Dumb question about resolution

jalbs

n00b
Joined
Apr 8, 2005
Messages
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How the hell do people play at 1600x1200+ resolution and still see the displays(hud, health,map..etc) ingame? I have 21 inch monitor and anything over 1280x1040 seams to small. Am I missing a trick that everyone else knows besides me? Is this something you just get used to.

Thanks
 
In the game, everything remains the same "size". It's just that the pixels get smaller so you can fit more pixels into a given texture/polygon/object/whatever. That is why the edges of objects seem much clearer at 1600x1200, than 800x600. The pixels are twice as small, so you can make the lines that much more distinct. Another way to remedy that is to use antialiasing and anisotropic filtering. I usually run my games at 1280x1024 with AA and AF.
 
Bona Fide said:
In the game, everything remains the same "size". It's just that the pixels get smaller so you can fit more pixels into a given texture/polygon/object/whatever. That is why the edges of objects seem much clearer at 1600x1200, than 800x600. The pixels are twice as small, so you can make the lines that much more distinct. Another way to remedy that is to use antialiasing and anisotropic filtering. I usually run my games at 1280x1024 with AA and AF.

Not all games scales "hud-information"...

Terra...
 
ive never played a game that doesnt "scale" the HUD as the res goes up, (assuming you step up monitor size along with resolution) the HUD seems to remain about the same size...

Am I the ONLY person who doesnt like AA in most games? it seems to wash out the color in NFSMW and a few games i play...
 
0mega said:
Am I the ONLY person who doesnt like AA in most games? it seems to wash out the color in NFSMW and a few games i play...

Yes, I would have to say you are the only one that doesnt like AA. I hate those jaggies so much, that I need AA at least on 2x.
 
0mega said:
ive never played a game that doesnt "scale" the HUD as the res goes up, (assuming you step up monitor size along with resolution) the HUD seems to remain about the same size...

Then it's not the game scaling up the HUD, it's you by changing the monitor ;)

Am I the ONLY person who doesnt like AA in most games? it seems to wash out the color in NFSMW and a few games i play...

What card, what type of AA and what drivers?

Terra - I use AA when I can...but prefer HDR over AA...
 
jalbs said:
How the hell do people play at 1600x1200+ resolution and still see the displays(hud, health,map..etc) ingame? I have 21 inch monitor and anything over 1280x1040 seams to small. Am I missing a trick that everyone else knows besides me? Is this something you just get used to.

Thanks

I'd almost agree with you if we were all still using CRT's.

An LCD that does 16x12 has a much clearer image/text and you don't notice the small sizes anywhere near as much as with a CRT. Also combined with the fact a 20" LCD is about equal to a 22" CRT, size isn't all that standard anymore.

A 21 inch CRT is not typically very good for 16x12. I have a Sony 22", it does 2048x1536 but still looks too small to read anything. I gave my Sony to my wife to replace her 19" screen because I just couldn't stand to look at the CRT next to my Dell 21" LCD, it's a nice CRT monitor but it just looks that bad in comparison. Side by side, I had to set the Sony CRT to 1280x1024 to have anywhere near the clarity of the LCD at 16x12, and the contrast on the CRT was terrible...made me feel like everything on the Sony was blurry (but is really wasn't, looks very good when isolated)
 
Terra said:
Then it's not the game scaling up the HUD, it's you by changing the monitor ;)



What card, what type of AA and what drivers?

Terra - I use AA when I can...but prefer HDR over AA...

I take it you have signatures disabled? :p its so much easier to look at them than to have to gues...

nV eVGA 6800NU stock 81.95 i believe.
 
0mega said:
I take it you have signatures disabled? :p

I use a "dynamic" signature, instead of a "static" signature ;)

nV eVGA 6800NU stock 81.95 i believe.

I have a Sparkle 6800GT(stock) with same drivers and don't find that AA "washes out" anything in my games?

Terra - Off to dinner...
 
you must be using that scrappy 2xQ AA or 4xS AA, its like fake AA, it will get rid of the jaggies but it gives it a really cheap fuzzy look.
 
Inu said:
you must be using that scrappy 2xQ AA or 4xS AA, its like fake AA, it will get rid of the jaggies but it gives it a really cheap fuzzy look.
Post some pictures of this... I never noticed this before with my 6600GT.
 
0mega said:
ive never played a game that doesnt "scale" the HUD as the res goes up, (assuming you step up monitor size along with resolution) the HUD seems to remain about the same size...

Played quite a few, can't remember them all right now, except for C&C, that game is the most distinct when it comes to unscalability. Raising the resolution there gives you a very distinct advantage, you get to see more of the map, but you also lower the size of your icons. I've also experienced it in some 3D games.

Most new quality games however just uses the hud as a texture and shows that on screen, leaving the scaling up to the video card.
 
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