Ocellaris
Fully [H]
- Joined
- Jan 1, 2008
- Messages
- 19,075
For everyone that complains about the Gamebyro engine and the coding of games like Oblivion/FO3/FONV, and then throwing comparisons like iD tech 5 or other games, I would like you to consider some points.
Oblivion is an open sandbox game, but it isn't a open sandbox game like say GTA or Just Cause. Consider how much more interaction and uniqueness the NPCs have in Oblivion. For instance in GTA, all NPCs are basically generic respawns that have no or very minor interaction with each other, while the actual story NPCs are completely isolated essentially. The only game that is similar to Oblivion in this respect is the Stalker series, and is it by coincidence it is rather buggy in a similar way? In FONV for instance you can basically kill nearly every single NPC in the game, this as you can imagine takes much more complexity in the scripting involved to still keep everything coherent.
There is also the issue of modding. How many of these other games can you mod like Oblivion? For instance take iD Tech 5, which if I understand the megatexture technology used shares 1 texture map for an environment. Right now with the current gamebyro engine Oblivion uses if I wanted to mod a new hut in the game world, another modder can say put his own hut next to it, both these mods can be active at the same time. I don't see how this is possible given how iD Tech 5 works. Oblivion allows multiple mods from different sources to share the game world, this is not a common feature. It also allows mods to completely change certain elements of the game without affecting the rest.
I'd rather have the game cater to modders and be lacking out of the box honestly, this to me is what has set Oblivion apart from other games. Everyone for instance has differing opinions on certain gameplay elements in every game, the difference with Oblivion is you can mod or find a mod to change it to suite you. Don't like how a quest is setup? Changeable. Think certain items stats/effects don't suite you? Changeable. Artistically as well, if you want to run around in medieval Oblivion in fluff breaking Warhammer 40k power armor or lingerie armor you can. I cannot think of any game that is as customizable as Oblivion/FO:3/FONV has been.
Sure the modding is great, however they could have fixed the Gamebryo problems and still left the games open for modding. I am talking about shit like the terrible animation, high tendency to stutter on PCs, horrible NPC AI + path management, physics problems, shit clipping through the terrain + collision problems, and the game models getting completely pooched at random times. I am sure I am leaving shit out.
Since multiple sandbox products have been released with these problems (Oblivion/FO3/FO:NV), I think it is fairly safe to assume that Gamebyro is just unable to effectively handle open world gaming. Bethesda isn't fixing it because it simply can't be fixed. I am done buying this shit so if they wanted my money on Elder Scrolls V, hopefully they use a new game engine.