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Eyefinity vs 30 inch??

You can check this review for Crossfire performance:
http://widescreengamingforum.com/wiki/ATI_Radeon_5870_Eyefinity6_-_Featured_Review

It's of the E6 edition but if you look at Anandtech's E6 review there's no performance difference on 3 monitor configs. You may have to give up some IQ even on a Crossfire setup but to me the immersion is worth it.

Ouch, Batman and STALKER CoP lay waste to a 5970 @ 5760x1200. Doesn't look good for my 1Gb rig. I like 30FPS mins not averages.

Thank you for the link.
 
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I'm not sure I understand the logic here. How would multi-monitor require lower settings?

Lets go to the "great big table of resolutions," shall we?

2400 x 600 . = 1,440,000 pixels | Triple 4:3
1680 x 1050 = 1,764,000 pixels | Single 16:10
1600 x 1200 = 1,920,000 pixels | Single 4:3
1920 x 1080 = 2,073,600 pixels | Single 16:9
1920 x 1200 = 2,304,000 pixels | Single 16:10
3072 x 768 . = 2,359,296 pixels | Triple 4:3
3840 x 720 . = 2,764,800 pixels | Triple 16:9
3840 x 800 . = 3,072,000 pixels | Triple 16:10
4080 x 768 . = 3,133,440 pixels | Triple 16:9
3840 x 960 . = 3,686,400 pixels | Triple 4:3
4320 x 900 . = 3,888,000 pixels | Triple 16:10
3840 x 1024 = 3,932,160 pixels | Triple 5:4

2560 x 1600 = 4,096,000 pixels | Single 16:10
4200 x 1050 = 4,410,000 pixels | Triple 4:3
5040 x 1050 = 5,292,000 pixels | Triple 16:10
4800 x 1200 = 5,760,000 pixels | Triple 4:3
5760 x 1080 = 6,220,800 pixels | Triple 16:9
5760 x 1200 = 6,912,000 pixels | Triple 16:10


Every triple monitor configuration of 3840 x 1200 (triple 1280x1024) or lower would perform faster than 2560x1600, and 5040x1050 (triple 1680x1050) would perform close to the same.
The logic is I wouldn't want to run less than 3 24 inch 1920x1200 monitors. That would require lesser settings to run smooth on demanding games. Of course console ports would run decent with very high settings on 3 monitors.
 
I love my triple 2209wa panels. I've never owned or used a 30", but I would 10x rather spend $800 on triple 22" e-ips panels than $1100 on a single 30".

I have the choice of running 48:10 or 30:16 ~ (15:8).

Most of the time I run in portrait, so a 30" would benefit. But, I do like the increased FOV in some games, so that is the deal clincher. That, and $300 buys the video card instead.

Hm.... 3x22" lcds + 5850 = 30" lcd price
It's a no-brainer.
 
Another chooses 20in monitors. It's up to the user what he/she wants out of their gaming.
 
I can't stand multi monitor setups because of the bezels. If you don't mind gaps in your FOV and are willing to reduce image quality for the higher eyeinfinity resolutions go for it.

If you watch blurays/dvds on your pc as well, i suggest you try out an eyefinity setup before you commit to anything in order to see the number of problems it presents when watching movies.
 
You'd watch the movie on a single monitor, you wouldn't stretch it across multiple. And there are no gaps unless you turn on bezel management... It's just part of the image jumps a bit, you turn on bezel management to reduce this "jumping" effect. But you also lose some information that is hiding behind the bezels.. call it a blindspot... it's a trade-off.

It's still more FOV than you get on a single monitor, no matter how big it is.

And when your playing games you really aren't going to notice the bezels. Your eyes are focused on the crosshair almost 100% of the time

Some eye tracking demo with Quake3... the little glowing thing is where the player's eye is looking. You see they occasionally check their ammo/health but 99% of the time it's on the crosshair.

http://www.youtube.com/watch?v=77i-Gkzy5Hs
 
If movies are only watched on a single screen then the 30" is better for users who aren't only interested in gaming
 
I can't stand multi monitor setups because of the bezels. If you don't mind gaps in your FOV and are willing to reduce image quality for the higher eyeinfinity resolutions go for it.

If you watch blurays/dvds on your pc as well, i suggest you try out an eyefinity setup before you commit to anything in order to see the number of problems it presents when watching movies.

