EA Lands BIg.

Senturion

Limp Gawd
Joined
Dec 26, 2004
Messages
350
ea sports has just signed with all the sports leauges and they are the onlyones who can now make sporting games untill 2008. their isnt gonna be anymore espn hockey or others.
dont you agree this sucks
 
EA Games. Challenge Everything. :rolleyes:

I hate that damn logo at the beginning of EVERY game they have. And you can't push past it either. :mad:

This is not good for business either...competition is a good thing in any arena. I'm sure someone will file some kind of suit somewhere for monopolizing the sports games industry.
 
that stinks almost as bad as K-mart buying out Sears .... :mad:
 
Senturion said:
ea sports has just signed with all the sports leauges and they are the onlyones who can now make sporting games untill 2008. their isnt gonna be anymore espn hockey or others.
dont you agree this sucks

Got a link? I've only heard of the NFL deal.
 
Ya I only heard of the NFL deal....

I know that MLB declined to sign a while ago.
 
Senturion said:
i was watching Tech TV (screensaver) and they said it

And that's credible? :rolleyes:

I'll wait until Gamespot or Shacknews says something.
 
Terpfen said:
And that's credible? :rolleyes:

I'll wait until Gamespot or Shacknews says something.

It was credible, two years ago. (g4TECHtv bash fulfilled.) :D
 
Wolf-R1 said:
EA Games. Challenge Everything. :rolleyes:

I hate that damn logo at the beginning of EVERY game they have. And you can't push past it either. :mad:

I have to say, that is my biggest gripe about EA games. I understand if they make me watch the logo once, the first time I play the game, but every time I load Battle for Middle Earth I have to watch both the EA logo and the New Line Cinima logo. Pisses me off. Yes YES, I know you made the fucking game. Can I play it now?
 
Defective said:
I have to say, that is my biggest gripe about EA games. I understand if they make me watch the logo once, the first time I play the game, but every time I load Battle for Middle Earth I have to watch both the EA logo and the New Line Cinima logo. Pisses me off. Yes YES, I know you made the fucking game. Can I play it now?

just delete the intro movie files. i do it for every game i have.
 
I liked the Sega/Espn football games better. I been playing them since Dreamcast was out back it 99. Now theres no more new ones coming out. Really really sucks. EA has been stinkin it up in the last year and now they're doing this shit. Plus it looks like they're gonna try and take Ubisoft over. Hope to god that doesnt happen.
 
I hate the idea of a monopoly. EA is the closest thing to a monopoly in the gaming industry I can think of, (well, unless you include Microsoft). Competition is good, if for nothing else, pricing. Who would have ever thought you would be able to buy the latest and greatest Madden game for $20? You wouldn't have, if Sega hadn't been here. I really hate the fact that when I buy San Andreas for PC this summer that EA is going to be getting some money from the sale.
 
doh-nut said:
just delete the intro movie files. i do it for every game i have.

*blink* *blink* :eek: You can do that?! Cool! I have some deleting to do when I get home.
 
Senturion said:
i was watching Tech TV (screensaver) and they said it

don't spread bs plz. you know if they had done this the lawsuits would be on them like stink on shit. its one thing to monopolize all the NFL games...its another to take ALL of the sports leagues.
 
my brother werks @ ea sports. it's only nfl when we talked at xmas. the 20% ubi stok buy is a bigger issue
 
I heard the MLB wanted hella more than EA could ever offer considering the lack of money coming in for baseball games in comparison to NFL games...and that the NHL wasn't biting either...

Regardless, if EA gets all sports it will kill sports for me. I wouldn't be as pissed at EA as I would the NFL, MLB, NHL and the likes...

But it's all heresay...I have no proof...anything is a possibility...I just hate the thought of it.

They took the NFL from me...I won't quit watching...but I will quit playing anything but ESPN NFL 2k5...Madden can suck my cock.
 
Kortiz DZ said:
Madden can suck my c**k.

He is involved in name and limited input only. Why would you want Madden to "suck" you? I think someone needs to do a little growing up. :rolleyes:
 
They make the best football and hockey games already..hell, I dont even play the other games anymore so who even cares. For all those who say the games are going to go downhill I say this...why would they spend so much liscensing if they werent going to make the games better every year? If they tried to stalemate it that would be a horrible friggin idea for the future.
 
Besides ...
What sports leagues?
ObscureSoft Bundesliga 2005, anyone?
 
so that they make the only games every year, and they know everyone is just going to buy whatever football game has NFL in the title anyway.

huxley said:
why would they spend so much liscensing if they werent going to make the games better every year?
 
huxley said:
They make the best football and hockey games already..hell, I dont even play the other games anymore so who even cares. For all those who say the games are going to go downhill I say this...why would they spend so much liscensing if they werent going to make the games better every year? If they tried to stalemate it that would be a horrible friggin idea for the future.

Because people want to buy a new sports game every year with everything updated. If there is only 1 title to buy, then that's what they will get. There is no need for innovation here. Why make a better wheel when you're the only manufacturer in town?
 
huxley said:
I dont even play the other games anymore so who even cares.

