Parmenides
Supreme [H]ardness
- Joined
- Apr 25, 2006
- Messages
- 6,578
Wouldn't it be nice to see ATI and Nvidia work together and give Intel a hard time?
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Dishonest isn't exactly the right word. Look at this analogy. There are TONS of different hardware manufacturing companies which make and release DVD players. Sony, Toshiba, Panasonic, Samsung etc etc etc too many to count.Forgive my ignorance but I fail to see what is dishonest about this?
I really don't see how PhysX will work unless you have a dedicated GPU for it..
which is a waste of money and not many people have 3 PCIE slot.
and those physX effect beside water effect can be done on CPU easily and already exist in many other games out there...
Wouldn't it be nice to see ATI and Nvidia work together and give Intel a hard time?
I really don't see how PhysX will work unless you have a dedicated GPU for it..
which is a waste of money and not many people have 3 PCIE slot.
and those physX effect beside water effect can be done on CPU easily and already exist in many other games out there...
nvidia needs to let ATI users have Physx in some way or another, even if that means buying a cheap nvidia card to run it on, or else it will never take off, because only half of the people playing the game can use it.
If everyone had Physx, more developers could use it, and it would probably be a lot better than it is now.
Nvidia is screwing everyone, including themselves, by doing it the way they are now.
p.s. - as far as win7 and the latest nvidia drivers are concerned, i will agree that it was a pretty bad move to cut off support for dual gpu support for ati/ nvidia cards in the same system, but apparently the green team decided they would rather retain a competitive advantage at all cost (even if it is potentially short-term) rather than attempt to boost their hardware sales.
physx doesn't have to "take off" since it's just middleware like havok. plenty of games use it on the consoles, pc, and even the iphone. now if you mean more specifically gameplay-changing physx will never take off, due to a split market, then you might be more accurate in that conjecture. as it stands right now, the hardware-accelerated physx effects being implemented in games as optional, is just that optional. as far as that is concerned, more and more titles are integrating that approach.
i agree that if gpu physx worked on ati cards then none of this would be an issue and there would be a solid foundation from which to develop games with physics that changed the way we play. perhaps nvidia is screwing everyone as you say. practically all corporations try to screw you over one way or another - either bend over and like it or don't do business with them like some have pledged. i don't pretend to know all the details as far as the talks btw. both companies as it relates to gpu physx. it's all hearsay to me. offers were discussed and ended. someone supposedly got it to work on ati cards, but it got stopped by ati, or was it nvidia? though i read a post where someone made a comment that perhaps ati didn't accept to utilize gpu physx due to nvidia potentially making it's competitors cards lag in performance. even if that were to become true, i don't see how that would be any different in terms of intel probably doing the same thing with havok and larrabee. regardless, we'll just have to wait and see how everything pans out in a few years. until then, grab your popcorn and soda.
p.s. - as far as win7 and the latest nvidia drivers are concerned, i will agree that it was a pretty bad move to cut off support for dual gpu support for ati/ nvidia cards in the same system, but apparently the green team decided they would rather retain a competitive advantage at all cost (even if it is potentially short-term) rather than attempt to boost their hardware sales.
Developers love api, Physics is a top choice right now for developers because it performs without a gfx card and a gfx card could accelerate without it.
Havock physics engine just uses cpu so PhysX wins the choice on which to use.
Why don't you try to write your own physics engine and see how well it works.
couldn't of said it any better.
Or, Nvidia could just repackage one of their cards with a few tweaks, call it a "Physics card" and sell it. And let it work with ATI cards.
The point is that only half or so of the people buying the game can use it
ati is fully capable of offering developers free support to make sure their users are not left in the dark.
people buying the games can talk with their wallets. if ati users have issues with the non physx support, don't buy the games.
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I don't really think you're getting it...
The no-physx support is nobody's fault except nvidia. ATI can't do anything about it and game developers can't do anything about it.
If nvidia would simply revert the change back to letting ATI users use nvidia cards for physx, everyone would be better off.
Has there been any written proof that NVidia deliberately disabled running with an ATI card primary, PhysX on second NVidia card?
Can I use an NVIDIA GPU as a PhysX processor and a non-NVIDIA GPU for regular display graphics?
No. There are multiple technical connections between PhysX processing and graphics that require tight collaboration between the two technologies. To deliver a good experience for users, NVIDIA PhysX technology has been fully verified and enabled using only NVIDIA GPUs for graphics.
Hello JC,
Ill explain why this function was disabled.
Physx is an open software standard any company can freely develop hardware or software that supports it. Nvidia supports GPU accelerated Physx on NVIDIA GPUs while using NVIDIA GPUs for graphics. NVIDIA performs extensive Engineering, Development, and QA work that makes Physx a great experience for customers. For a variety of reasons - some development expense some quality assurance and some business reasons NVIDIA will not support GPU accelerated Physx with NVIDIA GPUs while GPU rendering is happening on non- NVIDIA GPUs. I'm sorry for any inconvenience caused but I hope you can understand.
Best Regards,
Troy
NVIDIA Customer Care
The few comparison videos I've seen show little but eye candy.
For example, the GRAW comparison video earlier in the thread showed someone shooting chips out of trees and cinderblocks. The chips look fabulous... yet the tree and wall remain untouched. How about using some of that hardware to allow deformation along with physics? Shoot out some key blocks and collapse a doorframe (or a building), or explode trees on a hill and have the shrapnel cut the enemy to pieces. Spray blood and gore into someone's eyes and blind them. Play tricks with sound reflection and lure guards away from their posts.
I'd like a little strategy with my physics, please, and I hope both ATI and nVidia can offer something compatible. Choice is good!
If ATI cards did do physics, then we would have 2 different, proprietary systems...... somehow that doesn't seem like a very good idea either...
Kill the fanboy bull shit for a second, please. Doing all that work for PhysX takes a hell of a lot more time and money then just doing CPU based stuff. Developers are never lazy. If you think they are, go watch them work. Saying that is a god damn insult to every single developer in the industry.
A developer will choose to use PhysX because they like the extra options it gives them. nVidia isn't going to force them to do anything.
TWIMTBP is there to provide FREE developer support. So yeah maybe things do get a little nVidia biased, but really its not like ATI gives a damn about helping developers.
AMD is between a rock and hard place when it comes to both Havok and PhysX. They decided to go with the worst possible choice and support Intel. AMD could deal if nVidia tried to screw them over with a PhysX licence.
Intel, on the othe hand, is going to do everything possible to use Havok to their own advantage and screw both AMD and nVidia.
the difference is that nvidia is paying developers to leave out features that can be done with ATI cards, so they can put it in using physx. they aren't just paying them to put logos in, they're paying them to screw over ati owners and call it physx.
and look at all the good it's done, now the batman game is delayed because they haven't finished the physx yet. so we can all sit around and wait longer for the game for it, even if we can't use it.
...and devs wouldnt turn down the chance to give us some very nice effects in games, its part of their own dreams to make it look as good as possible.
The next time someone mentions 'integrating' physics into DX11 I'm going to hurt that person.
But anyway, allowing ATI users to use Physx with a secondary card would be good in the short term, but unless Nvidia lets other companies' hardware also run Physx, then we're still going to have a monopoly on our hands, and that's no bueno, senor...
this is an intense discussion!
well, I'm just sort of upset at how we could have had some crazy Physics in games by now, but these 2 companies can't play nice, so we all suffer.
well, I'm just sort of upset at how we could have had some crazy Physics in games by now, but these 2 companies can't play nice, so we all suffer.
I don't like how either companies are handling this, but I still have to buy a video card at the end of the day. Both care more about their pocket books (and their pride) more than the consumer.