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Does anyone else game with post processing ON?

Cali3350

Supreme [H]ardness
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Mar 22, 2002
Messages
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I have an LG TV I always hear that I should play with game mode on as this turns off all postprocessing effects, however I find Standard Mode properly calibrated with interpolation on produces an image that is color saturated well and makes all games look as though they're running at 60 frames per second as opposed to 30 frames per second. I find this trade-off well worth it does anyone else?

I know the downside of this is supposed to be ghosting and lag, however I see very minimal amounts of both.
 
Actually post processing should reduce ghosting, unless by ghosting you mean motion interpolation artifacts. Biggest reason to use game mode is input lag, and post processing (particularly motion interpolation you are describing) increases it a lot (though some TVs have huge input lag even on game mode). If you have a TV as monitor, you feel it with your mouse. It seems like the pointer is drunk, always lagging eenyweeny bit behind. With gamepad this isnt as pronounced, but its still there and in competitive, fast paced games it is a problem because you see everything happen almost 1 second (little bit hyperbole) late than it is happening in realtime. For more relaxed, less reflex oriented games I personally leave it on.
 
Maybe it's the kind of games I play on consoles (everything but FPS), but I've never noticed a difference in standard or game mode on any of my TV's.

On my PC in FPS games I've noticed slight hitching/delays caused by FXAA, which is a post-process antialiasing technique. The significantly higher frames per second and monitor refresh rate may be the cause of noticing a difference.
 
If you're talking about the smoothing effect that many 120Hz+ TVs have, I'd disable that shit for everything. It ruins the look of film and makes everything look like a cheap VHS video tape and it just looks laggy. Probably best to disable the especially for gaming.
 
Maybe it's the kind of games I play on consoles (everything but FPS), but I've never noticed a difference in standard or game mode on any of my TV's.

On my PC in FPS games I've noticed slight hitching/delays caused by FXAA, which is a post-process antialiasing technique. The significantly higher frames per second and monitor refresh rate may be the cause of noticing a difference.


FXAA wont cause any lag however, its applied on fly. Motion interpolation/smoothing buffers few images and guestimates the extra fake frames between them before it shows them on your screen. Its this buffering that adds lag, the system has to take the samples it bases its interpolation on and there is no way going around that.

If you're talking about the smoothing effect that many 120Hz+ TVs have, I'd disable that shit for everything. It ruins the look of film and makes everything look like a cheap VHS video tape and it just looks laggy. Probably best to disable the especially for gaming.

Motion interpolation looks like soap opera only when its taken to the extremes or when its poorly applied. With better ones like Sony's Motionflow, when in low settings it takes away the 24fps stutter from panning shots without fake looking oversmoothing. Its very useful and I cant now live without it until actual real 48fps becomes standard (or so I wish).

And in games there is no such thing as "film look", only low fps which is something consoles suffer. Stuck in 30fps. Motion interpolation fixes that, except for the serious lag making it unusable for fast games.
 
Motion interpolation fixes that, except for the serious lag making it unusable for fast games.

I cant find it though. Im playing Halo now and dont notice it at all (though that isnt necessarily a fast game i suppose). I played Demons souls on it and timed by Parries and all just fine.

I played Oblivion on the 360 and the framerate suffered. It was jerky and 30fps at the best of times only. Turn on smoothing and suddenly its like im playing on a PC with a solid 60fps. I realize its fake, but damn if it doesnt make the game feel a hell of a lot better.
 
I cant find it though. Im playing Halo now and dont notice it at all (though that isnt necessarily a fast game i suppose). I played Demons souls on it and timed by Parries and all just fine.

I played Oblivion on the 360 and the framerate suffered. It was jerky and 30fps at the best of times only. Turn on smoothing and suddenly its like im playing on a PC with a solid 60fps. I realize its fake, but damn if it doesnt make the game feel a hell of a lot better.

That could mean your TV has bad input lag even with game mode on so the difference is very small. Wouldnt be news, because almost all of them are. Very few does below 30fps and I think most of them are Plasmas.
And the point isnt necessarily if you feel it or not. Its still there and in, for example, multiplayer those milliseconds you are late could mean life or death, which one shoots first.
 
Absolutely not. It adds a shit ton of input latency which is just awful for playing anything and it looks wrong.

Not to mention the clipping is pretty bad when frame doubling is involved.
 
Maybe it's the kind of games I play on consoles (everything but FPS), but I've never noticed a difference in standard or game mode on any of my TV's.

On my PC in FPS games I've noticed slight hitching/delays caused by FXAA, which is a post-process antialiasing technique. The significantly higher frames per second and monitor refresh rate may be the cause of noticing a difference.

Post processing in games doesn't work like that, it's just another step in rendering. You don't see the frame until it's completely done, it's no different than spending the render time elsewhere.
 
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