I think most everyone that enjoys the Sega 2k series, but since you don't play them...no one should either.

Sure.
:rolleyes:
 
Maximus825 said:
Because people want to buy a new sports game every year with everything updated. If there is only 1 title to buy, then that's what they will get. There is no need for innovation here. Why make a better wheel when you're the only manufacturer in town?
Because they didnt buy the rights for eternity. I guarantee staff meetings dont go like this

"we own the rights, why make it better?"

it goes

"we own the rights, lets make it even better and by the time other companies can get back in they will stand even less of a chance."

Companies want to make the most money possible in the long run not short term thinking. The only companies that do such short term thought are ones that base their whole company on one project.
 
Maximus825 said:
Because people want to buy a new sports game every year with everything updated. If there is only 1 title to buy, then that's what they will get. There is no need for innovation here. Why make a better wheel when you're the only manufacturer in town?
Because they didnt buy the rights for eternity they bought them for 3 years
 
I guess the only thing we can do is wait and see. I am willing to put money on it that I am right though.
 
huxley said:
I guess the only thing we can do is wait and see. I am willing to put money on it that I am right though.

hell, I dont even play the other games anymore so who even cares

I wouldnt bet on it with that kind of though process.
 
Tiny said:
He is involved in name and limited input only. Why would you want Madden to "suck" you? I think someone needs to do a little growing up. :rolleyes:


Let me put it a little more clearly....Madden, the EA VIDEOGAME...can suck. my. cock.
 
Whatsisname said:
I wouldnt bet on it with that kind of though process.
Note the anymore comment indicating at one time I did play the other titles and found them inferior
 
because your opinion is law of the universe

huxley said:
Note the anymore comment indicating at one time I did play the other titles and found them inferior
 
Whatsisname said:
because your opinion is law of the universe
Why must you try to read so much into my comments? I find the games inferior, I give a good reason why the company wouldnt try to make the franchise and sports games crap and you try to make me out like I am some sort of idiot? Stop being so confrontational and just take my opinion for what it is, an opinion
 
Read this about an person who worked for EA.


"My significant other works for Electronic Arts, and I'm what you might call a disgruntled spouse.

EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?

I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit. However, I also feel no impetus to shy away from sharing our story, because I know that it is too common to stick out among those of the thousands of engineers, artists, and designers that EA employs.

Our adventures with Electronic Arts began less than a year ago. The small game studio that my partner worked for collapsed as a result of foul play on the part of a big publisher -- another common story. Electronic Arts offered a job, the salary was right and the benefits were good, so my SO took it. I remember that they asked him in one of the interviews: "how do you feel about working long hours?" It's just a part of the game industry -- few studios can avoid a crunch as deadlines loom, so we thought nothing of it. When asked for specifics about what "working long hours" meant, the interviewers coughed and glossed on to the next question; now we know why.

Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this "pre-crunch" was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don't know how many of the developers bought EA's explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title's shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.

Weeks passed. Again the producers had given a termination date on this crunch that again they failed. Throughout this period the project remained on schedule. The long hours started to take its toll on the team; people grew irritable and some started to get ill. People dropped out in droves for a couple of days at a time, but then the team seemed to reach equilibrium again and they plowed ahead. The managers stopped even talking about a day when the hours would go back to normal.

Now, it seems, is the "real" crunch, the one that the producers of this title so wisely prepared their team for by running them into the ground ahead of time. The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week. Complaints that these once more extended hours combined with the team's existing fatigue would result in a greater number of mistakes made and an even greater amount of wasted energy were ignored.

The stress is taking its toll. After a certain number of hours spent working the eyes start to lose focus; after a certain number of weeks with only one day off fatigue starts to accrue and accumulate exponentially. There is a reason why there are two days in a weekend -- bad things happen to one's physical, emotional, and mental health if these days are cut short. The team is rapidly beginning to introduce as many flaws as they are removing.

And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off after the product has shipped); c) no additional sick or vacation leave. The time just goes away. Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it. Further, since the production of various games is scattered, there was a concern on the part of the employees that developers would leave one crunch only to join another. EA's response was that they would attempt to minimize this, but would make no guarantees. This is unthinkable; they are pushing the team to individual physical health limits, and literally giving them nothing for it. Comp time is a staple in this industry, but EA as a corporation wishes to "minimize" this reprieve. One would think that the proper way to minimize comp time is to avoid crunch, but this brutal crunch has been on for months, and nary a whisper about any compensation leave, nor indeed of any end of this treatment.

This crunch also differs from crunch time in a smaller studio in that it was not an emergency effort to save a project from failure. Every step of the way, the project remained on schedule. Crunching neither accelerated this nor slowed it down; its effect on the actual product was not measurable. The extended hours were deliberate and planned; the management knew what they were doing as they did it. The love of my life comes home late at night complaining of a headache that will not go away and a chronically upset stomach, and my happy supportive smile is running out.

