djoye
2[H]4U
- Joined
- Aug 31, 2004
- Messages
- 3,115
Consoles makers should troll them and post specs showing only DX9-level features for their next-gen systems. heh
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Consoles makers should troll them and post specs showing only DX9-level features for their next-gen systems. heh
bullshit..
There are tons of game out there that sold millions of copies alone on PC, exclusively, heck even Single player only games too...
Not enough money or just lazy developer?
Indeed, for all we know, the successors to the 360 and PS3 could be very small upgrades in horsepower, like from the Gamecube to the Wii.What makes Epic think that the next generation of consoles will be all that big an improvement? All the console makers care about is spending as little as possible to make them,selling them for as much as they possibly can,and pumping out quickly developed,substandard games.
That's not entirely true. Franchise like Starcraft and Sims are still making tones of money on PC platform, probably more than many console titles out there.
And why do you think games like BF3, Skyrim, DNF and others are coming out of PC platform as well? If PC has been voted out, wouldn't they do the same shit Epic did for Gears of War and just not make any PC version?
The fact remains that if you make a good game, people will buy them even on the PC platform.
if epic had any sense they would develope and make UT4 for pc only Now and release it for us and later when new consoles come out, release it again as a launch title and the console guys would still milk it up.
my point? use pc platform as a "test bed/benchmark and test out there new engine with us and see how it goes.
Thats what use to be the pinnacle reason of developing for pc's first. to see what can be done and practise their skills and iron out the issues later down the line so that consoles get a decent game at it.
there are not, in fact "tons of game out there that sold millions of (PC) copies"
there might be a few.
I still maintain that fragmentation and piracy is killing off PC gaming. I do hope it lasts, I play both console and PC games, but with the way dev's are vilified by the PC crowd as being PC haters while simultaneously having their work stolen...can you blame them?
But there could be tons of games out there that sold millions on the PC and the situation wouldn't be different. Console sales would still be far greater than those on the PC and that's what counts. For ANY developer out there. There's absolutely no exception.
No one is in the entertainment business, to NOT make more money...
Good post overall, but I'm not sure that's exactly true. I don't think the UT3 demo was really any more taxing when it came out than the UT2k3 demo was when it came out. Both UE2 and UE3 ran pretty darn well at launch all things considered.And that's pretty much the wall EPIC ran into. Unreal 3 was far more system taxing than their prior games. The difference between a "computer" (runs office, internet, email, plays videos) and a "gaming computer" was far, far, far greater for Unreal 3 than it was for Unreal Tournament 99 or 2004, so their potential sales were going to be a lot lower, the game was way to demanding. Combined with the fact that it cost a ton more to make and you had a recipe for disaster. Gears of War was pirated to hell and back as well, but anybody who had a 360 could play it so it had the potential to sell like crazy and make bank regardless of how much it was pirated.
While the number of people pirating games may or may not be increasing (with faster intarweb tubes, lol sure it is not increasing),
but the declining number of people paying for PC games does not make developing as many or many types of games on the PC worth it anymore.
Good post overall, but I'm not sure that's exactly true. I don't think the UT3 demo was really any more taxing when it came out than the UT2k3 demo was when it came out. Both UE2 and UE3 ran pretty darn well at launch all things considered.
This dude's living in dream land. Developing games already costs way too much money. The tech is outpacing the ability to generate assets at a reasonable cost.
if epic had any sense they would develope and make UT4 for pc only Now and release it for us and later when new consoles come out, release it again as a launch title and the console guys would still milk it up.
my point? use pc platform as a "test bed/benchmark and test out there new engine with us and see how it goes.
Thats what use to be the pinnacle reason of developing for pc's first. to see what can be done and practise their skills and iron out the issues later down the line so that consoles get a decent game at it.
Becasue it was released a year later with technical issues and poor support.
What makes Epic think that the next generation of consoles will be all that big an improvement? All the console makers care about is spending as little as possible to make them,selling them for as much as they possibly can
Not really. It has an anemic amount of RAM, a piddly little graphics card, and every iteration since the first has stripped features. The PS3 was pricey at launch because of Blu Ray, not because every piece of its guts were cutting edge. About the only cutting edge hardware in the PS3 is its CPU.The PS3 is counterpoint to all of this.
Yes. What is your point?You are aware that artists generally create extremely high poly models and then scale down correct?
Not really. It has an anemic amount of RAM, a piddly little graphics card, and every iteration since the first has stripped features. The PS3 was pricey at launch because of Blu Ray, not because every piece of its guts were cutting edge. About the only cutting edge hardware in the PS3 is its CPU.
And of course, what did that accomplish? Total erosion of Sony's dominate position at the top of the home console industry.
Yes, that would be ideal. but its pipe dreams. At the time the 7 series was put into the PS3 spec, it was cutting edge. yeah, it didn't release until a year after the 7 series. But an entire PS3 was $600. Sold at a loss. At the time the final PS3 spec was ratified, its possible Nvidia didn't have the 8 series far enough along to include. Its also possible that it would have just cost too much to include, to be able to meet an at all reasonable price point for the total console. The 8 series launched days before the PS3 released. A single card being sold for as much as an entire PS3. Its just not realistic. If stuff like that happened, nobody would game on PCs except crazy people.A year is ancient for graphics cards. For a non-upgradable card stuck in a console, it's prehistoric. The hardware in the console needs to be beyond cutting edge when it launches to have half a prayer of staying relevant even a couple years later.
