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EQ2 vs WoW

here's the problem with people playing MMORPG's (especialy WoW since it it allows you to get XP by not even being logged in)

it's the "OMG, i need teh xp's!! i need teh phat lewtz! i must be max level now!"

got forbid people play a RPG to "roleplay" and just enjoy the atmosphere

everything has to be a comparison.
"well you can XP so much faster in this game."
"well this game looks better."


:rolleyes:
 
Trepidati0n said:
However...that is for you. Do not say a game "IS" that way when there are people disagreeing w/ you. If 9/10 people said the same thing then there might be credibility...but there isn't.

EQ2 has a sharper learning curve than WoW. It is also more complicated and more deep in terms of play. Maybe because you played WoW you became used to the "simple" way of playing and not the complicated method.

I found EQ2 pretty easy and WoW as trivial in terms of difficulty. They each have their own mechanics. Figure them and and work within the system. Now EQ was a bitch because a slight screw-up on your part could result in total and complete failure with hours spent getting back to where you were before. In that game...if you screwed up, everybody died (and that could be 50+ toons). Hell, at the highest levels of EQ sometimes the tank needed to have 8+ Clerics casting complete heal in a constant 1 second chain or DIE (the spell took 8 seconds to cast). If one person screwed up, everyone died. However, guilds did it...and they did it well.

Just make sure the fault is with the game and not how you are playing it.

-tReP
I've played many MMORPGs before WoW and EQ2 and I played EQ2 well before I played WoW, so I didn't get used to the "simple" style of gameplay. It does become quite a bit less simple in upper level instances and when you factor PvP in EQ2 takes the title of being simple.

Chain healing someone like that does not really make it "complex." That shows there is a very set pattern to what must be done to win if it can be broken down to a science. This is unlike group PvP in WoW, which is constantly changeing and tactics and strategies DO matter. Doing the same thing over and over again won't work. Compared to sitting there and casting the same spell over and over, it very much makes EQ simple.
 
michealo said:
here's the problem with people playing MMORPG's (especialy WoW since it it allows you to get XP by not even being logged in)

it's the "OMG, i need teh xp's!! i need teh phat lewtz! i must be max level now!"

got forbid people play a RPG to "roleplay" and just enjoy the atmosphere

everything has to be a comparison.
"well you can XP so much faster in this game."
"well this game looks better."


:rolleyes:
RPGs are actually mislabeled. I'm not sure why RPGs are called role playing games. Just about every game is a role playing game. A FPS is a role playing game where you take on the role of someone in some fake world. A flight sim is a role playing game where you take on the role of a pilot. MMORPGs are more like 3D action games.

It's how you play the game that makes it role playing, not the game being played. You could role play in a multiplayer flight sim.

Most people don't roleplay because people find it to be fruity. Most people don't play games to become some other character, they play them to have fun.
 
kick@ss said:
I've played many MMORPGs before WoW and EQ2 and I played EQ2 well before I played WoW, so I didn't get used to the "simple" style of gameplay. It does become quite a bit less simple in upper level instances and when you factor PvP in EQ2 takes the title of being simple.

Chain healing someone like that does not really make it "complex." That shows there is a very set pattern to what must be done to win if it can be broken down to a science. This is unlike group PvP in WoW, which is constantly changeing and tactics and strategies DO matter. Doing the same thing over and over again won't work. Compared to sitting there and casting the same spell over and over, it very much makes EQ simple.
Well PvP in EQ2 is non existant, not simple. Yes, dueling can take different strategies, but many people just don't care about PvP, and as said before, it doesn't exist in EQ2. If it did exist in EQ2, you would most likely see the same capacity for strategy and skill that exists in WoW.

The biggest thing WoW lacks is group member skill interdependence. It needs something akin to the skill chains in FFXI and the heroric opportunities in EQ2. Grouping just seems more of an after thought in WoW. There's not even a decent way to find a party other than shouting in IF. Figuring out the best skill chain and magic burst in FFXI was easily my favorite part of the game.
 
obs said:
Well PvP in EQ2 is non existant, not simple. Yes, dueling can take different strategies, but many people just don't care about PvP, and as said before, it doesn't exist in EQ2. If it did exist in EQ2, you would most likely see the same capacity for strategy and skill that exists in WoW.

