rabidz7
[H]ard|Gawd
- Joined
- Jul 24, 2014
- Messages
- 1,354
Will running an interlaced resolution lower the amount of load on the GPU since it only has to draw half the screen each refresh. And will my two 980s get 120FPS at 2560x1920i?
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https://www.mythtv.org/wiki/DeinterlacingDouble Framerate
The best deinterlacers will double the frame rate (typically 29.97fps in the USA) to 59.94fps, which is the rate at which the fields (half-frames) of interlaced video occur. For each field, they will build a whole frame. This requires that your display be able to operate at this doubled frame rate. Surprisingly some displays are just a hair below that, in which case MythTV will switch to your "fallback" deinterlacer, as set on your configuration screen. Doubling the frame rate requires a lot more resources. Some video comes at 25fps, which doubles to 50fps and should not have a problem with the monitor refresh rate. You may also encounter problems with loss of deinterlacing if doing time stretch.
As far as I know, LCDs do not natively support proper interlacing. In other words, they always refresh progressively, and any interlaced image that needs to be displayed on an LCD must first be flattened to a single frame to be drawn progressively.
However, i get my information from the popular knowledge of the internet. Let me know if you find out anything contrary to this, because this really interests me.
wiki from MythTV has this little interesting nugget
https://www.mythtv.org/wiki/Deinterlacing
I never really thought about that doing that. So maybe some LCD's can increase your fps with interlacing and still redraw everything progressively?
Either way, how would you even go about setting interlacing on the pc? I mean... theres no options in resolution to set interlaced is there?
You won't receive any performance boost at the simulation level, the full scene still needs to be drawn.
Well then man... what on earth are you waiting for? Try it and get back to usI have a Proper monitor, not a LCD. If you read my sig, you would know that. AFAIK, Interlacing is useless on a LCD. CRU, SwitchResX, and all other resolution utilities have interlacing options.
I have a Proper monitor, not a LCD.
I disagree with this.
You're drawing half the frame size (interlaced frames are half the vertical resolution). Therefore it will draw a frame twice as fast.
But do be aware you're cutting your temporal resolution for fast-moving content, so you're trading response time for less clarity.
Bollocks. It does not draw a frame twice as fast.
It draws half the frame.
Soooo Tired of hearing this. CRTs =/= superior. A 'Proper' monitor doesn't have geometry issues or weigh more than the computer signalling it.
You're drawing half the frame size (interlaced frames are half the vertical resolution). Therefore it will draw a frame twice as fast.
No that is not how rendering works. Even if the final output is an interlaced frame the card still has to process all geometry and full resolution intermediate buffers (shadow maps, g-buffer etc). It will definitely not be twice as fast.
Soooo Tired of hearing this. CRTs =/= superior. A 'Proper' monitor doesn't have geometry issues or weigh more than the computer signalling it.