Also, to the other poster, what the hell is a niggle LOL
http://dictionary.reference.com/search?q=niggle
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Also, to the other poster, what the hell is a niggle LOL
Like someone said above, I was about to get this (big fan of Rome and ME2) but I will wait and see how patches help things. Kinda sad to hear that there are so many problems. Usually not something you expect from the Total War series.
To be clear, the problems are all very minor. Mainly little niggles with the AI. As a whole the game is quite awesome and a ton of fun - especially if you're already a fan of the Total War series. Every game has issues upon release, so try not to read too much into it.
Yes the game needs a patch. They all do.
Well lets be fair, many of their games are ridiculed for issues early on.
Well lets be fair, many of their games are ridiculed for issues early on.
Also, to the other poster, what the hell is a niggle LOL
TBH, all their games have AI issues and generally the modding community uses the game as a framework to make something twice as good. Though the original is often "great" already.
I loaded it up today after a lengthy install.
8800GTX, 4 gigs ram 3ghz dual core.... it run sluggishly with input lag on lowish settings without AA or AF.
Is my PC really that old?
I loaded it up today after a lengthy install.
8800GTX, 4 gigs ram 3ghz dual core.... it run sluggishly with input lag on lowish settings without AA or AF.
Is my PC really that old?
Hmm ? I got [email protected] 4 gigs and 4850 and it runs very well on 1920x1200 no aa, rest of settings maxed ? 8800 GTX shouldn't be that much slower.
Love it so far... but i really suck at naval battles
Anyone got a tip there ? in the end of the battle my fleet is concentrated and my enemies are doing circles blasting the shit out of me
I tried setting sail to keep moving but every time i use the rotate button the ships stop or something and in the end they r all messed up
So I don't know if it's a bug or what, but I am doing the Road to Independence campaign and after capturing Fort Niagra and clearing out Fort Duquesne (woot for being from Pittsburgh), it won't let me go in any other zones. No Canada, nothing, so I guess I'm stuck?
You got to figure out which way the wind is blowing, and try to get that aft of you, either on the right or left quarter. Typically ships back then would go right for a while, and then tack (turn) and go left along the same base course. Think of a straight line course at 90 degrees, your actual course is a zig zag down that 90 baseline to where you want to go.
Then you need to learn what the different rates are. If you in a 32, and you find yourself up against anything larger, your going to lose. Typically (as an example) a 32 carried 12 or 18 pounder weapons. A 44 carries (typically) 18 or 24 pounders. That means more weight of shot for the 44 by a factor of 2 to 4. Also, in our example, the ship is made with thicker sidewalls when it is a 44 vs a 32. Therefore, the 32 is going to lose in this fight either way. (Its different with the US frigates, they were Heavy Frigates, which means they were 44 or 38 with one 36 gun frigates built to a unique design and carrying 30 × 24-pounder (11 kg) long gun, 20 × 32-pounder (15 kg) carronade, 2 × 24-pounder (11 kg) bow chasers. It was a seriously heavily armed frigate and is why it is considered a Special Unit in the Game.)
Cannon balls make great big holes in ships, and knock other ships cannons off their mounts (provisionally, see the armament info above.) Chain shot is limited range and takes out only the sails. (Historically thats what the french would do, they wanted to capture the ship instead of sink it) Grape shot is anti personnel shot. (Use this a few times before you board to clear out personnel to make it easier to capture. )
I can win individual fights, and I can win equal fights with te enemy, but if they are bigger than you are, or more, run. Dont fight to the death if your outnumbered, your wasting units.
Use the Diplomacy panel to make sure you have Military Access to these zones - or you're at war.
I've played for about 4 hours. So far I am very underwhelmed. I think the graphics are terrible running with a 4870X2 everything on high. The game play is very boring. Medieval II was way better. I don't get all of these excellent reviews.![]()
makes me want to go back and buy the expansion for civ4 and call it a day. lol
u guys are scaring me
oh, has anybody gone back to MTW2 after ETW? just curious..I was thinkin of getting mtw2 for 20 bucks..it just looks better to me...