It is the case, as the version of Cell in the PS3 is still capable of graphics duties and is regularly used by better developers to enter the graphics pipeline and offload to its SPUs: shader duties, MLAA, many high speed precisions checks, gamma correction, as well as other things, so that RSX can focus more on Geometry and Textures.I've heard that CELL as GPU/CPU hybrid thing was never the case
Think about 2005/2006. In retrospect, the PS3 is chock full of premium features. there's a reason why it used to cost more than the 360.There's absolutely cheapness in the PS3. It launched with a cheap video card and a shitty amount of RAM. It launched with a controller that didn't rumble. Sony might have played up the premium angle by tacking on a bunch of secondary stuff like 4 USB ports or built in wireless, but to be honest, I think those things being "features" just illustrates how hilariously cheap the average console is.
there's no denying that the PS3 and 360 don't deliver 1080p in games. But I don't think that performance would have been realistic unless they had A: waited even longer to release or B: upped the price significantly to include such a GPU. The 360's GPU was even the first to market with hybrid shaders (see: no longer separate geometry units) and released a year earlier than the PS3, when the 7 series was still king on PC. So in essence, the consoles and PC's were nearly the same in theoretical performance!Whatever camp you fall into, there's no denying the Xbox and PS3 are in operating at the same basic performance level: 720p/30fps on a good day. Start tossing in extra effects and both those metrics degrade. That's future thinking? 1080p was a standard when PS3 launched. 720p was the red headed step child of HD resolutions. And the PS3/Xbox can't even hit that resolution with any sort of consistency. Because they're both cheap boxes that cut corners to achieve mass market profitability.
http://www.gamasutra.com/view/news/...orldwide_Nintendo_Successor_Within_A_Year.php[/quote]BTW, that report from the last couple days didn't say PS3 outsold Xbox, it said the "active user base" of the PS3 surpassed the Xbox. Which means an analyst is estimating that out of all the Xboxs and PS3s out in the wild, more PS3s are actually being used (which means lots of Xbox shaped doorstops or paperweights, I guess.) It's a bullshit study from a dumb ass analyst using shoddy data to extrapolate an unverifiable conclusion. But, even assuming it was correct, what's that mean? That Sony went from first place, such a dominant first place that the PS2's sales more than doubled the combine sales of GCN/Xbox, to barely eaking out a second place position ahead of the Xbox 360 at the cost of billions of dollars in losses subsidizing the too expensive PS3? Victories don't get more pyrrhic.
IMO, nonsense report. The goal is trying to figure out where future console game sales will happen, but the criteria their using to determine sounds very dubious to me.Hi Mina,
Thanks for your inquiry. There are different definitions in the industry for installed base, and some of the data publicly available, such as those you referred to, are talking about cumulative sales. As some of previously sold devices will retire for certain reasons each year, the active installed base is usually smaller than cumulative sales. Thus, we at Strategy Analytics apply different scrappage rates to the number of sales at different points of time in our proprietary model to achieve an active installed base.
Although Xbox 360 has a larger cumulative sales number than PS3 does, two factors make its active installed base smaller. A) Xbox 360 was introduced to the market earlier than PS3 was, so more Xbox 360 consoles have been retired; B) PS3 had strong performance in the past two years, which accounts for more than 50% of PS3’s cumulative sales. And as they were sold in the past two years, only a small portion of them have been retired. Our active installed base does not pertain to online membership accounts.
I hope this answers your question.
Thanks,
Jia Wu
When UE3 first hit, yeah it was better than most other engines on consoles. The problem they have now is that various big name developers, capcom, konami, who make Epic seem like small fries, have all developed their own customized games engines that spank the crap out of Unreal 3.
Why the hell should say Capcom, use UE3 and pay Epic, when their own MT Framework runs better, looks better, makes better use of the hardware, and they don't have to pay Epic? Other than the fact that MT doesn't port to the PC, but there isn't enough money on the PC to make publishing a AAA title on it worth it. So save the cash, keep it console, and go with the better development platform.
MT framework is developed with PC first, then ported to console..
Capcom titles on PC all used MT Framework now, beside SF4.
Ahhh EPIC how I once loved you. You used to make my favorite games for PC and I loved all of your games. How the times have changed. I think a piece of dog terd is more appealing to me than your games and console ranting. Its a shame. So I ask PLEASE LEAVE MY GAMING PLATFORM FOR GOOD.
When UE3 first hit, yeah it was better than most other engines on consoles. The problem they have now is that various big name developers, capcom, konami, who make Epic seem like small fries, have all developed their own customized games engines that spank the crap out of Unreal 3.
Why the hell should say Capcom, use UE3 and pay Epic, when their own MT Framework runs better, looks better, makes better use of the hardware, and they don't have to pay Epic? Other than the fact that MT doesn't port to the PC, but there isn't enough money on the PC to make publishing a AAA title on it worth it. So save the cash, keep it console, and go with the better development platform.
What makes Epic think that the next generation of consoles will be all that big an improvement? All the console makers care about is spending as little as possible to make them,selling them for as much as they possibly can,and pumping out quickly developed,substandard games.
You can talk all you want about how consoles went the "cheap route" but at the time the xbox360 came out it's graphics were almost on par with my new computer at the time which cost 3 or 4 times as much.
That's because most of the games at the time were made for the xbox360, not for high end PCs.
The Wii was a more powerful demonstration then anything Epic could come up with. Thus its going to be a while before we see new consoles IMHO. It really will be about 10 years like Sony predicted.