I'm reading a managed directx book and one of the projects was specular lighting with vertex and pixel shaders. Good example of the visual difference between the two. You can download it here...
http://www.kamikazemicrowave.com/andrew_ftp/dx/
And for those of worried about downloading a binary... the visual studio .net 2003 project is also in the folder if you want to compile your own. (requires Directx SDK)
http://www.kamikazemicrowave.com/andrew_ftp/dx/
And for those of worried about downloading a binary... the visual studio .net 2003 project is also in the folder if you want to compile your own. (requires Directx SDK)