SharpieFiend
Gawd
- Joined
- Nov 8, 2005
- Messages
- 800
Oh yes, how wonderful, using a completely proprietary 'standard' over a completely open and universal one. I can see that one going down really well![]()
This is Microsoft we're talking about, right?
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Oh yes, how wonderful, using a completely proprietary 'standard' over a completely open and universal one. I can see that one going down really well![]()
Oh yes, how wonderful, using a completely proprietary 'standard' over a completely open and universal one. I can see that one going down really well![]()
*cough* DirectX vs. OpenGL
DX11 is looking good already and its Win 7 was just released. Far better than DX10's start
I thin DX11 is going to matter more than DX10 did.
It's nice to be a proponent of open standards and all, but if OpenGL has been used less than DirectX historically, that isn't going to change overnight. OpenCL has a chance since DirectCompute is also new, but I'd still call that minimal.
Oh, you are kidding, right?I mean, OpenGL (ES) is used everywhere outside Windows, including Macs, Linux systems, mobile phones, consoles, handhelds and much, much more. DC can not be used outside Windows either, CUDA is already deeply entrenched on Windows so DC has an uphill battle there. OpenCL will just make it even harder for DC to get a foothold anywhere since it means that Brook+ is finally dead.
I mean, you're not an MSFT apologist, are you?![]()
You won't hear me saying that DX11 won't matter and I acknowledge that DX is big when it comes to PC games. All I'm saying is that the iPhone and other smartphone markets are getting larger and larger and use OpenGL ES, not DX. Ditto for consoles. So for Windows games, DX matters. Taken as a whole, DX doesn't matter a great deal in the gaming market.Noperz, run linux at work and on my laptop (Ubuntu at work, OpenSuse at home) but how many people fit this equation: on the forum+playing the latest games+in 3D are using OpenGL? Only the minority. Despite the fact that OpenGL is more utilized overall in the world, there's a pretty definitive reason why most big-budget games are in DirectX: it's still considered king of the hill. You'd be kidding yourself if you really think that DirectX 11 won't matter.
Now the CUDA/OpenCL argument against DirectCompute I'll take. I've been pulling for OpenCL adoption by both ATI and Nvidia. Time will tell. But DirectCompute being included in a monster like DX11 says it has a decent chance for utilization, let alone just survival.