Again just knocking the bezels with no experience or you'd have realized you just watch the movie on a single screen. You cannot watch a youtube video of Eyefinity and claim the bezels are a distraction. If you were playing the game yourself you wouldn't notice them.

If bezels are gaps in your fov then single monitor is blinders on your fov.

While I would prefer 30" for movies I definitely prefer having extra monitor(s) while watching a movie in case I want to read forum posts while watching it.. clearly 3 30" would be best :)
 
personally, i would rather have one giant screen, but thats just me.
a 30" as my main display and a 24" for a dual monitor on the side
 
I'm not sure I understand the logic here. How would multi-monitor require lower settings?

Lets go to the "great big table of resolutions," shall we?

<table snip>

Every triple monitor configuration of 3840 x 1200 (triple 1280x1024) or lower would perform faster than 2560x1600, and 5040x1050 (triple 1680x1050) would perform close to the same.
Let me help you out there. Nobody, and I mean nobody, goes from a 30" solution to anything less than 3x24". Explain to me why you would sell your 30" mointor only to buy 3x displays with less pixels.

If you are talking about someone who doesn't own a 30" monitor, then yes there are arguments there. I'd be surprised if you found people to downgrade from a 30" to a 3x22" solution, but less than that is a joke.
 
If movies are only watched on a single screen then the 30" is better for users who aren't only interested in gaming

Part of my decicion to get a 30" monitor a couple of years ago, I dont watch TV because I don't like adverts so i watch it on my PC instead and it was a smarter idea to go for a 30" monitor and forego getting a TV as well. Watching blurray movies in 2560x1600 while sitting at a 30" monitor is crazy good quality, Transfromers 1080p is insane.

If I ever get a large 50" TV I'd probably not care as much about having a large PC monitor, but as it is now I can watch TV from my living room on a screen the size of a reasonably decent TV, and it's IPS too so viewing angles are fantastic although my sofa faces my PC anyway :)
 
Would love to go surround gaming. But the monitors out right now aren't worth it when you can't 3D game on most of them and the bezels. Something tells me that by the end of next year there will be better monitors comming out for this option. Until then I invested $1200 on my 30" Dell and still loving it. Rather play games on this then my 61" DLP. ;)
 
Let me help you out there. Nobody, and I mean nobody, goes from a 30" solution to anything less than 3x24". Explain to me why you would sell your 30" mointor only to buy 3x displays with less pixels.

If you are talking about someone who doesn't own a 30" monitor, then yes there are arguments there. I'd be surprised if you found people to downgrade from a 30" to a 3x22" solution, but less than that is a joke.

I would never sell my 30" full stop, first of all I got it for about £800 and in the UK they're about £1100 now...so I'm holding on to this piece of kit.

If I had to sell it for eyefinity which seems unlikely I'd not use anything less than 3x24" 1920x1200. First of all anything lower than 1920x1200 it's very hard to find IPS or even PVA panels, if you shoot for a 22" for example you're going to have drastically reduced image quality, not only are 30" panels large, have a high resolution and a PPI unmatched by a lot of other screens, but the quality is just really high for IPS, a TN panel simply cannot compare, this is actually amplified by eyefinity because the angles of the flanking screens are at fairly shalow angles.

Turn off AA. They are using 4xAA

Ugh a 24" @ 1920x1200 or even worse at 1920x1080 doesn't have the PPI to really disable AA without a big IQ hit. A 30" doesn't look too bad although it's still visible if you're paying attention, lack of AA on a high PPI monitor like a 30" is way less painful IMO.
 
Ugh a 24" @ 1920x1200 or even worse at 1920x1080 doesn't have the PPI to really disable AA without a big IQ hit. A 30" doesn't look too bad although it's still visible if you're paying attention, lack of AA on a high PPI monitor like a 30" is way less painful IMO.

Disagree, but that's subjective. Besides, you can run 2xAA on most games still. At 5760x1200, I really don't feel like I need AA at all.

It certainly isn't worth $300 (2xE6s) over a 5970 to allow me to run 4xAA, when, in most games, the shader power just isn't there anyway. Hell, I am almost regretting letting go of my 5850s
 
I would never sell my 30" full stop, first of all I got it for about £800 and in the UK they're about £1100 now...so I'm holding on to this piece of kit.