The biggest thing WoW lacks is group member skill interdependence. It needs something akin to the skill chains in FFXI and the heroric opportunities in EQ2. Grouping just seems more of an after thought in WoW. There's not even a decent way to find a party other than shouting in IF. Figuring out the best skill chain and magic burst in FFXI was easily my favorite part of the game.
While something like skill chains and heroic opportunities would be interesting, the gameplay mechanics are not really set up for it. I think the fact that in WoW you actually have some abilities and you do more than just sit there and miss miss miss hit miss miss like you do in FFXI makes up for the lack of SCs/HOs.
 
kick@ss said:
While something like skill chains and heroic opportunities would be interesting, the gameplay mechanics are not really set up for it. I think the fact that in WoW you actually have some abilities and you do more than just sit there and miss miss miss hit miss miss like you do in FFXI makes up for the lack of SCs/HOs.
Nah, they could implement such a system like other games have. It just isn't a priority. Don't get my wrong, WoW is a great solo game, but its group system needs work. For one, we need tags to show who is looking for a group with maybe the ability to specificy what instance/area you want a group for. That needs to accompany a global search function so you can go solo while looking for a group. WoW needs that especially as more people get to 60 and will be looking to do instances more (since that is where all equipment worth a shit drops).

Also, as a ninja (58) and bard (55) in FFXI I NEVER got to sit there and just attack. Some jobs did, yes, but so do some in WoW for the most part (warriors and hunters).
 
kick@ss said:
If you want to level faster .............
Ah, you are from the extremely impatient crowd. In that case, then yes, WoW is more likely to be your game type.

.....Also, the merchant system is just stupid. Having to leave the game running to sell something is an example of incredibly poor game design. There is no way you can possibly justify this as being even remotely good; it's pathetic, inferior, and a waste of time...
It's simple, to maintain the game's economy: too many people selling 24/7 and the market would get flooded, causing prices to always be very low, which in turn would make crafting pointless and cease.

It's actually quite smart, how they designed it to work.
 
Badger_sly said:
Ah, you are from the extremely impatient crowd. In that case, then yes, WoW is more likely to be your game type.
I guess if not wanting to beat down scarecrows for 10 hours straight in the same camp makes me impatient, then I am a very impatient person. WoW is my type of game because I don't enjoy staying in one spot waiting for pulls to kill the same exact thing over and over for hours.


Badger_sly said:
It's simple, to maintain the game's economy: too many people selling 24/7 and the market would get flooded, causing prices to always be very low, which in turn would make crafting pointless and cease.

It's actually quite smart, how they designed it to work.
It's funny that doesn't happen in WoW. Prices don't get very low, except on items that are easy to make and people grind on.
 
obs said:
Nah, they could implement such a system like other games have. It just isn't a priority. Don't get my wrong, WoW is a great solo game, but its group system needs work. For one, we need tags to show who is looking for a group with maybe the ability to specificy what instance/area you want a group for. That needs to accompany a global search function so you can go solo while looking for a group. WoW needs that especially as more people get to 60 and will be looking to do instances more (since that is where all equipment worth a shit drops).

Also, as a ninja (58) and bard (55) in FFXI I NEVER got to sit there and just attack. Some jobs did, yes, but so do some in WoW for the most part (warriors and hunters).
While WoW's group searching abilities could be improved, I've never really found it necessary. If you want a group for an instance get in a guild with similar level people (very easy to do) or just ask in IF. I never see people looking for groups for long unless it's at a very off time.

Ninjas, like most classes, simply sat there and attacked. Of course you casted utsusemi and provoked (and used some other ninjitsu), but there wasn't exactly any skill or complex thought involved in doing it. You focused on one mob and casted things in the same order. Not exactly the most dynamic job. Bards... were just incredibly boring.

Hunters and warriors do not just simply sit there and attack. From your comments it leads me to believe that you have probably never played a hunter or warrior or have not reached even a moderately high level.
 
I would hope as a warrior or hunter you'd at least know how to use abilities to your advantage, they can completely change the way a battle turns out, and if you know which to use when it can save your life many times. Yes even soloing has strategies in wow to ensure suvival, I die many times soloing, not quite as easy as people make it seem, but I'm sure its easier than the other games.
 
kick@ss said:
While WoW's group searching abilities could be improved, I've never really found it necessary. If you want a group for an instance get in a guild with similar level people (very easy to do) or just ask in IF. I never see people looking for groups for long unless it's at a very off time.

