Divinity 2?

woody75

Limp Gawd
Joined
Mar 29, 2010
Messages
205
Has anyone played Divinity 2? It seems ok at first glance but reviews aren't very positive. I'm looking for something to hold me over until D3 comes out and am hoping to resist the urge to go back to WoW. :)

Are there any other single player RPGs out there worth checking out? I need something that doesn't REQUIRE an internet connection like Assassins Creed 2.
 
Divinity 2 is great fun for most of it, but there are some glaring issues later on. In terms of holding you over until D3... there's no way it can do that unless you're just obsessed with replaying a single player game.
 
Divinity 2 is great fun for most of it, but there are some glaring issues later on. In terms of holding you over until D3... there's no way it can do that unless you're just obsessed with replaying a single player game.

This. Though there is an expansion coming out for it later this year I believe.
 
The last 1/4 of the game was atrocious. The first 3/4 was pretty decent.
 
First of all, Woody, you're aware that this game is on sale right now at D2D - yes?

It's selling for $30 - and I'd say that it's worth it at $30. It's a damned difficult RPG though - chiefly because, as far as I can tell, there's no level-scaling. Certain areas, if you find yourself out of your depth, can be a real bitch to get through.

I personally thought the first 7 to 10 hours were wonderful - just wonderful - but then you have to enter what felt to me like a lengthy underground sequence in which, suddenly, you're no longer leveling your character so much, but rather are solving puzzles. Really tedious stuff there. But the leveling, before that, was a hugely entertaining. (What happens after the underground sequence? - you get transported to an island in a different part of the world... and I have to admit I kind of lost my mojo to keep on playing after that... I never even made it to the part where you become a dragon).

As far as single player RPGs go, I'd say this is a solid game, but nowhere near the quality of a Risen or of an Oblivion. (If you haven't played Risen, then buy that instead.)

Also, believe it or not, but this game is going to stress your GPU - the engine is demanding. That said, I'm still recommending it on sale for $30, but you're going to have to jump before Monday morning. I doubt I'll ever finish this game, but even at the full price, for me, the beginning was worth it. I'll probably re-play that part on a cold weekend sometime.
 
I played it a bit, got to the first dungeon (tomb area) and the boss kicked my ass so hard, I can't even beat him at all...like I'll hit him, then he'll take me down half health and if I dont' run i'm dead. (playing as a melee fighter with the healing ghost, who does fu ck all for this fight).
 
I played it a bit, got to the first dungeon (tomb area) and the boss kicked my ass so hard, I can't even beat him at all...like I'll hit him, then he'll take me down half health and if I dont' run i'm dead. (playing as a melee fighter with the healing ghost, who does fu ck all for this fight).

There's no level scaling. If you're not prepared for the end boss, then you have to level up your character to make him or her more powerful. This is kind of what role playing is all about.
 
I played it a bit, got to the first dungeon (tomb area) and the boss kicked my ass so hard, I can't even beat him at all...like I'll hit him, then he'll take me down half health and if I dont' run i'm dead. (playing as a melee fighter with the healing ghost, who does fu ck all for this fight).

The summons are utterly useless. You're better off pointing those points into melee abilities or magic. The character I played was a dual-sword fighter with magical abilities. Worked very well for me as long as I was careful. The game doesn't like to take it easy on you.
 
There's no level scaling. If you're not prepared for the end boss, then you have to level up your character to make him or her more powerful. This is kind of what role playing is all about.


...Role Playing isn't about "grinding" for lv's.

I was playing and I went along with the story, I did all the side-missions I could find and everything up until the storyline LEAD me to this tomb with this boss guy.

With story-based rpgs like this (IE Gothic, TES series, etc) generally when the storyline leads you to an area it's developed around the lv range that it would have taken you to get there (no grinding/stat padding needed, unlike mmo's).

I understand randomly exploring and finding a high lv "boss/encounter," then coming back. Howver this isn't that, it's where the story leads you and for me, the way I built my charcter with the ghost summon and melee, it's extremely hard without dying at this part.
 
...Role Playing isn't about "grinding" for lv's.

I was playing and I went along with the story, I did all the side-missions I could find and everything up until the storyline LEAD me to this tomb with this boss guy.

With story-based rpgs like this (IE Gothic, TES series, etc) generally when the storyline leads you to an area it's developed around the lv range that it would have taken you to get there (no grinding/stat padding needed, unlike mmo's).

I understand randomly exploring and finding a high lv "boss/encounter," then coming back. Howver this isn't that, it's where the story leads you and for me, the way I built my charcter with the ghost summon and melee, it's extremely hard without dying at this part.

The game is pretty challenging no matter what. Its not like modern RPGs, you can build your character wrong and doing so screws you over. Using the right set of skills, stats, and weapons you can probably avoid a lot of grinding, but if you don't set yourself up perfectly you will have to do a little grinding. The game rewards exploration anyway as the monsters do not respawn. Which I found to be extremely helpful quite often, but also a hindrance in a number of cases (like in a temple where there is a lot of poison and I could really use more health to survive it).
 
Back
Top