DoD Source complaints

|oR|Spetsnaz

2[H]4U
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Jul 20, 2004
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I feel like I wasted $20 on DoD Source. The game comes with 4 maps, they got rid of the Gewehr 43, the bayonet on the KAR 98, and the MG 34. Then there's HDR. I thought the point of HDR was to add realism but it just looks like some cheapo effect because of how they implemented it. Things get bright all fast and go back to normal just as fast. My eyes take a while to adjust to bright light and it should do the same in the game. And where is dod_caen??? That was in my opinion the best map for the original DoD and should have been included in the source version. All the maps in DoD:S are small. Boo @ Valve!
 
the best map ever was overlord or omaha. But people had to crapy of computers to run overlord =P
 
anyone remember dod_hill? one of my favorite dod maps. so straightforward, and fun to storm the axis bunkers
 
I think the game is great. Looks like its another #cry fest for the people who played the original, just as it was in CS.... :rolleyes:
 
i like the game .. its not perfect .. i'm sure more maps etc. are on the way ...
 
Avalanch is my favorite. For the past couple years I only joined 24/7 Avalanch servers. So it was weird playing the other maps in Source. At first I wasn't too happy with DoD:S. The movement didn't feel right, the animations didn't look great and there are a ton of bugs. After playing for a few hours I really got into it, but I think regular DoD might be a little better. DoD:S feels too much like CS:S to me...
 
I've been playing on a custom map servers lately. I've only had the game a couple of days but I am somewhat bored with the 4 default maps.
 
So far I'm impressed. I like the feel of the game, love the Nazi rifle... Kar98?

Anyways, there are bugs.. like people getting stuck together. WTF is that? I'm sure Valve will get it fixed.

People expect it to be exactly like 1.6, but it's not 1.6, it's Source. The engine is built from the ground up, no shit it's not exactly the same. The graphics are different and they add more cover and distrations.
 
I do miss the bayonets/butt hits....it really surprised me that they took out the pistols on grenadier/rifleman AND took out melee hit....I understand one or the other, but both gone?

Iron sights...suck mostly but it does feel really neat when you get a kill...

My biggest complaint I guess would be they nerfed a lot of the damage....even on kar you don't always kill in one hit....that's fine if you have a semiautomatic like garand....but with the kar I find myself hitting the guy (not just a leg shot) and he doesn't go down...then I do...

I do like the free for all mode at the end of of a round though when you win and go kill whoever...
 
I wish there were more maps. 4 is pitiful. Hopefully they'll get the ball rolling and get some more out soon, not 8 months from now. It's a fun game though.
 
I was playing today, and every ironsight K98 (non-sniper) was a kill. Perhaps it increases damage enough to kill but only when zoomed - anyone confirm?

Ironsights are very cumbersome, but they are super accurate.
 
kcthebrewer said:
I was playing today, and every ironsight K98 (non-sniper) was a kill. Perhaps it increases damage enough to kill but only when zoomed - anyone confirm?

Ironsights are very cumbersome, but they are super accurate.
Ironsights increase the accuracy a lot. There was this video that compared it.
 
kcthebrewer said:
I was playing today, and every ironsight K98 (non-sniper) was a kill. Perhaps it increases damage enough to kill but only when zoomed - anyone confirm?

Ironsights are very cumbersome, but they are super accurate.
Well a majority of the time one shot takes them down with the K98 but there are the 2 or so times out of 10 shots that it does ~82 damage and requires a second shot. They should have kept it consistant, the variable damage from identically placed shots on the body is bullshit. I don't know why it bothers me so much but it pisses me off when I shoot them in the upper torso and they don't go down. You don't get a second shot if they are worth a damn with a BAR or Thompson.
 
FiZ said:
Well a majority of the time one shot takes them down with the K98 but there are the 2 or so times out of 10 shots that it does ~82 damage and requires a second shot. They should have kept it consistant, the variable damage from identically placed shots on the body is bullshit. I don't know why it bothers me so much but it pisses me off when I shoot them in the upper torso and they don't go down. You don't get a second shot if they are worth a damn with a BAR or Thompson.

yea which is why ive been hanging out near corners more often, so if it doesn't kill him, i can make a hasty retreat heh
 
I love it, but some things I think need improving/changed.


1. Iron sights. As of now, the iron sights just aren't that useful at all. They take waaaay too slow to bring up and they should not hinder your movement speed nearly as much as they do. They aren't a rifle scope and shouldn't "zoom" in either, I hate that because sometimes it disorients your view of an area if it's in a smaller place.

2. The maps. I like donner the best, but i've played them all before. They need NEW maps, forgot "remaking" ones, make completely new ones.

I REALLY would like some non-urban based open maps. Fields, farmhouses, hedge rows, natural enviromental maps/rural area's. If anyone has played Brothers in arms, they had some very very nice level design (since it was based on the real things), I wish dod:s had maps like that. I also would love a map set in Bastogne, both before the fog lifted and after the fog lifted (and then the planes, etc started coming in).

3. Atmosphere. Where is it? The maps all take place on clear sunny days, where's the atmosphere? Weather effects, different time of day, Ambient noises? animals? the axis has a radio with chatter on it in donner, but that's about it. Where's the atmosphere to the buildings? These were peoples homes and you hardly see anything that looks "personal" to anyone, minus the paintings that look all the same.

