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Eyefinity help

Its all set up the right way ;< and thats the only game I see my resolution like this :p
 
Hey thanks a lot its all good now :) 155 FOV.

The only problem is that everytime I sprint my game goes upside down lmao (until I cancel the sprint effect)

Yes that's why you need a 2nd lower FOV bound to your Sprint key so whenever you hit sprint it reduces your FOV to counter balance the sprint effect. And that's why you need your regular FOV bound to a bunch of different keys, so when you hit sprint it lowers your FOV, then when you are done sprinting anything else you hit puts your FOV back up.
 
Yes that's why you need a 2nd lower FOV bound to your Sprint key so whenever you hit sprint it reduces your FOV to counter balance the sprint effect. And that's why you need your regular FOV bound to a bunch of different keys, so when you hit sprint it lowers your FOV, then when you are done sprinting anything else you hit puts your FOV back up.

I gotcha :p gonna try it now :) thanks

EDIT: yeah it works great :) just need to find the perfect FOV for sprint :)

Btw do you guys know where to download patch 1.3 for call of duty 5?
 
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I gotcha :p gonna try it now :) thanks

EDIT: yeah it works great :) just need to find the perfect FOV for sprint :)

Btw do you guys know where to download patch 1.3 for call of duty 5?

Oh it turns out the 150 FOV is just too high also, try 140 or 145 and it shouldn't flip upside down, playing around with the settings myself right now. Been playing with my buddies recently but was too lazy to set this up again heh.

Also I found if you are using the keyboard for movement you can go like this:
Bindings=(Name="LeftShift",Command="advancedbutton bAdvancedButtonAux6 | FOV 125 | OnRelease FOV 140")

And then when you release sprint it fixes the FoV instead of having it tied in to everything else (seems to work ok only tested it a few seconds). I actually use my Xbox 360 controller to play and so far that doesn't work with the thumbsticks :(

edit: found that I don't release up before I release sprint so the FOV gets fix but probably better to have FOV 140 | OnRelease FOV 140 both tied in to 'w' key so when you start moving or stop it fixes the fov.
 
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