No one works in the game industry unless they love what they do. No one on that team is interested in producing an inferior product. My heart bleeds for this team precisely BECAUSE they are brilliant, talented individuals out to create something great. They are and were more than willing to work hard for the success of the title. But that good will has only been met with abuse. Amazingly, Electronic Arts was listed #91 on Fortune magazine's "100 Best Companies to Work For" in 2003.

EA's attitude toward this -- which is actually a part of company policy, it now appears -- has been (in an anonymous quotation that I've heard repeated by multiple managers), "If they don't like it, they can work someplace else." Put up or shut up and leave: this is the core of EA's Human Resources policy. The concept of ethics or compassion or even intelligence with regard to getting the most out of one's workforce never enters the equation: if they don't want to sacrifice their lives and their health and their talent so that a multibillion dollar corporation can continue its Godzilla-stomp through the game industry, they can work someplace else.

But can they?

The EA Mambo, paired with other giants such as Vivendi, Sony, and Microsoft, is rapidly either crushing or absorbing the vast majority of the business in game development. A few standalone studios that made their fortunes in previous eras -- Blizzard, Bioware, and Id come to mind -- manage to still survive, but 2004 saw the collapse of dozens of small game studios, no longer able to acquire contracts in the face of rapid and massive consolidation of game publishing companies. This is an epidemic hardly unfamiliar to anyone working in the industry. Though, of course, it is always the option of talent to go outside the industry, perhaps venturing into the booming commercial software development arena. (Read my tired attempt at sarcasm.)

To put some of this in perspective, I myself consider some figures. If EA truly believes that it needs to push its employees this hard -- I actually believe that they don't, and that it is a skewed operations perspective alone that results in the severity of their crunching, coupled with a certain expected amount of the inefficiency involved in running an enterprise as large as theirs -- the solution therefore should be to hire more engineers, or artists, or designers, as the case may be. Never should it be an option to punish one's workforce with ninety hour weeks; in any other industry the company in question would find itself sued out of business so fast its stock wouldn't even have time to tank. In its first weekend, Madden 2005 grossed $65 million. EA's annual revenue is approximately $2.5 billion. This company is not strapped for cash; their labor practices are inexcusable.

The interesting thing about this is an assumption that most of the employees seem to be operating under. Whenever the subject of hours come up, inevitably, it seems, someone mentions 'exemption'. They refer to a California law that supposedly exempts businesses from having to pay overtime to certain 'specialty' employees, including software programmers. This is Senate Bill 88. However, Senate Bill 88 specifically does not apply to the entertainment industry -- television, motion picture, and theater industries are specifically mentioned. Further, even in software, there is a pay minimum on the exemption: those exempt must be paid at least $90,000 annually. I can assure you that the majority of EA employees are in fact not in this pay bracket; ergo, these practices are not only unethical, they are illegal.

I look at our situation and I ask 'us': why do you stay? And the answer is that in all likelihood we won't; and in all likelihood if we had known that this would be the result of working for EA, we would have stayed far away in the first place. But all along the way there were deceptions, there were promises, there were assurances -- there was a big fancy office building with an expensive fish tank -- all of which in the end look like an elaborate scheme to keep a crop of employees on the project just long enough to get it shipped. And then if they need to, they hire in a new batch, fresh and ready to hear more promises that will not be kept; EA's turnover rate in engineering is approximately 50%. This is how EA works. So now we know, now we can move on, right? That seems to be what happens to everyone else. But it's not enough. Because in the end, regardless of what happens with our particular situation, this kind of "business" isn't right, and people need to know about it, which is why I write this today.

If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?" would be merely a point of curiosity. The main thing I want to know is, Larry: you do realize what you're doing to your people, right? And you do realize that they ARE people, with physical limits, emotional lives, and families, right? Voices and talents and senses of humor and all that? That when you keep our husbands and wives and children in the office for ninety hours a week, sending them home exhausted and numb and frustrated with their lives, it's not just them you're hurting, but everyone around them, everyone who loves them? When you make your profit calculations and your cost analyses, you know that a great measure of that cost is being paid in raw human dignity, right?

Right?"
 
I read that thing about the EA worker. If anything, that shows they are willing to sacrifice everything for their games including their employees. While I dont agree with it, they know that many very talented people want to work for them and many people will work any hours to do so and get the games done right
 
unfortunatly, most of the time they don't because EA pushes games out the door before they're done. just look at how wretchedly buggy BF: vietnam was released.

huxley said:
and get the games done right
 
This isn't credible until I see a credible source. They have the NFL but NBA supposedly told them to go to hell. ESPN NHL is a hellava lot better than EA NHL.
 
i hate this bitching "oh woe is me EA is going to buy out someone or take over this etc. etc."

EA does have some good games (BF1942?) anyways as far as sports games almost everyone thinks Madden is the best football game out there so who cares if they are the only NFL develpor? i dont

also before we bitch lets give them a chance to show thierselves

personally i hope they buy out Ubisoft - i hate the frenchies
 
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