I basically would like to see a variety of weather, time of day, different cloud cover in the sky/colors (like a bright crimson morning, or a foggy dull morning, etc) and more ambient sounds and "personal" looking surrounds where they should be.
 
Valve advertised well in advance what you were getting with DoD:S. They advertised what maps would be in, what class changes took place, and the HDR. Blame yourself for not listening, not Valve for giving you a halfass game.

I bought HL2 Silver via Steam a year ago. I don't feel cheated at all. I'm a little disappointed with the randomness of hit damage, but it's the first multiplayer game since LMCTF and Weapons Factory for Quake II that I'm actually excited about. All DoD:S needs is a dod_forest remake, and new maps (Damnit Valve, Metz! METZ!) and it'll be the best multiplayer war game around. Battlefield Whatever is a running joke, and BiA--as great a game as it was--never took off in multiplayer.
 
Did anyone else notice that when using the Springfield and you reload, the animation shows you loading in 5 bullets, 1 at a time...even if you only fired 1, 2, 3, or 4 shots?
 
anyone else getting the infamous stutter? I've gotten it was so far and it lasted for about 10 seconds, ugh
 
adamadekat said:
Did anyone else notice that when using the Springfield and you reload, the animation shows you loading in 5 bullets, 1 at a time...even if you only fired 1, 2, 3, or 4 shots?
That is because they have set (for some reason) that the Springfield has clips, but the animation says it doesn't. I guess it makes their job easier to have all the guns work off of 'clips' and not have to worry about specific weapons.

It is unfortunate, but it feels like they were just only working on the HDR and models and not maps or atmosphere.
 
I also think I wasted $20. I thought the maps would be alot bigger being that there only only 4 and more over its too fast.
 
Terpfen said:
Valve advertised well in advance what you were getting with DoD:S. They advertised what maps would be in, what class changes took place, and the HDR. Blame yourself for not listening, not Valve for giving you a halfass game.

He's not complaining that Valve lied about anything, he just is giving his opinion of what he thinks the game should have in it, which is completely valid. Remember the phrase, the customer is always right?

We are customers, we pay for a product, and we should be the ones who demand what is in the game, otherwised we'd be like mainstream music customers, and buying whatever the record companies manufacture for us...
 
are you kidding? "the customer is always right?" if the customer would have read the release notes or anything that Valve had to say about what was actually in the game, maybe the "customer" would not have purchased it in the first place therefore not be disappointed.

valve said there were four maps, and detailed the changes that would take place in the new version. he bought the game expecting something else and it's Valve's fault? give me a break...

Valve: There are four maps included with this game.
Customer: OK sounds good, I'll take it.
Valve: thanks have a nice day.


Customer: Valve, there are only FOUR MAPS IN THIS GAME! YOU TOLD ME THERE WOULD BE FOUR!! I want my money back!
 
Whether they tell you 4 maps in advance or not, 4 maps is still lazy. Pure and simple.

But, at least they told us in advance of their laziness...also, I purchased DOD:S back in 04 when I bought the gold/silver package.
 
I would give my complaints on DoD:S ... that is if it didn't crash back to the desktop after 10 minutes of playing or less....

I am more annoyed with Valve's support than anything else.
 
Its got alot of problems that need to be fixed. One of the big things is i seem to get stuck on almost anything when i run by.
 
The only grievance I have with DoD:S is when I'm getting hit I HATE how it slows me down. I don't know if this is normal in regular DoD because I never played it.

I cant stand it. :mad:
 
Yeah that's normal too, although sometimes if you are sprinting it won't completely stop you in your tracks, though you'll take damage...
 
|oR|Spetsnaz said:
Things get bright all fast and go back to normal just as fast. My eyes take a while to adjust to bright light and it should do the same in the game. And where is dod_caen??? That was in my opinion the best map for the original DoD and should have been included in the source version. All the maps in DoD:S are small. Boo @ Valve!

I always assumed that the light fadding in and out were the coulds passing by, well thats what i experiance in real life anyways.
 
I don't have any problems atm.
Having lots of fun owning it up!

The only thing that pisses me off is the lack of maps.
 
dod_hill and Omaha and Caen were the best maps in DoD Beta.

I used to play DoD all the time. Well, that is until STEAMingpileofshit and VALVe went to the Circus.
 
Terpfen said:
but it's the first multiplayer game since LMCTF and Weapons Factory for Quake II that I'm actually excited about.

Yeah, that was good stuff.

ot: am I a geek for recognizing where your name comes from? haha
 
Poor garand and kar. Everything now revolves around spray-n-pray tactics with the thompson, bar, and mg.
 
Lets do some math:

I paid 50 bucks plus tax for my BF2. I got 12 maps. I paid 17.99 for DoD. I got 4 maps.

For BF2 I paid about $4.17 per map. For DoD I paid about $4.50.

OMGWTFBBQ, VALVE CHEATED ME OUT OF 33 CENTS PER MAP!




:rolleyes:
 
Sizer said:
Poor garand and kar. Everything now revolves around spray-n-pray tactics with the thompson, bar, and mg.

Nah. A skilled Rifleman can stop just about anything at any range. A well-placed rifle grenade can kill upwards of 3 or 4 enemies, which would pretty much dismantle any rush or assault headed your way. Iron sights view let you snipe, though not as effectively as a sniper would. Still, get on top of the church in Avalanche, and you can really exploit the single-shots to their fullest advantage.
 
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