
 
Some great advice here for those having a hard time scraping up some scratch.

Here's what I focus on:
Repair - needed to improve the condition of a item in order to sell for lots.
Lockpick - crack tougher safes, ammo boxes, doors, etc that could potentially contain valuable items.
Strength - carry more stuff.
Medicine - use less stimpacks and other healing items when needed (mid-combat when you can't sleep).
Favor only one or two types of weapon/ammo - stockpile those weapons and ammo, sell the others.
 
unfortunately it seems like everyone in megaton is a broke-ass bunk bitch. cant seem to offload my gear too quickly.

There are a few more places to offload your stuff. You just need to do some more exploring. If you haven't done so already you can also sell stuff to Doc Chuch in Megaton. I sell miscellaneous items like cigs and food to him and sometimes I also sell armor and weapons. Just don't expect to buy those things back from him.

There are 3 other places I sell my excess things at:

1. Paradise Falls - Slavers HQ - Although I am "Very Good" I managed to join the Slavers using my speech skill. Pronto will buy and sell stuff, but he doesn't have much to offer or much credits. He does offer you a quest (which I am still doing) where if you are able to give him 20 Chinese Assualt Rifles he will have better stuff to trade and will give you a discount. Might as well make some caps by capturing slaves.

2. There is a side quest call "Blood Ties" which you can get by speaking to Lucy West in Megaton. This will lead you to a place called Arefu which sometimes has a wandering trader nearby. More importantly it will lead you to "The Family's" hideout which has a merchant you can deal with.

3. There is a merchant who set up a shop on top of a small hill near one of the map points, Hamilton's Hideaway, which overlooks the water.

4. There is storefront in the vacinity of the George Town Metro Station (need to verify the name) where I also sell stuff from time to time. I got into a 3 way crossfire with super mutants and Talon Mercenaries who are hunting me 'cause I am a "good-doer".

5. There is a merchant in Tenpenny Tower to trade with, but I have never done so yet.

Overall, I don't think there are any "super rich" merchants, the most caps I've seen someone had was between 500 - 600.
 
Here's a couple tips for caps. First, get a house asap for storage purposes. Second, before you set out on a quest try to have the maximum available room in your bag for good drops.
 
Want to make a ton of money in a hurry? Pre-war books.
Start stockpiling them early. In many of the early dungeons like the sewers, you can fine 5-6 of them.
Just keep grabbing them and saving them. You can get $100 per book from the Arlington Library in the Southeast.
A friend told me to save them a few days ago and low and behold I made $1300 bottlecaps this morning.
 
There are a few more places to offload your stuff. You just need to do some more exploring. If you haven't done so already you can also sell stuff to Doc Chuch in Megaton. I sell miscellaneous items like cigs and food to him and sometimes I also sell armor and weapons. Just don't expect to buy those things back from him.

There are 3 other places I sell my excess things at:

1. Paradise Falls - Slavers HQ - Although I am "Very Good" I managed to join the Slavers using my speech skill. Pronto will buy and sell stuff, but he doesn't have much to offer or much credits. He does offer you a quest (which I am still doing) where if you are able to give him 20 Chinese Assualt Rifles he will have better stuff to trade and will give you a discount. Might as well make some caps by capturing slaves.

2. There is a side quest call "Blood Ties" which you can get by speaking to Lucy West in Megaton. This will lead you to a place called Arefu which sometimes has a wandering trader nearby. More importantly it will lead you to "The Family's" hideout which has a merchant you can deal with.

3. There is a merchant who set up a shop on top of a small hill near one of the map points, Hamilton's Hideaway, which overlooks the water.

4. There is storefront in the vacinity of the George Town Metro Station (need to verify the name) where I also sell stuff from time to time. I got into a 3 way crossfire with super mutants and Talon Mercenaries who are hunting me 'cause I am a "good-doer".

5. There is a merchant in Tenpenny Tower to trade with, but I have never done so yet.

Overall, I don't think there are any "super rich" merchants, the most caps I've seen someone had was between 500 - 600.


The supplier in the Underworld was at 1500ish when I visited her.
 
I'm at a point now where I think caps may be a little too easy to come by (not employing the ` console method :D ). I'm level 16 with 6000 caps. I have gone through every theme for my house and bought every optional item for my house. I also have loads of back-up weapons and armor all mostly in 100% condition (recently found the repair Bobble Head and maxed out my repair skill). I'm completely loaded on ammo and meds, and I probably have enough liquor and chems to tame a herd of super mutant behemoths.

Aside from the rare item that some merchants might be selling, what's left to invest your caps in? Maybe someone who's played more of the story and side-quests can advise me, because I feel like I've reached a point where I can stop hoarding items to sell and just focus on exploring (which I wouldn't mind).
 
plans for cool weapons from vendors you may see as you wander around
 
The supplier in the Underworld was at 1500ish when I visited her.

Haven't gotten that far in the main quest. Also, I try to avoid certain places so that I don't break or shorten the plot. When while exploring and doing the Paradise Slaver quest "Strictly Business" I went to Rivet City I spoke with Dr. Zimmer which immediately completed the 2nd quest "Following in His Footsteps".
 
not sure i understand the reasoning behind people being satisfied just using the add money cheat,

i mean, i guess fallout's story is deep and immersive enough that, for some at least, the grind of carrying random crap loot all around and repairing things and going through the game as intended... being an explorer on an adventure, scavanging through post-apocalyptic wastelands and cities, and managing your inventory/weapons/armor... etc etc etc, just isn't what some people are into.

personally i like the micromanaging, even if it does add some extra time to my travels. and its so friggin easy to manage the inventory with quicktravel. i dunno, i just feel more immersed and capable of playing the role of my dude, exercising my personal morality as i see fit.

