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You got those last two reversed.nhusby said:Does your television screen flicker? thats 30FPS. Do florescent lights flicker? thats (I think) 60Hz. How about regular light bulbs? 120Hz.
djBon2112 said:You got those last two reversed.
But yes. If you can't see a lightbulb flicker, than you don't need 60+ FPS. Yes, it makes it somewhat easier to play FPS', but in all honesty, it's really just for the "my d*** is bigger than yours" competition, especially when you get into the 120+ range.
In response to the article: Yes, the human eye can precieve up to ~200 FPS, but does that really mean anything? I guarentee in the average video game, that you would not be able to tell the different between 60 and 200 FPS unless you were told so. I think I might actually turn this into an experiment, seems promising. I'll get back with the results... :d Oh, and the article talking about "constant streaming video" or whatever to our eyes, is wrong, at least with artificial light. Remember, lightbulbs flash at 60Hz, so technically you're only getting 60FPS from your environment.
Chernobyl1 said:Lightbulbs flicker twice per cycle.
Mains electricity flows as a Sine wave which has a +ve and -ve part to the waveform.
Both of these cause the bulb to light, giving
2 x 60Hz = 120Hz US
This affects the theory you suggested.
Comparing with a lightbulb will tell you if you can perceive 120Hz.
Your experiment needs to have a large distributed set of test members to give an accurate result.
If you include only yourself, the results are valid for you.
nhusby said:Does your television screen flicker? thats 30FPS. Do florescent lights flicker? thats (I think) 60Hz. How about regular light bulbs? 120Hz.
Lets estimate that you have a ping of about 100ms. Thats basicly 10Hz.
unless your framerate drops to 10FPS your internet connection is the bottleneck... if your ping is more like 50 (yeah, right...) then 20FPS would be the limiting number....
I personally think 30 FPS is good. 40 fps is better.... but its your worst fps drop that you should worry about.... so to get that around 20, you'd probubly need 60FPS most of the time...
Chernobyl1 said:Bon2112 said:You got those last two reversed.
But yes. If you can't see a lightbulb flicker, than you don't need 60+ FPS. Yes, it makes it somewhat easier to play FPS', but in all honesty, it's really just for the "my d*** is bigger than yours" competition, especially when you get into the 120+ range.
In response to the article: Yes, the human eye can precieve up to ~200 FPS, but does that really mean anything? I guarentee in the average video game, that you would not be able to tell the different between 60 and 200 FPS unless you were told so. I think I might actually turn this into an experiment, seems promising. I'll get back with the results... :d Oh, and the article talking about "constant streaming video" or whatever to our eyes, is wrong, at least with artificial light. Remember, lightbulbs flash at 60Hz, so technically you're only getting 60FPS from your environment.
Lightbulbs flicker twice per cycle.
Mains electricity flows as a Sine wave which has a +ve and -ve part to the waveform.
Both of these cause the bulb to light, giving
2 x 60Hz = 120Hz US
This affects the theory you suggested.
Comparing with a lightbulb will tell you if you can perceive 120Hz.
Your experiment needs to have a large distributed set of test members to give an accurate result.
If you include only yourself, the results are valid for you.