Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I could just as easily take screen shots of heavily tesselated instances and make it look night and day.
Jesus is that a road or a boulder field?
You will never be in a position where you won't be able to play a DirectX11 game because you "only" have DirectX10 or 10.1 hardware.
Japanese sex games will never be the same.
Posted via [H] Mobile Device
Good point. Tesselation would work wonders on tentacles.
the game artists have already created the very high polygon count models.
Worst example ever, there are many ways to raise the cobblestones, infact, the raised cobblestones have almost nothing to do with tessellation, tessellation smooths surfaces, a better example would be a low quality sphere , and then show it again tessellated.
Are you sure about this?
Yes, the models that are designed in tools like Maya and 3ds Max are very high quality.
Interesting, you wrote that (used "are" instead "can be") as if there were only one level of detail for models: very high. I would have expected devs to aim for a console-level of detail in 3d models, rather than spend extra computing power on more-detailed models that only PC gamers would ever really experience. If they spend extra resources, I certainly won't complain, as I am 100% PC.
I'm not sure what you mean. Designing models isn't that computing intensive, it's the artists who do all the work. If you were an artist would you want to create something that looked ugly from the start and isn't detailed enough to work with as you're refining it? The models that these guys make don't ever appear in the game, not even on the PC. They are far too detailed to be sent over PCIe, hence the need for tessellation.
http://books.google.com/books?id=_4WwJAP6yigC&pg=PA162#v=onepage&q&f=false
That is a screenshot from the haven benchmark.
5.6 years on a tech forum and you are really asking such a question??
you need Vista or 7, a DX11 card and a DX11 game of course.
It's important to note that compatibility with older hardware is built-in to DirectX11.
You will never be in a position where you won't be able to play a DirectX11 game because you "only" have DirectX10 or 10.1 hardware.
DirectX11 vs. 10 is an evolutionary rather than revolutionary step. Running on DX10 hardware you will be using Shader Model 4.0 or 4.1 vs. 5.0 and you will miss out on some DX11-only features such as tessellation. The difference is certainly not night and day, judge for yourself:
Tessellation vs. No Tessellation. IMO, one of those features like HBAO in BC2 that make little difference and are better off disabled for extra performance.
If there is a difference between these 2 photos I can't see it. Guess DX11 isn't that big an improvement over 10. Thanks for the visual explanation it helped.
I've heard this a few times, but I've yet to see anything from Crytek's CryEngine 3 presentations that make mention of tessellation or anything to do with surface subdivision. Got a link?Crysis 2 will have tessellation
but I did answer your question didn't I? most of the stuff others are arguing about has little to do with your actual question.Regardless of the number of years I have been a member of this forum I tend not to keep up with the current trends unless I am about to make a hardware change. If you don't have an answer to my question why did you go out of your way to not help?
I appreciate those that do offer a situation to my question.