Downloaded the Empire TW demo from steam. It doesn't run properly. With 1080p selected I get a weird pink fringe at the top of the screen. In 720p, the menus look proper, but once the tutorial starts, the colors are messed up. Looks like an EGA display. Using a fresh xp sp3 with the latest amd drivers. Any ideas ?
after playing ETW, I must say, it has sent *me* running back to MTW2...
but i'll be goddamned if the campaign AI isn't horribly flawed... still, and the battles seem way, way less exciting without the melee units being the focal point....
and... about your Civ 4 comment.... Civ 4, and all it's expansions rock... ETW has actually simultaneously pushed me back to MTW2 and Civ 4....
Ok, the AI gives a new meaning to a phrase Artificial Idiot...
My god... and the fact that it's whole purpouse is to annoy you.
Sweden sent about 30 one man armies to siberia.... wtf?
ETW's demo, subsequent threads, and watching my friend somewhat confirmed my worries about the enjoyability of playing with lines of troops firing guns at each other. I just don't think it will be as exciting in the long term. The campaign map is probably very fun, but the game is also plagued with a bunch of bugs (ie. Britain is worthless in campaign) which will hopefully be fixed in patches.
Without all the bugs, I probably would have kept my pre-order open but I'm just not excited enough about the gameplay to deal with the bugs at the same time. I'm reinstalling MTW2 because I almost forgot how fun that game was, and hopefully ETW gets some good patches in the next few months.
I just fought an awesome huge battle.
I was outnumber by twoce as many men, I had around 600 and something and they had 200 as the force that engaged me but 1200 in reinforcements from a town that I was about to attack (I camped outside and these 200 troops attacked me before I had a turn to siege).
However I had artillery and they did not.
It starts out and I have my troops set up on a small hillside with a building behind us where I have one unit of troops inside.
Then I have my artillery set up in front with most covering the left flank (where the 1200 troops come from) and then one facing ahead where the 200 troops come from.
I line up my main line troops in front of the cannons to keep them protected and then station two units of grenaiders to the right flank and put my two units of calvary there as well. I keep my general's troops beside the building and behind the artillery, so they are inspiried by him. Then I move my last units of rangers to the far left flank to keep it protected as well.
What ensues is why artillery can literally make or break your whole battle plan.
The battle starts and I have the cannons firing round shot as the troops make their way toward my lines and when they get into range I unleash canister shot.
They can not take the artillery hardly at all along with my main line of troops (I have both rank firing and advance and fire trained).
They have a lot of calvary units though (Indian missle calvary IIRC) and they harras my far right flank constantly, I end up getting one of my calvary units too far in and they end up routing, but my other one I pulled back and then had my grenadiers lob some nades at them and then fire at them until they routed.
After minutes of them sending line after line at me and my artillery pounding away at their lines over my troops as they also fired volley after volley into them, they couldn't take it and I won.
I saved it and will youtube it after I edit it down.
I just fought an awesome huge battle.
I was outnumber by twoce as many men, I had around 600 and something and they had 200 as the force that engaged me but 1200 in reinforcements from a town that I was about to attack (I camped outside and these 200 troops attacked me before I had a turn to siege).
However I had artillery and they did not.
It starts out and I have my troops set up on a small hillside with a building behind us where I have one unit of troops inside.
Then I have my artillery set up in front with most covering the left flank (where the 1200 troops come from) and then one facing ahead where the 200 troops come from.
I line up my main line troops in front of the cannons to keep them protected and then station two units of grenaiders to the right flank and put my two units of calvary there as well. I keep my general's troops beside the building and behind the artillery, so they are inspiried by him. Then I move my last units of rangers to the far left flank to keep it protected as well.
What ensues is why artillery can literally make or break your whole battle plan.
The battle starts and I have the cannons firing round shot as the troops make their way toward my lines and when they get into range I unleash canister shot.
They can not take the artillery hardly at all along with my main line of troops (I have both rank firing and advance and fire trained).
They have a lot of calvary units though (Indian missle calvary IIRC) and they harras my far right flank constantly, I end up getting one of my calvary units too far in and they end up routing, but my other one I pulled back and then had my grenadiers lob some nades at them and then fire at them until they routed.
After minutes of them sending line after line at me and my artillery pounding away at their lines over my troops as they also fired volley after volley into them, they couldn't take it and I won.
I saved it and will youtube it after I edit it down.