DX10.1 Stalker Clear Sky Patch released

eric66

Gawd
Joined
Sep 16, 2007
Messages
920
Render Improvements:
# Added DX10.1 support.
# Added MSAA for alpha-tested objects ("alpha-to-coverage" for DX10.0, custom "alpha-to-coverage" for DX10.1 for better performance, native DX10.1 implementation for better quality).
# Added new quality level for sun-shadows (ultra) for better picture quality.
# Added new min/max shadowmap technique (which takes advantage of DX10.1 when available) allows to speed up high quality sunshafts rendering for top video boards and high resolutions.
# Added high quality sunshafts acceleration for DX9 renderer.


http://stalker.deepsilver.com/patches.php?lang=eng

ati hotfix driver for stalker :

http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=38664

enjoy (only ati useres :D:p)
 
I heard that this game is quite buggy.
Instead of adding new features, the developer should focus on squashing the numerous bugs.
 
Haven't had any issues, personally. It also performs far better on my machine than I initially believed it would, given reviews and complaints from others. I jacked everything up to full and it runs happily enough so far at 1920x1200 on a pair of 8800 GTXs in SLI. No AA, but 16x AF.
 
I heard that this game is quite buggy.
Instead of adding new features, the developer should focus on squashing the numerous bugs.
They've already released like four patches for the game. Most of the major bugs should be gone.
 
I heard that this game is quite buggy.
Instead of adding new features, the developer should focus on squashing the numerous bugs.

LOL who did you hear that from? Nvidia? :p

Sorry, j/k. I knew this would piss off quite a few Nvidia users. On the other hand you get Cuda and PhysX. Whatever happened to industry standards and APIs? I thought that was the whole point of moving from Glide to OpenGL/Direct3D...
 
Back
Top