If I had to sell it for eyefinity which seems unlikely I'd not use anything less than 3x24" 1920x1200. First of all anything lower than 1920x1200 it's very hard to find IPS or even PVA panels, if you shoot for a 22" for example you're going to have drastically reduced image quality, not only are 30" panels large, have a high resolution and a PPI unmatched by a lot of other screens, but the quality is just really high for IPS, a TN panel simply cannot compare, this is actually amplified by eyefinity because the angles of the flanking screens are at fairly shalow angles.



Ugh a 24" @ 1920x1200 or even worse at 1920x1080 doesn't have the PPI to really disable AA without a big IQ hit. A 30" doesn't look too bad although it's still visible if you're paying attention, lack of AA on a high PPI monitor like a 30" is way less painful IMO.

The difference in PPI between a 24" and a 30" is less than 10%. That is not a perceptible difference. That is not going to make aliasing suddenly disappear.
 
The difference in PPI between a 24" and a 30" is less than 10%. That is not a perceptible difference. That is not going to make aliasing suddenly disappear.
It's the dot pitch combined with the fact that you sit further back that makes the difference. The image is much sharper on a 30" because of this.
 
I sit about a foot further back from my 30 compared to my 24inch.
Aliasing is like finding Waldo. Once you see him in a crowd, your eyes go right to him everytime.
 
The difference in PPI between a 24" and a 30" is less than 10%. That is not a perceptible difference. That is not going to make aliasing suddenly disappear.

Please, get your numbers straight before you post. 24" at 1920x1200 is 8900 pixels/in^2. 30" at 2560x1600 is 10126 pixels/in^2. The 30" mointor has 13.8% more pixels.
 
How is Crossfire support currently with Eyefinity? Could 1Gb HD 5870s deal with three 1920x1200 panels in demanding games with the details cranked up?

It depends very much on what is 'acceptable' for you. I have a 5970, which is a bit slower than two 5870s in crossfire. I can't stand <60fps so it's single screen Metro 2033 (and I guess Crysis, which is irrelevant as it's several years old and was crap in the first place). Everything else runs on full settings although I do not run at native resolution of my 1080p screens. For Dirt2 & BC2 I drop down to 5040x900 (4800x900 with bezel correction) so that I can keep 60fps going with all the DX11 eye candy switched on.
 
for metro 2033 anything above 1680x1050 i need a 5870 for dx11 features. Now my proc is holding it back as im running a 4.2 qx6850 but still not going to happen on a i7 and single 5870 either
 
For people complaining about eyecandy... you know you can just not use the 2 side monitors and have all the eye candy you want at the common standard resolution? That way if your computer can't handle a newer game at an eyefinity resolution, you could always play it with all the eye candy at native resolution on a single monitor.

Huge fov for a totally new gaming experience as well as an advantage in games such as BC2

vs

Bigger and prettier

Comes down to preference and where your priorities lie for the most part.

You can turn down the resolution on both, but only with the eyefinity set up can you play at native resolution on a single screen if the need arises (so basically the only benefit of the 30" at that point is size).

Workspace wise... 3 screens. Need I say more? You have to shift your eyes to different spots of the 30" if you want to look at something, even with all the windows visible on the screen. With 3 screens you shift left and right, big deal. However, you can have 3 maximized windows instead of a bunch of windows in windowed mode. Sure you can use hydragrid on the 30" but then you have to a) run an extra program b) have to right click on the window and click attach to hydragrid every time c) windows still aren't maximized, windows border still exists. With eyefinity (and Windows 7), you simply drag the window to the top of the screen to maximize.

Bezels are a non-factor. You concentrate on the middle screen and the two side screens become peripheral. Can you fully process what is in your peripheral vision normally? If so, then maybe the bezels will be a problem for you.
 
It is down to preference in the end.

It's like sports hatchbacks: I don't see the point personally but others will definitely disagree with me.

It's really down to whether the OP likes the idea of multiple monitors or not. If he does, then there's nothing technically wrong with getting one other than a few trade offs where games and movies are concerned.
 
Sure you can use hydragrid on the 30" but then you have to a) run an extra program b) have to right click on the window and click attach to hydragrid every time c) windows still aren't maximized, windows border still exists. With eyefinity (and Windows 7), you simply drag the window to the top of the screen to maximize.

