DigitalEmperor
Gawd
- Joined
- Jan 24, 2004
- Messages
- 760
Uh, oh. So after all I have read I started to realize something that is going to be a MAJOR issue for me. I guess instead of coming at this from a "omgz0rz .. nVidia is teh sux" I am going to try to get some information straight first.
Is it true the 6800 series cards do not support triple buffering in Doom 3?
Is it true the x800 series cards DO support triple buffering in Doom 3?
The reason I ask these two questions is, without triple buffering, using vsync means that framerates are chopped up. Say the refreshrate of my monitor is set to 85hz, if it can't keep up with that framerate wise (and it won't due to the engine being limited to 60fps) with vsync + double buffering, the framerate is chopped in half to 42.5fps. It can't exceed that, and if it's not able to keep up with 42.5fps, it'll chop down further to 21.25fps. Not really all that sweet huh? Maybe my understanding of this is flawed but it seems to hold up with what i've read.
If ATI offers triple buffering, that means that the "actual" framerate can be rendered and not chopped up and halved like double buffering. That'd be a SERIOUS advantage to those gamers out there who can NOT play with image tearing. I am one of those gamers. Tearing basically will make a game non-playable for me. Vsync is an absoult MUST. Thing is, even if ATI can't keep up with the 6800's .. with triple buffering, it'd end up hanging out @ higher framerates overall than the 6800's.
Now I am not "calling nvidia out" or anything on this, as I don't have EITHER of these cards I am not really biased. I do have a 6800GT on order, and I would like to know what to expect.
Is it possible to maybe enable triple buffering for Doom 3 with the 6800s already? Or might this be available in a driver update?
Now note: if you usually do not play with vsync this whole conversation is moot because the 6800's are a clear winner when not using vsync.
Is it true the 6800 series cards do not support triple buffering in Doom 3?
Is it true the x800 series cards DO support triple buffering in Doom 3?
The reason I ask these two questions is, without triple buffering, using vsync means that framerates are chopped up. Say the refreshrate of my monitor is set to 85hz, if it can't keep up with that framerate wise (and it won't due to the engine being limited to 60fps) with vsync + double buffering, the framerate is chopped in half to 42.5fps. It can't exceed that, and if it's not able to keep up with 42.5fps, it'll chop down further to 21.25fps. Not really all that sweet huh? Maybe my understanding of this is flawed but it seems to hold up with what i've read.
If ATI offers triple buffering, that means that the "actual" framerate can be rendered and not chopped up and halved like double buffering. That'd be a SERIOUS advantage to those gamers out there who can NOT play with image tearing. I am one of those gamers. Tearing basically will make a game non-playable for me. Vsync is an absoult MUST. Thing is, even if ATI can't keep up with the 6800's .. with triple buffering, it'd end up hanging out @ higher framerates overall than the 6800's.
Now I am not "calling nvidia out" or anything on this, as I don't have EITHER of these cards I am not really biased. I do have a 6800GT on order, and I would like to know what to expect.
Is it possible to maybe enable triple buffering for Doom 3 with the 6800s already? Or might this be available in a driver update?
Now note: if you usually do not play with vsync this whole conversation is moot because the 6800's are a clear winner when not using vsync.