Dynamic Latency Input to contribute a dramatic change to feel of the game

Marees

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In a response to a question on Twitter about what technology will usher in the next generation of gaming with the launch of the Xbox Series X, Spencer noted the importance of Dynamic Latency Input, or DLI.

Ray-tracing on console will be great. I’m very focused on the work we are doing around Dynamic Latency Input (DLI). In my view the feel of games this upcoming generation will change as dramatically as any since 2D to 3D given CPU upgrade, DLI, memory bandwidth and SSD

https://twitter.com/XboxP3/status/1254831602460319744

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gamingbolt
https://gamingbolt.com/xbox-series-...el-to-change-dramatically-in-next-gen-spencer

IGN
https://www.ign.com/articles/xbox-series-x-phil-spencer-2d-3d-latency
 
I didn't know input latency was even a problem on xbox. Is this a solution in seek of a problem? Because it seems like to me. I mean controller sampling rates were always much faster than the display input lag and the frametime especially on consoles running 30fps. So this should not bring any noticeable change.
 
I didn't know input latency was even a problem on xbox. Is this a solution in seek of a problem? Because it seems like to me. I mean controller sampling rates were always much faster than the display input lag and the frametime especially on consoles running 30fps. So this should not bring any noticeable change.
I have no idea. I never use my controllers wirelessly, so this wouldn't affect me. Unless Microsoft is going with the same boneheaded decision that Sony made where the controller still sends input signals wirelessly over Bluetooth when it's plugged in. When I got my SCUF controller for my PS4 the real wired connection was the most beneficial part of the purchase aside from the asymmetrical stick layout.
 
I didn't know input latency was even a problem on xbox. Is this a solution in seek of a problem?

In the new Series X, a few games could play with framerates as high as 120fps. So this could be important for such games, I think

I have no idea. I never use my controllers wirelessly, so this wouldn't affect me.

Going by Microsoft's desc it looks like they are referring to wireless

https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/

Dynamic Latency Input (DLI):
We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive


What games do you play by the way? They have specifically mentioned shooter games.

In many high-intensity fighting or shooter games, input latency can cause massive problems, but Xbox Series X plans to fix that, with that blog post noting that there will be "no more blaming the controller when you don't get off that final hit in a fighting game."
 
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