also, thanks to jaguar for posting that. gives me hope that i can unload all this loot ive collected and turn it into some much needed caps.

one question though, i just got my house in megaton and noticed the bobblehead tropy stand. if i put my bobblehead collection up there, which is only 1 at the moment, will i be able to move it to my ten-penny tower apt? is that apt even worth it?
 
not sure i understand the reasoning behind people being satisfied just using the add money cheat,

i mean, i guess fallout's story is deep and immersive enough that, for some at least, the grind of carrying random crap loot all around and repairing things and going through the game as intended... being an explorer on an adventure, scavanging through post-apocalyptic wastelands and cities, and managing your inventory/weapons/armor... etc etc etc, just isn't what some people are into.

personally i like the micromanaging, even if it does add some extra time to my travels. and its so friggin easy to manage the inventory with quicktravel. i dunno, i just feel more immersed and capable of playing the role of my dude, exercising my personal morality as i see fit.

also, thanks to jaguar for posting that. gives me hope that i can unload all this loot ive collected and turn it into some much needed caps.

one question though, i just got my house in megaton and noticed the bobblehead tropy stand. if i put my bobblehead collection up there, which is only 1 at the moment, will i be able to move it to my ten-penny tower apt? is that apt even worth it?

Can you have an apartment in megaton and tenpenny? Or are you planning on blowing up megaton? I imagine its a simple as picking the trophy back up but i have yet to test it.
 
spoiler alert:

yes you can have an apt in megaton, and im pretty sure in ten penny as well.
i just got my apt in megaton and decided not to blow it up. i also decided to save the sheriff, even though on the first run through i let him die, killed his assailant and took both of their gear. :D

was also nice to tell the supply chick not to write her stupid ass survival guide, and in-turn gained the perk (forget the name) that does something along the lines of:

'your presence now makes those around you lose their will to exceed in life. enemies now how a lesser chance of gaining a critical strike on you.'
-this was cool, but im being the good guy, so i had to reload and undo this unfortunately :(

but on my real game i saved him, and now i have the apt. when i put the bobblehead down on the display shelf, it wont let me pick it up again. i just want to make sure im not decorating this ugly pos when ten-penny might be a much nicer spot.

love the free purified water + free robot jokes in the megaton apt btw.
 
Last night I played thru a part of Fallout 3 that gave me nightmares... lol.. SPOILER

50's black and white TV shows scare me.. and just having to creep around doing ghastly deeds with that fucking music over and over.. I almost went insane.. lol
 
spoiler alert:

yes you can have an apt in megaton, and im pretty sure in ten penny as well.
i just got my apt in megaton and decided not to blow it up. i also decided to save the sheriff, even though on the first run through i let him die, killed his assailant and took both of their gear. :D

was also nice to tell the supply chick not to write her stupid ass survival guide, and in-turn gained the perk (forget the name) that does something along the lines of:

'your presence now makes those around you lose their will to exceed in life. enemies now how a lesser chance of gaining a critical strike on you.'
-this was cool, but im being the good guy, so i had to reload and undo this unfortunately :(

but on my real game i saved him, and now i have the apt. when i put the bobblehead down on the display shelf, it wont let me pick it up again. i just want to make sure im not decorating this ugly pos when ten-penny might be a much nicer spot.

love the free purified water + free robot jokes in the megaton apt btw.

My question was how can you have them both. To get the tenpenny apt. you have to blow up megaton which i dont think is possible once you disarm the bomb.
 
oh... well at least fo3 has shitloads of replay value. i plan on killing everything that moves and being as evil as possible once i finish my first run through. i hope by then that they will have patched it to allow you to "smoke cigarettes while murdering children" as pfunk said. :D
 
My question was how can you have them both. To get the tenpenny apt. you have to blow up megaton which i dont think is possible once you disarm the bomb.

Only way I know how to get both is to use some console commands to forcefully lay claims to the Tenpenny place after you get the Megaton quarters. Need to actually try it out myself sometime, now that I'm thinking about it. . .
 
tekara, if you manage to figure this out, please post! and/or (preferably and) send me a private message with details.
 
Haven't gotten that far in the main quest. Also, I try to avoid certain places so that I don't break or shorten the plot. When while exploring and doing the Paradise Slaver quest "Strictly Business" I went to Rivet City I spoke with Dr. Zimmer which immediately completed the 2nd quest "Following in His Footsteps".

Understand. Exact same thing happened to me.
 
My question was how can you have them both. To get the tenpenny apt. you have to blow up megaton which i dont think is possible once you disarm the bomb.

After saving up megaton you can help the ghouls attack tenpenny tower. The suite next to tenpenny's (with the bobblehead stand and that flying robot) becomes yours.
 
spoiler alert:

yes you can have an apt in megaton, and im pretty sure in ten penny as well.
i just got my apt in megaton and decided not to blow it up. i also decided to save the sheriff, even though on the first run through i let him die, killed his assailant and took both of their gear. :D

was also nice to tell the supply chick not to write her stupid ass survival guide, and in-turn gained the perk (forget the name) that does something along the lines of:

'your presence now makes those around you lose their will to exceed in life. enemies now how a lesser chance of gaining a critical strike on you.'
-this was cool, but im being the good guy, so i had to reload and undo this unfortunately :(

but on my real game i saved him, and now i have the apt. when i put the bobblehead down on the display shelf, it wont let me pick it up again. i just want to make sure im not decorating this ugly pos when ten-penny might be a much nicer spot.

love the free purified water + free robot jokes in the megaton apt btw.

If you dont destroy megaton, you cant get the apt in Tenpenny Tower. If you do destroy Megaton, you can get the apt in Tenpenny Tower. Its either/or.
 
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