EA Sports MMA

El Sucio

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Nov 23, 2010
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Anyone play this game? I love it, it totally destroys UFC 2010 in that the ground game is more based on timing and less about button mashing. I wish more people played online, it's hard to find a fight, but other than that, the career mode is a LOT more open and gives you a lot more options, such as choosing what leagues you want to fight in. If you want to go to Brazil for Vale Tudo fights, you can do so in career mode. After making your way through smaller leagues you get picked up for a "Premier League", Strikeforce or Mystic. Mystic is a little bit like DREAM or PRIDE in that there's soccer kicks and head stomps allowed.

Anyone else play this? I heard there will not be another one made due to the lack of sales, which is a shame that the repetitive UFC game is getting so much in sales.
 
I played it, didn't like it to much. It could be because I only played for a bit (so maybe I didn't know what I was doing) but I didn't like how it seemed far to easy to just mash escape or submission attack to get out of a bad position. Me and my brother played against each other and we could never get any ground and pound because if you tried you would lose position or get put in a submission. The only thing you could do from a dominate position was try to pass to a even more dominate position or go for a sub. And guys with a decent sub skill advantage didn't need any setups, when on the ground they could just throw submissions from any where and eventually would win.
 
I agree that there are bugs, but it totally blows Undisputed 2010 out of the water with being a realistic MMA game. I enjoyed the lack of so many flash KOs that the UFC games have.
 
I'm a big MMA fan and while the EA game has a tiny bit more realism, it's still pretty bad. The animation and movement are poor and everything happens on a full second delay.
The UFC game is plagued by game exploits. The EA game is plagued by a poor game engine and controls.
 
I agree that there are bugs, but it totally blows Undisputed 2010 out of the water with being a realistic MMA game. I enjoyed the lack of so many flash KOs that the UFC games have.

Yeah those are annoying, and sometimes don't come when they should. When I first played UFC on xbox360 I used CroCop and my friend used Lesnar. I hit him with literally 13 Left High Kicks in half a round and it didn't even phase him. Then he dropped me with a a couple rights.
I also wish these games with character/team ratings would give you a option to even out the points and have balanced matches even if using a great fighter vs a so-so fighter. So if you have a guy thats stats equal out to about 1.2x the other guys stats then they should just change the other guys stats to be 1.2x higher accross the board. I want to pick who I want, without needing to check my opponents stats to make sure the match is fair.
 
Yeah those are annoying, and sometimes don't come when they should. When I first played UFC on xbox360 I used CroCop and my friend used Lesnar. I hit him with literally 13 Left High Kicks in half a round and it didn't even phase him. Then he dropped me with a a couple rights.
I also wish these games with character/team ratings would give you a option to even out the points and have balanced matches even if using a great fighter vs a so-so fighter. So if you have a guy thats stats equal out to about 1.2x the other guys stats then they should just change the other guys stats to be 1.2x higher accross the board. I want to pick who I want, without needing to check my opponents stats to make sure the match is fair.


Yeah that shit pisses me off. I couldn't KO Kimbo fucking Slice with Cro Cop.
 
all Undisputed 2010 did was give the fighters different stances. They couldn't even handle Clay Guida's hair in Undisputed 2009 and the game gets all choppy against Guida.
 
I heard there will not be another one made due to the lack of sales, which is a shame that the repetitive UFC game is getting so much in sales.

Because casual MMA fans believe the UFC = MMA and there is no other organization out there. Obviously this is wrong, but the reason the UFC games sell and EA MMA didn't is because it has only a few fighters that anyone actually knows who they are. That's not EA's fault necessarily, they just had to try with a bunch of B-league fighters (to casual fans) and it didn't pan out.

The only reason EA MMA has Couture is because he was in the middle of his contract dispute otherwise I'd almost bet it would have done worse (if he hadn't have been in the game). Casual fans don't give a shit about Fedor Emelianenko even though Scott Coker and Vadim Finkelstein would like you to think otherwise.
 
To be fair, they probably shouldn't even let Cro-Cop throw the LHK unless he's 10 feet away from his opponent anyway :p
Circling left should make all of his buttons stop working.
 
Some of the ideas are great. I love the submission system and I like the takedown animations and the different arenas. I like the striking animations of UFC better but it would be nice if they didnt have KO anyone 30 seconds in the fight. If they mixed the two together it would be the perfect mma game.
 
I think the biggest issue with the UFC game is that the designers never seemed to have ever sat back and thought: "can someone exploit this?"
Pretty much every effective strategy in the entire game revolves around abusing the AI or taking advantage of flawed statistics.
Probably the easiest fix for the UFC game would be to make fighter's auto-block high, but leave gaping openings low/mid and penalize you for counter attacks.
The speed and ability to counter should be absolutely character dependent. When playing "create-a-fighter" mode it becomes obvious that the fighters are just cut-outs with a few different moves and stats separating them. While that's fine for say, Tyson Griffin and Sean Sherk...should Brock really be 80% the same as Anderson Silva? With a roster of only 50 or so guys, they should be a lot more individual.
Plus - the biggest flaw is the horrible submission system. There's no reason to make the game a mash/spin fest and if anything, submitting someone EARLY is more realistic than late.
 
I think the biggest issue with the UFC game is that the designers never seemed to have ever sat back and thought: "can someone exploit this?"
Pretty much every effective strategy in the entire game revolves around abusing the AI or taking advantage of flawed statistics.
Probably the easiest fix for the UFC game would be to make fighter's auto-block high, but leave gaping openings low/mid and penalize you for counter attacks.
The speed and ability to counter should be absolutely character dependent. When playing "create-a-fighter" mode it becomes obvious that the fighters are just cut-outs with a few different moves and stats separating them. While that's fine for say, Tyson Griffin and Sean Sherk...should Brock really be 80% the same as Anderson Silva? With a roster of only 50 or so guys, they should be a lot more individual.
Plus - the biggest flaw is the horrible submission system. There's no reason to make the game a mash/spin fest and if anything, submitting someone EARLY is more realistic than late.

this precisely. EA did the sub system way better, and it's nearly impossible to get the sub sometimes on the THQ game.

Also, in Undisputed, why the fuck can you submit Noguiera with someone like Brock Lesnar? Why does Lesnar get a flash KO as soon as he hits you? When the fuck has he ever done that?
 
Also, THQ makes all of those WWE games, the UFC games kinda reminded me of that. THQ also will be making the UFC games until something like 2018 or 2017.
 
The games lack a good control system for grappling, IMO. They're ok in striking.

For someone who trains in BJJ - not being able to pull off your favorite moves is a bummer.
 
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