Hello.
I just want to say that my assumption on this is that any performance impact is negligible, however I am not positive, and a google search result shockingly gave me no firm information.
A good External USB 3 SSD (such as the Samsung T3 - https://www.amazon.com/Samsung-T3-Portable-SSD-MU-PT500B/dp/B01AVF6UQQ) can sustain read performance around ~500MB/s over USB 3. While that is certainly not comparable to the latest internal drives, its still quite good (good enough for me anyway).
What i'm wondering however, is what exactly is the CPU usage of this? I know that USB relies on the CPU for its data transmission handshaking / handling. It is my assumption that on a modern CPU, the performance is completely negligible, and you will almost certainly not see any performance issue from this. However, I haven't been able to confirm it.
Lets take a game like GTA5, that doesn't have load screens, it streams most of the data for its world during gameplay. Will I be constantly using some meaningful % of a CPU in this case, or is all a wash at the end of the day?
Im assuming a wash, but wondering if anyone had numbers. Thanks!
I just want to say that my assumption on this is that any performance impact is negligible, however I am not positive, and a google search result shockingly gave me no firm information.
A good External USB 3 SSD (such as the Samsung T3 - https://www.amazon.com/Samsung-T3-Portable-SSD-MU-PT500B/dp/B01AVF6UQQ) can sustain read performance around ~500MB/s over USB 3. While that is certainly not comparable to the latest internal drives, its still quite good (good enough for me anyway).
What i'm wondering however, is what exactly is the CPU usage of this? I know that USB relies on the CPU for its data transmission handshaking / handling. It is my assumption that on a modern CPU, the performance is completely negligible, and you will almost certainly not see any performance issue from this. However, I haven't been able to confirm it.
Lets take a game like GTA5, that doesn't have load screens, it streams most of the data for its world during gameplay. Will I be constantly using some meaningful % of a CPU in this case, or is all a wash at the end of the day?
Im assuming a wash, but wondering if anyone had numbers. Thanks!
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