Hi. I'm getting ready to upgrade my GPU, but for that I want to expand my knowledge about them slightly. I've been reading thread after thread on all of this 2gb vs 3gb/4gb debate.
What I want to know if whether there is a guide, an explanation of some kind, what aspect of a PC game taxes the GPU core and what fills up the vRAM. I know, that higher resolutions and high-res textures use more vRAM, and all kinds of effects etc put more strain on the GPU itself. But the big question is if it's possible to fill up more than 2Gb of vRAM with textures running a simple 1200p monitor and still have enough GPU horsepower to process all that data. The card in question is a 660TI 3Gb and, let's say, modded Skyrim or any other game, that can use up more than 2Gb of vRAM just with high-res textures.
What I want to know if whether there is a guide, an explanation of some kind, what aspect of a PC game taxes the GPU core and what fills up the vRAM. I know, that higher resolutions and high-res textures use more vRAM, and all kinds of effects etc put more strain on the GPU itself. But the big question is if it's possible to fill up more than 2Gb of vRAM with textures running a simple 1200p monitor and still have enough GPU horsepower to process all that data. The card in question is a 660TI 3Gb and, let's say, modded Skyrim or any other game, that can use up more than 2Gb of vRAM just with high-res textures.