Ninjas, like most classes, simply sat there and attacked. Of course you casted utsusemi and provoked (and used some other ninjitsu), but there wasn't exactly any skill or complex thought involved in doing it. You focused on one mob and casted things in the same order. Not exactly the most dynamic job. Bards... were just incredibly boring.

Hunters and warriors do not just simply sit there and attack. From your comments it leads me to believe that you have probably never played a hunter or warrior or have not reached even a moderately high level.
Uh, I have a level 50 hunter I actively play. My job consists of send pet, sting, auto shot until dead with arcane shot mixed in as mana allows.

Also, ninjas were tanks in FFXI. Try keeping utsusemi up all the time (something requiring a TON of timing), on top of other ninjutsu, provoking, skillchains, then magic bursting the skillchain. There was generally never more than 2 seconds where I didn't have to react too something.
 
obs said:
Uh, I have a level 50 hunter I actively play. My job consists of send pet, sting, auto shot until dead with arcane shot mixed in as mana allows.

Also, ninjas were tanks in FFXI. Try keeping utsusemi up all the time (something requiring a TON of timing), on top of other ninjutsu, provoking, skillchains, then magic bursting the skillchain. There was generally never more than 2 seconds where I didn't have to react too something.
I played a ninja. It was very repeptive and the timings were not that hard when you spent many, many hours doing the same thing over and over.
 
kick@ss said:
I guess if not wanting to beat down scarecrows for 10 hours straight in the same camp makes me impatient, then I am a very impatient person. WoW is my type of game because I don't enjoy staying in one spot waiting for pulls to kill the same exact thing over and over for hours.
LOL, it was your choice to do those same repetitive tasks for 10 hours straight. If I tried playing like you did, I sure would get bored also, but, it would be my own fault.

It's funny that doesn't happen in WoW. Prices don't get very low, except on items that are easy to make and people grind on.
If WoW's crafting system was to the level of EQ2 and selling could happen 24/7, then WoW's market would deflate.
 
Well... I have to say this. I have NEVER ground exp in EQ2 to date. I make or join groups that have goals in mind. EXP gain is secondary to completing some sort of quest, or discovering a new area.

The thinking that you HAVE to grind as hard and as fast as you can is really flawed. If you think that you have to become a lvl 50 in EQ2 post haste, then you are skipping by most of the game with a blind eye. There are TONS of things to do, and all the people who did grind fests to 50 missed out on alot of it. YOu can see quite a few lvl 50s on the EQ2 forums posting about this because some quests cannot be started or completed after a certain lvl.

I am now a lvl 35 Wizardess as of yesterday morning. The exp does not come fast by any means, but I still manage to get plenty of exp in the process of questing or adventuring. Just last night, I made 33% exp by getting a group to help finish up quests in RunneyEye Citadel, and I started out with 8% debt. That's a good chunk of change, and we had a goal in mind. We werent there to camp spawn zones for massive exp, yet we STILL received good exp in the end, not to mention we all walked out of there with some nice new items and quest completions.
 
kick@ss said:
I played a ninja. It was very repeptive and the timings were not that hard when you spent many, many hours doing the same thing over and over.
Last I checked I've been spending many hours killing stuff over and over in WoW. Once you get to 60 you'll be spending hours and hours running instances. However, I don't have a problem with that. It's pretty much common in all MMOs. I just play an alt or another game if it gets old. The thing that hurt FFXI was the extremely strict grouping requirements. I just didn't have the spare time to spend 1-2 hours looking for a group. Hell, most weekdays I'm lucky if I can play that much total.

And a ninja in FFXI was the closest thing to skill based combat in a MMO that I have ever seen. Especially for PvE. If your timings were off or you forgot to cancel ni before you finished casting ichi, then you get wailed on. If a spider uses their special while blink is down you can die in 1-2 hits (almost guaranteed if berserk is up). Then you need to mix in a provoke every 30 seconds, open a distortion skillchain, and magic burst that skillchain. If you are still losing hate then run 3 parts of the ninjutsu wheel. Maybe you never got to level 37 and used ni, but playing a ninja tank was more complex and active than anything in WoW. It was also why ninja was one of the lowest played classes (especially past 37).
 
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