Check out winsplitrevolution. Yes it is always running but I feel like it's lightweight and works amazingly. At work I use 2 20" monitors - I code all day, and most of the evening - if you drag a window with the mouse I feel like your doing it wrong. You control windows with ctrl+alt+(numpad and/or arrow keys) - I never grab and drag a window anymore - too slow. I can't stress enough how much faster it is to work this way. Ctrl+Alt+left arrow (send window one screen to the left), ctrl+alt+num4 (make window left half of current screen). I even use this program on a laptop when coding even though numpad can a pain since it uses home end delete etc (which isn't a problem if you're using VIM). Also be warned if you try it - I think there were a few apps that didn't like it - steam notices something moved a window, and immediately moves it back. But for regular desktop work, I have not found something better and I haven't felt the need to look.
.

What I think about eyefinity - it's the only way I play tf2 anymore. It works for some games but not all, for the ones it doesn't work on - no big deal I just use one monitor then. I'm not using my 2405fpw anymore which I spent $900 on back in 2005. I'm using 3 hanns g 2215 (I spent $140 on each of them) which the screens are "crappier" but for eyefinity and coding on I prefer multiple monitors, plus they are crisp + vibrant.

Bezels - you don't notice them once your playing some games. For me it's mostly FPS which means the games I like to play look great in eyefinity. If I want the game to run smoother - I'll put it on on screen since I only have a 5770.

Some games suck with ui layout - even tf2 it can be a pain (there might be ways to tweak it - haven't bothered to look). Dragon age - forget it, you have to turn your head to see if your about to die = fail. So some games I will not play on eyefinity because of this.

If I was going to spend $1000+ on a 30" I probably would get a 42" panasonic plasma and use that. Friend of mine is doing that and it works great except for red text.

My eyefinity setup = 5770 ($150) + 3 x 22" ($140) + $20 DP->VGA adapter (I still have a VGA kvm which I'm using so no DVI... which would have been $100 instead)= $590, rest of my machine was under $400...
 
My numbers are correct. A 24" monitor has 94 PPI, and a 30" monitor has 100 PPI.

Might want to double check how you made your calculations: http://en.wikipedia.org/wiki/Pixel_density

First off, PPI for a 30" monitor is 101, not 100. PPI is a nonlinear function and as such, can not be computed as a simple percent difference. (PPI(1)^2/PPI(2)^2)^0.5 if you want to have a comparison of PPI. When you take (101^2/94^2)^0.5 you amazingly have my number of 13.8%! Next time try some knowledge instead of a bad wiki copy-paste job.
 
First off, PPI for a 30" monitor is 101, not 100.

Well if you want to get anal its 94.3 and 100.6. And out of curiosity, where did you get that PPI is nonlinear?

But if you want, you can compare dot pitch between the two (.27mm and .25mm) - which still gives you a difference of less than 10%.
 
It depends very much on what is 'acceptable' for you. I have a 5970, which is a bit slower than two 5870s in crossfire. I can't stand <60fps so it's single screen Metro 2033 (and I guess Crysis, which is irrelevant as it's several years old and was crap in the first place). Everything else runs on full settings although I do not run at native resolution of my 1080p screens. For Dirt2 & BC2 I drop down to 5040x900 (4800x900 with bezel correction) so that I can keep 60fps going with all the DX11 eye candy switched on.

Kyle just did an interesting review.

http://www.hardocp.com/article/2010/04/12/ati_radeon_hd_5870_eyefinity_6_performance_review/7

I don't feel like dropping AA, details and res to play some games. I'll look @ 5760x1200 Eyefinity on ATi's next gen in Crossfire that uses a 2Gb frame buffer.
 
Kyle just did an interesting review.

http://www.hardocp.com/article/2010/04/12/ati_radeon_hd_5870_eyefinity_6_performance_review/7

I don't feel like dropping AA, details and res to play some games. I'll look @ 5760x1200 Eyefinity on ATi's next gen in Crossfire that uses a 2Gb frame buffer.

Idk, I think games will always be optimized for something around 1920x1080 meaning hardware will never beat the curve. When next gen cards hit they'll be struggling with Crysis 2 @ 1920x1200 and you still won't be able to play at 5760x1200 without turning down AA or other settings.

Unless you want to play older games at max settings which would have the same lower IQ as new games with settings lowered..
 
Idk, I think games will always be optimized for something around 1920x1080 meaning hardware will never beat the curve. When next gen cards hit they'll be struggling with Crysis 2 @ 1920x1200 and you still won't be able to play at 5760x1200 without turning down AA or other settings.

Unless you want to play older games at max settings which would have the same lower IQ as new games with settings lowered..

