Dx 11 benchhmark for ATI guys

Not too shabby..

cE0f2l.png

Interesting, our results should have been similar.......but they are not. Only big diff., I am on Vista w/ a beta DX11, and you are on Win 7 DX11-------------Win 7 is coded better for DX11?, therefore you had a much better score?


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PolonyC2:

You are running Visa, and without the tweak/beta DX11 install provided above, your copy of Vista would not have DX11 (not yet!).............Win 7 does have DX11, I think. Possibly this is the source of your errors?

.
 
Is there any setting/option to make the benchmark shorter? it takes alot of time to finish, i want lots of test!
 
There is a few posts above yours that explains what is causing it:

I switched to Gaming Mode and the benchmark actually starts to load up but after a few seconds it freezes with the 'Not Responding' error...I'm running Windows 7 64-bit
 
Can any of you 58xx owners run this with EyeFinity on 3 monitors and regular 1 monitor? I am curious to see if the card can pull all 3 screens in DX11 coded games (or benchmark in this case) and how much of a performance hit it will take.
 
Unigine
Heaven Demo v1.0
FPS:
70.9
Scores:
1787
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Xeon(R) CPU W3520 @ 2.67GHz
CPU flags:
3899MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1680x1050 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
 
DX11 run:

Unigine
Heaven Demo v1.0
FPS: 52.1
Scores: 1313

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz
CPU flags: 3184MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5800 Series 8.670.0.0 1024Mb

Settings
Render: direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled


This time 950/1240Mhz:
DX11 Run:

Unigine
Heaven Demo v1.0
FPS: 56.2
Scores: 1417

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz
CPU flags: 3184MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5800 Series 8.670.0.0 1024Mb

Settings
Render: direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Unigine Corp. © 2005-2009


And for the love of christ I see one person type I get better fps with my 4000series card please look at the damn settings listed above...

And teslation was on, the benchmark looks absolutley breathtaking. Performance hit is definitley there.
 
I'd say, use 8xaa and 16xaf to really stress these cards. The great thing about this test over vantage is that it doesn't rely so heavily on the cpu. It's the way it should be. I also like how it's free. Probably going to use this bench only from now on.
 
People please post screen shots, not a big garble of text.

Imageshack.us has free image hosting you can use on forums. Sorry had to rant on that a little.
 
So I have specs as in sig (MY COMP) and I am seeing flickering triangles when in direct sunlight. When the sun is down I'm not seeing any flickering triangles, but when the sun is up it starts. Its also only when tessellation is ENABLED

I'm running Cats 9.10 and have never OCed the card, so I'm not sure if its a driver issue or a card issue. Any ideas?

00002.jpg
 
As another said the nVidia cards are doing DX10 even with DX11 selected. If you want to contrast them with the ATi cards run the latter cards in DX10. My DX10 and DX11 scores are no where near the same. I'll post them again.

1920x1200 DX10 default filtering = 64.9 FPS/Score 1635
http://img197.imageshack.us/i/heavendx10.jpg/

1920x1200 DX11 default filtering 1920x1200 = 41 FPS/Score 1032.
http://img27.imageshack.us/i/heaven11.jpg/

That's a single HD 5870 @ 1k GPU speed.
 
I don't think the DX11 is working right anyways. At least not on my rig.
 
People please post screen shots, not a big garble of text.

Imageshack.us has free image hosting you can use on forums. Sorry had to rant on that a little.


theres a damn video on youtube.. why must we waste bandwidth for something you can easily see on youtube in HD..

do some damn searching instead of demanding people to do stuff for your sake..
 
Not impressed. It looks like a console game with excessive bump mapping :confused: ( yes i know- but the techno bable)
 
I cant even run it on my 5770 :( just in all the modes but in dx11 it fails :S maybe there is something wrong with my drivers.
 
As another said the nVidia cards are doing DX10 even with DX11 selected. If you want to contrast them with the ATi cards run the latter cards in DX10. My DX10 and DX11 scores are no where near the same. I'll post them again.

1920x1200 DX10 default filtering = 64.9 FPS/Score 1635
http://img197.imageshack.us/i/heavendx10.jpg/

1920x1200 DX11 default filtering 1920x1200 = 41 FPS/Score 1032.
http://img27.imageshack.us/i/heaven11.jpg/

That's a single HD 5870 @ 1k GPU speed.

