v6maro
[H]ard|Gawd
- Joined
- Oct 10, 2002
- Messages
- 1,552
I love doom, doom2, and now doom3, but I think the standard of most video games these days are to make the levels f'n interactive. Hell, I could flush a toilet in Duke Nukem, and how old is that? Come on now, ID forgot to invest in some gameplay here. Yes I know, the doom series are just that, run down corridor, shoot, find key, next objective. But seriously, I wanna flush a toilet, break some GLASS!, break a mirror.
My opinion:
Engine Design: 97%
Lighting (when lit): 85% (mars looked GOOD)
Lighting (when dark): 95%
Gameplay: 20%
Level interactivity: 5%
Enviorment: 30% (this is low because i feel level interaction plays a part in enviorment)
Sounds: 10%, I don't want to hear quake 1,2,3, sounds all over again IE: Med kit
Load times: 50%
Flashlight: useless
Level Design: 25%
Character Models: 99%
Overall, great engine, gameplay is crap and nothing new.
Just my opinion, how do you guys feel?
-Steve
My opinion:
Engine Design: 97%
Lighting (when lit): 85% (mars looked GOOD)
Lighting (when dark): 95%
Gameplay: 20%
Level interactivity: 5%
Enviorment: 30% (this is low because i feel level interaction plays a part in enviorment)
Sounds: 10%, I don't want to hear quake 1,2,3, sounds all over again IE: Med kit
Load times: 50%
Flashlight: useless
Level Design: 25%
Character Models: 99%
Overall, great engine, gameplay is crap and nothing new.
Just my opinion, how do you guys feel?
-Steve