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DS games

slightlyhuman

[H]ard|Gawd
Joined
Jan 20, 2003
Messages
1,186
Is it me or does the new tony hawk look like crap? i've only seen screenshots from website reviews but does look anywhere near as good as the psp version?

i'm not a !!!!!! of either but i love tony hawk games but was just curious if anyone had it and could comment on it.



also, what about the james bond game for DS?
 
I would imagine neither of those games are particularly good on the DS because they're just going to be crappy ports. Stuff doesn't port to the DS well because of the slower hardware and the whole, you know, second touch screen thing.
 
The bond game for DS is subpar, especially since it was a launch-window game. The PSP and DS versions of Tony Hawk are different games, actually. The DS version is cell-shaded and has a robust wifi mode, and has actually received quite a bit of critical acclaim. Not for its cell-shaded looks, though. Those (smartly, imo) chose cell-shading on the DS because the hardware isn't as powerful as the PSP/consoles, and it looks damn nice. If they tried to mimic the look of the regular franchise game, instead of make a new one, they would get all kinds of "DS vs PSP" comparisons for the graphics, and it wouldn't be good (see: Burnout on the DS).

http://ds.ign.com/articles/667/667731p1.html
An excerpt:
Though the DS title is being released within the same shipping window as the console games, the namesake "American Sk8land" is meant to separate this dual-screen edition from the bigger Xbox, PS2, and GameCube productions. It shares similar attributes, including the L.A. setting as well as the game's main goal: use your boarding know-how to earn money and befriend some of the most elite members in order to rebuild a classic park for a new generation of skaters. By working through the different territories, you'll be challenged to pull off specific tasks within the game's five unique skateparks that'll fill your bank account, which can, in turn, be used to customize a sixth park with a selection of rails, vert ramps and other skating elements.

To further separate American Sk8land from American Wasteland, the development team employ a graphic style that's far removed from the console game design. American Sk8land now looks much more like Sega's Jet Grind Radio series by utilizing a nifty toon-shaded appearance, and this drastic change was a very smart move, as it makes doing side-by-side comparisons to the console versions virtually impossible and, more importantly, impractical.

This cool new graphic style also allows the development team to push a 3D engine on the Nintendo DS that runs just as fast and smooth as the console version. American Sk8land runs at a slick 60 frames per second pace that looks stunningly good on the DS screen. This engine allows for other subtle effects, like sketchmarks on the surface when wallriding, as well as custom artwork that can be plastered in specific locations in each park. These park designs are just as elaborate as the console games, with some crazy rail grinds that can stretch on for a mile if you're lucky. The skateparks, when unlocked, are linked together, though any combo string in motion when moving from one location to the other ends due to some slight loading issues.

Because the DS utilizes a button layout that's extremely similar to the original PlayStation's controller, this handheld Tony Hawk plays just like Tony Hawk. There's very little compromise in controls and functions, and very little has been moved out of the skateboarding engine because one or two buttons are missing. In fact, the addition of the touch screen brings new elements to the Tony Hawk design: touch screen specials. When your special meter's filled, special panels slide in on the right of the screen as buttons, and the player can map any special aerial or grind move to these three buttons. A slow time "focus" move can also be triggered with a virtual button. And when the screen's not being used for buttons, it allows for keeping track of items and goals via an overhead map.

Sounds decent to me, though since it's cart-based, I'm not sure why they mention loading.
 
Tony Hawk for the DS is cel shaded and runs at 60fps. Pictures don't do it justice...it looks great in motion.
 
derrickperry said:
Is it me or does the new tony hawk look like crap? i've only seen screenshots from website reviews but does look anywhere near as good as the psp version?

i'm not a !!!!!! of either but i love tony hawk games but was just curious if anyone had it and could comment on it.



also, what about the james bond game for DS?

well. the PSP has better visuals.. isn't that a given already??


this post is.. pointless.. everyone knows the PSP is better tha nteh DS in terms of graphics.. shoudnl't we except tony hawk on the PSP to look better?
 
ThunderGod66 said:
Pictures don't do it justice...it looks great in motion.
This is mostly the case with DS games.
At least DS games run smooth as far as I've seen.
PSP might look better in stills but some games don't run as smooth as they should.
 
Joril said:
This is mostly the case with DS games.
At least DS ages run smooth as far as I've seen.
PSP might look better in stills but some games don't run as smooth as they should.

You're right in most cases. Just don't play the King Kong game on the DS... heh.
Though for some reason, DS games always look like shit in screen caps, they always look nicer when actually played. Screen caps make them look distorted, almost.
 
steviep said:
You're right in most cases. Just don't play the King Kong game on the DS... heh.
Though for some reason, DS games always look like shit in screen caps, they always look nicer when actually played. Screen caps make them look distorted, almost.

true..

i remember when i was frist looking into getting the DS.. i saw some screens for ridge racer.. and the game looked like total shit on the screens i saw.. but i decided to buy the game anyway.. and thee game looks much better than what i saw on those screens..
 
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