Can you try turning on/off tesselation... that's whats the big difference between DX10 and 11

IIRC, with tesselation off, the DX11 smokes DX10 in speed
 
Can you try turning on/off tesselation... that's whats the big difference between DX10 and 11

IIRC, with tesselation off, the DX11 smokes DX10 in speed

I am also interested in this.

Also some pics of tessellation on/off would be nice. And no, youtube shitty HD quality is not a solution for this.
 
I think the better DX11 benchmark is that BattleForge one...BattleForge is an actual DX11 game and those always are the best true benchmarks versus artificial ones
 
Man, DX11 is crashing out my GPU overclock. My 5850 runs fine at 880/1200 in DX10, but bombs straight away in DX11. Can't do much better than stock clocks in DX11...guess I won't be overclocking when playing DX11 games.
 
DX11 no tesso as my old post:

Old post-

http://www.hardforum.com/showpost.php?p=1034806088&postcount=92

It's a tad faster, and I am on Vista using the platform fix to run DX11. Maybe it does better on Win 7.

I understand where you are coming from, but the 5870 for me is more about excellent quality, and just "good - minimum" speeds (fps). If I'm > 60fps w/ all eye candy, that's tits; even dips to 40's or 50's is ok. So, I'm looking forward to DX11...hell, even DX10.1.

.
 
I'm looking forward to DX11 too, and hopefully the min frames won't be too brutal.

If the games play like this demo @ 1920x1200 I'll need to go multi-GPU otherwise I'll be briefly dipping to 23FPS at times.
 
DX11 @1680x1050 and everything else default

25.9 TessOn
39.5 TessOff

DX10 @1680x1050

38.1

DX11 @1280x720
34.4 TessOn

All results with the system on my sig
 
Heaven Demo v1.0
FPS:
67.5
Scores: 1700
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 940 @ 2.93GHz
CPU flags: 3822MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5800 Series 8.670.0.0 1024Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
 
Rig in sig

FPS:53.0
Scores:1334

Render: direct3d11
Mode: 1920x1200 4xAA fullscreen
Shaders:high
Textures:high
Filter: trilinear
Anisotropy:16x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled

HEY! No fair, everyone's turning their Anisotropy down to 4x!!
 
As another said the nVidia cards are doing DX10 even with DX11 selected. If you want to contrast them with the ATi cards run the latter cards in DX10. My DX10 and DX11 scores are no where near the same. I'll post them again.

1920x1200 DX10 default filtering = 64.9 FPS/Score 1635
http://img197.imageshack.us/i/heavendx10.jpg/

1920x1200 DX11 default filtering 1920x1200 = 41 FPS/Score 1032.
http://img27.imageshack.us/i/heaven11.jpg/

That's a single HD 5870 @ 1k GPU speed.

1GHz GPU? What's your memory OC'd to?
 
As another said the nVidia cards are doing DX10 even with DX11 selected. If you want to contrast them with the ATi cards run the latter cards in DX10. My DX10 and DX11 scores are no where near the same. I'll post them again.

1920x1200 DX10 default filtering = 64.9 FPS/Score 1635
http://img197.imageshack.us/i/heavendx10.jpg/

1920x1200 DX11 default filtering 1920x1200 = 41 FPS/Score 1032.
http://img27.imageshack.us/i/heaven11.jpg/

That's a single HD 5870 @ 1k GPU speed.

I may need to upgrade here, my GTX280 pulls 38.5fps and a score of 969 at those settings (DX10)
 
Rig in sig

FPS:53.0
Scores:1334

Render: direct3d11
Mode: 1920x1200 4xAA fullscreen
Shaders:high
Textures:high
Filter: trilinear
Anisotropy:16x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled

HEY! No fair, everyone's turning their Anisotropy down to 4x!!

Umm how are you rendering dx11 with gtx260? Does not compute.
 
You can run the benchmark with DX11 to take advantage of the multithreading thingy it has on older hardware, it's backwards compatable.

BUT, they cannot run teslation even if the option is selected. So in this case DX11 can be used to increase performance. This is at the hardware level.
 
You can run the benchmark with DX11 to take advantage of the multithreading thingy it has on older hardware, it's backwards compatable.

BUT, they cannot run teslation even if the option is selected. So in this case DX11 can be used to increase performance. This is at the hardware level.

when I tried it I couldn't get it to run. Nvidia does not have a DX11 driver that I know of
 
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