^ This is probably the case because Tri-Fire often just scales badly. Broken profiles.
Most of the time Tri-Fire scales well.
http://www.techpowerup.com/reviews/ASUS/ARES_CrossFire/1.html
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^ This is probably the case because Tri-Fire often just scales badly. Broken profiles.
An i7 @ 3.8GHz isn't going to bottleneck any video card or multiple video cards. Anyone telling you otherwise doesn't know what they're talking about.
I hate to break it to you but exactly what I said is a fact.No, it wouldn't.
Ding! Winner.If you do get one, it would be very minor and game specific.
What the hell is your problem? Anyway, I don't see the CPU being a huge issue. The CPU can make a difference in MP but at 1080p and beyond the GPU is a bigger factor in performance.
Now comes the big but:
Often people complain that they have low GPU usage - be it with a single card or with SLI/CF and automatically assume that something is wrong with SLI/CF/the driver. While that may be the case, it usually is not. People play BF3 in SP, get great fps and then enter a 64 player server and their GPU usage/AFR scaling goes bad. 64 people generating data that needs synchronizing, causing explosions and whatnot - all computed by the CPU. And people wonder why they don't get the same scaling as in SP...
actually there would be spots in some games that would require more cpu power to stay at 60 fps. not many but they do exist.If 60 FPS is your goal the answer is NO!
If 120 FPS is your goal then the answer is YES!
My problem is the nonsense in this thread.
To answer the OP with finality: at 1080P you may have a minor bottleneck. If you decide to go crossfire, you will certainly be limiting your GPUs. If you play over 1080/1200p your cpu won't be the bottleneck in your system.
Your quote about BF3 MP needs more mention.
Very few sites, unlike the [H], attempt to benchmark it. Thing is, it's a whole different animal. If you want a solid 60+FPS, you're going to need 4.0GHz+ on a modern architecture from an Intel CPU. Much more from an AMD CPU.
Posters on this forum have a funny way of playing follow-the-leader. A couple months back it was "hurr durr you have a CPU bottleneck" anytime anybody posted. Now, it's "shut your face bottlenecks don't exist derp". You have to take these things on a case-by-case basis, and the OP was very vague. There are many conceivable situations, without dropping to 800x600 or such nonsense, where an i7-920 at 3.8 is a system bottleneck. This is an even greater issue if you're trying to push 120 frames.
Here's the reason stuff like this never gets mentioned:
The point is this: system bottlenecks exist in varying degrees of severity, depending on the technological gap between your hardware. If you want to pretend, like MacLeod, that 60 FPS is fine to you, that "anything over 60 FPS means a bottleneck is irrelevant", that's your business. But don't go spouting it off as fact just because the forum pendulum's in your direction at the moment.