Unfortunately, you're likely right. Currently, all I have to turn off in any title is DoF when playing Metro 2033. I can actually use it, and I don't like my mins with it enabled. Other than that I can run max possible settings in all games with filtering on top and keep my mins @ 30 and above. I prefer that.

It's already been said a few times, there is no right answer. People should thoroughly investigate and then make decisions based on their wants/needs. More power to folks that love Eyefinity or have chosen to go with it.
 
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Idk, I think games will always be optimized for something around 1920x1080 meaning hardware will never beat the curve. When next gen cards hit they'll be struggling with Crysis 2 @ 1920x1200 and you still won't be able to play at 5760x1200 without turning down AA or other settings.

Unless you want to play older games at max settings which would have the same lower IQ as new games with settings lowered..
That's what people said about 1024x768 a decade ago. Trust me, it's going to go higher.
 
That's what people said about 1024x768 a decade ago. Trust me, it's going to go higher.

Yes, hardware may eventually catch up to higher resolution monitors but the software will just evolve to use the available performance. So how does that make 3 displays any easier to deal with? The problem won't go away as long as devs target single display resolutions. Multi-display is nice for specific games or setups but there's a long way to go before it can match the hassle free nature of a single display setup.
 
Yes, hardware may eventually catch up to higher resolution monitors but the software will just evolve to use the available performance. So how does that make 3 displays any easier to deal with? The problem won't go away as long as devs target single display resolutions. Multi-display is nice for specific games or setups but there's a long way to go before it can match the hassle free nature of a single display setup.
Probably, but I have no idea how you figured I was advocating multi-display setups from what I said. All I'm saying is resolution is going to continually increase as users demand more and more eye candy. 1024x768 was the norm for a long time. Then 1280x1024. Now it seems to be moving to 1680x1050 with a significant portion of users also using 1920x1xxx. 1920x1080 isn't the resolution where all monitors ended, it's just a step along the way.
 
That's what people said about 1024x768 a decade ago. Trust me, it's going to go higher.

Sure but then triple monitor will be 8040x1600 or something.. it's all relative and 3 monitors will always be 3 times as demanding as single monitor, and as long as software is aimed single screen you will always have to drop IQ to get 3 monitors going. I didn't mean to imply we were stopping at 1920x1080, just that that's the current target for at least the next 5 years (thx consoles).

It's definitely a personal preference, there are some serious upsides to a 30" 2560x1600 monitor, I just find the arguments against 3 monitor setup (bezels, viewing angles) to be pretty disingenuous. I don't think there's any downside to either setup, 2560x1600 you have a beautiful picture and a nice single large screen, Eyefinity you get a very immersive ultra-widescreen experience. The immersion factor impresses me more than having a few more shader effects or overwrought bloom I could enable on single screen though so that's what I point out when the topic comes up.
 
You quoted noquarter's post where 5760x1200 is mentioned also. That's why he thought you were advocating multi-display setups.
 
Well if you want to get anal its 94.3 and 100.6. And out of curiosity, where did you get that PPI is nonlinear?

But if you want, you can compare dot pitch between the two (.27mm and .25mm) - which still gives you a difference of less than 10%.

You are still using a linear function to describe an area density which makes for a non-linear function.
 
Sure but then triple monitor will be 8040x1600 or something.. it's all relative and 3 monitors will always be 3 times as demanding as single monitor, and as long as software is aimed single screen you will always have to drop IQ to get 3 monitors going. I didn't mean to imply we were stopping at 1920x1080, just that that's the current target for at least the next 5 years (thx consoles).

It's definitely a personal preference, there are some serious upsides to a 30" 2560x1600 monitor, I just find the arguments against 3 monitor setup (bezels, viewing angles) to be pretty disingenuous. I don't think there's any downside to either setup, 2560x1600 you have a beautiful picture and a nice single large screen, Eyefinity you get a very immersive ultra-widescreen experience. The immersion factor impresses me more than having a few more shader effects or overwrought bloom I could enable on single screen though so that's what I point out when the topic comes up.
Possibly, but you also could factor in the possibility that multi-GPU setups will improve (both in scalability and application). There's a lot of ways that this could all go. There's no doubt you're going to have to be "ahead of the curve" to keep an Eyefinity system going, that's what being an enthusiast is all about. For now, I'm sticking with my 30" (which still requires me to be ahead of the curve I suppose), as there's a lot I don't like about Eyefinity, especially the fact that I wouldn't give up my 30" for it. Totally a personal preference, and as technologies (especially for LCDs) improve, that could change :).
 
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