http://www.rage3d.com/board/showthread.php?t=33972192Why can't it be a vsync issue?
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http://www.rage3d.com/board/showthread.php?t=33972192Why can't it be a vsync issue?
It is a V-Sync issue...It's not a Vsync issue. It tears along the same line all the time, even when you drag a window across the desktop.
I'll check this when I get homeIt is a V-Sync issue...
It doesn't just "tear along the same line at all times" on the desktop, it does it in games too... but ONLY when V-Sync is enabled in-game. Disable V-Sync, and the fixed line of tearing vanishes.
The Aero desktop always has V-Sync enabled, so it also shows the problem. If you disable Aero and drop back to "Basic" while in Spanned/Eyefinity mode, V-sync is disabled for the desktop, and the constant tear goes away.
What you're seeing on the odd-display-out is V-Sync enabled, but out of sync with that one particular monitor (so it always tears in the same place).
It would be hard because i bet that ATM wether it is Landscape or Portrait is something done on the hardware level (simple fixed function to change output one way or another) and thus you quickly send the data through path A, B, C or D entirely.
If that could be changed on the fly then sure, it wouldn't be that hard to say i guess. All in all this is just me thinking about why it could be problematic after all.
I'm playing Dota 2 and it has the option for windows mode so I thought about trying a cheap-man setup of PLP wonder if anyone can help me.
Setup is 4 monitors - laptop + 2x 15inch + 1x 22inch.
I do eyefinity with laptop and 22inch the get the highest resolution possible - 2720 x 768. Then extend the 2x 15inch. Put dota 2 in windows mode and drag it across the 15 x 22 x 15 monitors. Would that work?
I was thinking about doing this on the desktop as well. Get 5770 or higher anything with 4 graphic ports. Then run 2 x 1 eyefinity and 2 in extend.
If you are interested in seeing a solution for PLP
Go here:
http://www.wsgf.org/article/displayport-dvi-mst-hub-plp-support#comment-246243
If we band together, we could get this made!!!!
Now with picsOriginally Posted by Delphium
Article updated.
The video scaling is done using bicubic image sampling which produces a very good quality image.
With the input as DP v1.2 that would give us 17.28Gbit/s of bandwidth which will allow us most ultra wide and high res, but sadly not in 3D.
To give an idea..
4960x1600@60hz = 11.42Gbit/s
5040x1050@60hz = 7.62Gbit/s
5760x1080@60hz = 8.96Gbit/s
6000x2000@60hz = 17.28Gbit/s
4960x1600@120hz = 22.86Gbit/s
5040x1050@120hz = 15.24Gbit/s
5760x1080@120hz = 17.92Gbit/s
You can use our fov & bandwidth calc to play around with different resolutions and refresh rates to see what may and may not work for you.
Using dual DP1.2 inputs might potentially work but it may make things a hell of a lot more complicated and pricey.
If you are interested in seeing a solution for PLP
Go here:
http://www.wsgf.org/article/displayport-dvi-mst-hub-plp-support#comment-246243
If we band together, we could get this made!!!!
I wouldn't. There's one massive caveat to using one of those that they fail to mention in their press release.Thanks for posting this. I'd buy one in a heartbeat.![]()
another 20 30 20 PLP user here, still nothing but disappointment from ATI ?
no workarounds aside from windowed mode?
ever heard of softth?
Its a technical hardware thing for PLP which is likely to require a change in hardware which then would happen in the future, maybe.
I hear this statement every so often, and to date I don't think I've seen any facts supporting this. At least not presenting any hurdles more difficult than what eyefinity typically engages, just a different approach.
If there's some more technical explanation than just a vague dismissal of why PLP is just not possible, I'd love to see it.
I'm with you, I call BS on that too. Given a basic understanding of how Eyefinity/Surround works, making PLP work would just be a small investment in driver development.
If it was that simple, don't you think there would already be custom drivers for it?
Yes, but unless i'm mistaken it's DX9 only.
softth.com translation - "Does your in the game options the "DirectX 9" mode. Otherwise, does not the whole "
I think that the lack of PLP support is simply due to the very small number of peoples that are using such setup.
I guess that AMD's priorities would shift if this thread would have 50+ pages...
Done. Figured at least letting them know we want it should help some.![]()
windows extended desktop can do it for games in windowed mode, how hard could it be.
hardware limitation sounds like BS to me.