DOOM VFR Preview at E3

My issue with VR at this point is I'm not really interested in all the room scale stuff. Just give me a "traditional" game allows me to turn my head 180 degrees and I'll be happy. The best part about VR that I like most is the "infinite" FOV.

That's what I was hoping for initially. The problem is, if it's impossible to move 'normally' without motion sickness you're pretty much left with roomscale games and teleporter shooters.
 
That's what I was hoping for initially. The problem is, if it's impossible to move 'normally' without motion sickness you're pretty much left with roomscale games and teleporter shooters.
Maybe it is more mind set, when I move around or should I say float across the ground vice teleporting they both have a level of breaking immersion. Once you mentally accept either one or both, it no longer becomes an issue and you are inside another world with maybe a few rules that are different but you feel you are there. Basically moving without moving your body is not any more natural then teleporting from my experience both at first seem odd or unnatural but after awhile you don't think about either one and just play the game.
 
My issue with VR at this point is I'm not really interested in all the room scale stuff. Just give me a "traditional" game allows me to turn my head 180 degrees and I'll be happy. The best part about VR that I like most is the "infinite" FOV.

There are games out there like that. About my favorite sitting VR game is Star Trek Bridge Crew.
 
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