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Dissapointed at Far Cry 2

yea, i actually now that i think about it, admit that the sunsets and stuff are well made, however, im not going to play a whole game because it has a nice sunset..
 
I thought the graphics were really impressive, especially out in the plains and mountains. But it also disappointed me because of the random encounters spawning out of nowhere and wrecking your vehicle and having to trek for half an hour back to a town just to get a crappy car
 
It came with my GTX 260. Played it for about an hour and promptly uninstalled it and threw the DVD in the trash. Good graphics do not a good game make.
 
I think the graphics are good but it is too slow, I get bored after 15 minutes and quit.
 
Good graphics do not a good game make.

Apparently they do for some people in this thread and a good chunk of the gaming outlets that somehow gave this tech demo perfect or near perfect scores, and incidentally shitcanned much of their credibility by doing so.
 
I have no problem with open games, but Far Cry was linear and I liked it. For this game to be called Far Cry 2 is ridiculous. I don't have 500 hours to devote to games this open. There are too many games out there that I'd like to play, so games need to keep my interest. Give me a linear path with some room to deviate, but god-damn if I'm going to go all over the map for hours and hours, visit a bunch of places a hundred times each and do the same thing every time. Games like Crysis that have primary and secondary objectives are a nice medium.

After like ten hours into Far Cry 2, I still felt like I hadn't done a god-damn thing.
 
I have no problem with open games, but Far Cry was linear and I liked it. For this game to be called Far Cry 2 is ridiculous. I don't have 500 hours to devote to games this open. There are too many games out there that I'd like to play, so games need to keep my interest. Give me a linear path with some room to deviate, but god-damn if I'm going to go all over the map for hours and hours, visit a bunch of places a hundred times each and do the same thing every time. Games like Crysis that have primary and secondary objectives are a nice medium.

After like ten hours into Far Cry 2, I still felt like I hadn't done a god-damn thing.



Bingo!

And doing all that and having absolutely nothing to show for it because people, places, objects, foliage...the entire world literally can't be affected by the player simply removes any incentive or sense of purpose in doing anything whatsoever.

I'm still waiting for anyone to tell me how that's supposed to be a "fun game." I still haven't seen a meaningful answer, either, because I know there isn't any past "pretty graphics and sounds" and rubbish like that.

And I like open world games. I love the GTA series as examples. FC2 is no GTAIV, or 3, or whatever you want to call it, either.

You cover a lot of territory if you dissect down what the GTA games do right in an open world game vs. what FC2 does wrong in an open world game.

Open or linear...I just like good, fun games and FC2 isn't for me by any stretch of the imagination.
 
I'd always drive through the camps with my JEEP (OMG) and like clockwork, I'd turn around and there'd be some guy on my ass..I'd just shoot him and the gunner- continue on my way. Game stank something fierce unfortunately.
 
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