DeathFromBelow
Supreme [H]ardness
- Joined
- Jul 15, 2005
- Messages
- 7,315
Once I realized all the DirectX hype was just Windows 10 advertising I lost interest.
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He is a substantial Moron as well.
https://youtu.be/dmyy7Tk-GBs?t=226 Listen to what he says vs what is quoted on the video.
That is why i really hate listening to AMD when they send one their idiots to talk about something, they claim to be a technical marketing but are just dumb.
Once I realized all the DirectX hype was just Windows 10 advertising I lost interest.
Ports are being outsourced because just developing the game on one platform now takes so much damn resources. Look at game credits: thousands and thousands of names for an 8 hour campaign.
The big takeaways which were already known are this:
1. DX11 can only use a single thread to send commands to the GPU
2. DX12 can use multiple threads (slides showed up to 8, but I am guessing it could use more)
3. DX11 is very high overhead
4. DX12 is low overhead
5. DX12 drawcalls/s possible is way higher - current benches show around a 15x higher number of drawcalls vs DX11.
6. Split Frame Rendering in SLI and CF configurations. Supposedly this will speed things up a lot.
I wouldn't count on that. UE4 is having DX12 support added to it.
I listened to one podcast where the manager of one of the games they're talking about (Ashes of The Singularity) states how while DX12 is amazing, it's going to do basically nothing for existing DX11 games. The game has to be written to take advantage of it. There's too many people who think that just converting a DX11 game to DX12 will boost the framerate, not sure where that rumor is coming from.Seriously, but what is worse are reading the comments on the video shows how much blind loyalty there are. Dumb fanboys thinking DX12 will magically increase their framerate is laugable without realizing the underlying difficulty of programming low-level API.
I listened to one podcast where the manager of one of the games they're talking about (Ashes of The Singularity) states how while DX12 is amazing, it's going to do basically nothing for existing DX11 games. The game has to be written to take advantage of it. There's too many people who think that just converting a DX11 game to DX12 will boost the framerate, not sure where that rumor is coming from.
To be fair, only a few of those names are actual programmers. The majority are people who contribute to the game, but in terms of assets and not development.
Except Microsoft claim that there is multi-threading support, and NVIDIA are somehow taking advantage of multi-threading.The big takeaways which were already known are this:
1. DX11 can only use a single thread to send commands to the GPU
The more I read about Windows 10, the more I want to make the switch away from Windows to Linux for desktop usage to be honest.Once I realized all the DirectX hype was just Windows 10 advertising I lost interest.