DX11 - will it actually matter?

Oh yes, how wonderful, using a completely proprietary 'standard' over a completely open and universal one. I can see that one going down really well :p

*cough* DirectX vs. OpenGL

DX11 is looking good already and its Win 7 was just released. Far better than DX10's start
 
*cough* DirectX vs. OpenGL

DX11 is looking good already and its Win 7 was just released. Far better than DX10's start

Most people are using OpenGL. What's your point?
 
I thin DX11 is going to matter more than DX10 did.

Yeah, dx10 was a marginal technology due to the restricted user base, for full DX10.1 your users needed to be using a recent ati card and vista, which just wasn't worth significant dev time.

Time and the (probably high) take up of W7, along with Vista being upgradable makes the audience for DX11 much larger, at the very least we should see a big increase in DX10 utilisation by devs in the shorter term, nvidia not having dx11 parts sort of puts a ceiling on that for now.
 
It's nice to be a proponent of open standards and all, but if OpenGL has been used less than DirectX historically, that isn't going to change overnight. OpenCL has a chance since DirectCompute is also new, but I'd still call that minimal. People really need to understand that when you work in the tech sector at all and you know the merits of open standards, you're still a minority. There are more people that will go with something that has a huge branding than an open standard.

Having said that, DirectX 11 will be relatively significant. While hardware has supported many of its features for generations now, we're finally seeing them not only utilized but standardized. It does show the performance improvement, but more importantly in higher resolutions you can actually pick out the image quality improvement. It's not like when DX10 was launched. Gears of War PC in DX9 vs DX10 was almost EXACTLY the same image, the only thing being different is things were a bit more shiny and you had a good 10% performance hit to deal with because of it.
 
It's nice to be a proponent of open standards and all, but if OpenGL has been used less than DirectX historically, that isn't going to change overnight. OpenCL has a chance since DirectCompute is also new, but I'd still call that minimal.

Oh, you are kidding, right? :) I mean, OpenGL (ES) is used everywhere outside Windows, including Macs, Linux systems, mobile phones, consoles, handhelds and much, much more. DC can not be used outside Windows either, CUDA is already deeply entrenched on Windows so DC has an uphill battle there. OpenCL will just make it even harder for DC to get a foothold anywhere since it means that Brook+ is finally dead.

I mean, you're not an MSFT apologist, are you? :eek:
 
Holy Thread Ressurection Batman. Random Dirt 2 videos added after the 6 month mark passes for this post :D.
 
Oh, you are kidding, right? :) I mean, OpenGL (ES) is used everywhere outside Windows, including Macs, Linux systems, mobile phones, consoles, handhelds and much, much more. DC can not be used outside Windows either, CUDA is already deeply entrenched on Windows so DC has an uphill battle there. OpenCL will just make it even harder for DC to get a foothold anywhere since it means that Brook+ is finally dead.

I mean, you're not an MSFT apologist, are you? :eek:

Noperz, run linux at work and on my laptop (Ubuntu at work, OpenSuse at home) but how many people fit this equation: on the forum+playing the latest games+in 3D are using OpenGL? Only the minority. Despite the fact that OpenGL is more utilized overall in the world, there's a pretty definitive reason why most big-budget games are in DirectX: it's still considered king of the hill. You'd be kidding yourself if you really think that DirectX 11 won't matter.

Now the CUDA/OpenCL argument against DirectCompute I'll take. I've been pulling for OpenCL adoption by both ATI and Nvidia. Time will tell. But DirectCompute being included in a monster like DX11 says it has a decent chance for utilization, let alone just survival.
 
Noperz, run linux at work and on my laptop (Ubuntu at work, OpenSuse at home) but how many people fit this equation: on the forum+playing the latest games+in 3D are using OpenGL? Only the minority. Despite the fact that OpenGL is more utilized overall in the world, there's a pretty definitive reason why most big-budget games are in DirectX: it's still considered king of the hill. You'd be kidding yourself if you really think that DirectX 11 won't matter.
You won't hear me saying that DX11 won't matter and I acknowledge that DX is big when it comes to PC games. All I'm saying is that the iPhone and other smartphone markets are getting larger and larger and use OpenGL ES, not DX. Ditto for consoles. So for Windows games, DX matters. Taken as a whole, DX doesn't matter a great deal in the gaming market.

Now the CUDA/OpenCL argument against DirectCompute I'll take. I've been pulling for OpenCL adoption by both ATI and Nvidia. Time will tell. But DirectCompute being included in a monster like DX11 says it has a decent chance for utilization, let alone just survival.

DC is unproven, OpenCL has at least seen some use on OS X and being able to run the same apps on Linux, OS X and Windows is a big benefit, something DC will never offer. That alone makes it hard to sell for HPC purposes and similar as those rarely use Windows, resulting in a far larger pool of OpenCL/CUDA-experienced programmers than DC ones.
 
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