DirectX 11.1 release date?

nintari

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Anyone seen any word on when exactly DiectX 11.1 is supposed to be released? I upgraded to Windows 8 for many reasons Native Stereoscopic 3D being one of them. But then of course as usual you read the fine print and news on the internet and it is DirectX 11.1 that is needed for this..... dxdiag shows DX11 in windows 8 same as I had in 7, so I'm not at 11.1 and reeeeeeealllllllly wanting it lol

I had 6970s in crossfire on a Samsung S23A750D 3D monitor (BTW one of the best monitors I have ever owned and laid eyes on) and I had full frame sequential 3D using TriDef (which is kludgy). But then I switched to a GTX 690 and only can get side by side which looks like ass compared to full frame sequential... and I want it back bad lol

The native support is supposed to eliminate the need for 3D Vision, triDef, iZ3D and all the other oddball ones out there.
 
The game has to support DX11.1 before you can use it. As far as I know, no games currently use 11.1.
 
yes but DX11.1 is bringing native stereoscopic 3D, including DX9 and 10 games, the 3D is built in to it from what I read on it
 
DirectX 11.1 is bringing with it Native StereoScopic 3D to Windows 8, you don't need a DX11.1 game to use it, you just need DX 11.1 to turn it on. It has been on several sites as a listed feature, and been discussed to allow it to work on previous generation games in some developer interviews I had seen.

But for every site that says one thing there is another that says something different. This is what I am trying to get to the bottom of.

http://www.stereoscopynews.com/hotn...windows-8-native-3d-stereoscopic-support.html

but no where in Windows 8 is there an option to enable it in the control panel or driver control panels....


so reading around I find out it is only going to come with DX 11.1

http://www.gameranx.com/updates/id/...elivers-stereoscopic-3d-limited-to-windows-8/

http://kotaku.com/5959885/newest-directx-upgrade-only-for-windows-8-systems
 
I've read about this for days and am trying to find the couple articles that went in to more detail on this one of which was a dev interview, might have better luck finding it in my history @ work lol

also taken from a consumer preview

found here: http://nvidia.custhelp.com/app/answ...has-a-stereoscopic-3d-option-on-their-display

I noticed Microsoft now has a stereoscopic 3D option on their display properties control panel. How do I enable 3D Vision on Windows 8 RTM?
Answer ID 3094 | Published 02/28/2012 04:11 PM | Updated 10/31/2012 10:04 PM
I noticed Microsoft now has a stereoscopic 3D option on their display properties control panel. How do I enable 3D Vision on Windows 8 RTM?

Users can choose to enable stereoscopic 3D using either of these checkboxes. If you change one, the other checkbox will reflect that change. However NVIDIA recommends using NVIDIA Control Panel to change stereoscopic 3D settings as it offers users more customization and control over the settings in your applicaitons.

Please use the NVIDIA Control Panel > Set up stereoscopic 3D options to enable 3D Vision and 3DTV Play.
 
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I'm sorry, but that's not how DirectX works. DX is a programming API, developers need to take advantage of the features in order for them to be used. DX does not allow you to add features to games on the fly by just upgrading your DX version. If that were the case, we'd be using some pretty nice lighting and graphical features in old games.

DirectX 11.1 adds native stereoscopic 3D support. As Neowin points out, this means any PC games or applications written with DirectX 11.1 will have support for viewing the content via stereoscopic 3D glasses as default.

SOURCE

All that says it that games that are built with DX11.1 would have it enabled by default, without it having to be programmed in.
 
The game has to support DX11.1 before you can use it. As far as I know, no games currently use 11.1.

Come to think of it, how many games do DX11? I can't think of more than about a half dozen. With every developer making their games for consoles, I don't see a whole lot of clamoring for DX11 much less DX11.1. Are their other applications or professions that could use it and build a demand for it? I know there are more uses for computers than games and porn.
 
3D technology in games is easily added by DirectX. The only difference between normal rendering to a 2D monitor and rendering for Stereoscopic 3D is that in the second case, instead of having just one "eye" on the scene, i.e. everything is rendered from one single angle, in the case of Stereo 3D output, the scene is rendered from a slightly different view angle on the alternating frames.

So in 2D, DX is going to render every frame using one point of view.
In 3D, DX is going to render one frame from a point of view slightly to the left of what would be rendered in 2D, and the next frame, from a point of view offset to the right, going back and forth. It is technically extremely simple, and there is no technological reason why it could not be done on older games, provided they are coded correctly. There will be exceptions to this, and so be it.

The only "hard" part would be for the game to see you as being at the same place even though the render would be offset. But then again, It's just a simple offset, which will most likely be adjustable, providing a nice variable depth adjustment.

I'm looking forward to it.
 
hmmmm? Will there be much performance increases in games and vid cards that support 11.1?
 
The game has to support DX11.1 before you can use it. As far as I know, no games currently use 11.1.

Yeah and gaming houses have stated that they have no plans to either. It's going to take years before it sees any use and it may become an oddity like physx etc.
 
3D technology in games is easily added by DirectX. The only difference between normal rendering to a 2D monitor and rendering for Stereoscopic 3D is that in the second case, instead of having just one "eye" on the scene, i.e. everything is rendered from one single angle, in the case of Stereo 3D output, the scene is rendered from a slightly different view angle on the alternating frames.

So in 2D, DX is going to render every frame using one point of view.
In 3D, DX is going to render one frame from a point of view slightly to the left of what would be rendered in 2D, and the next frame, from a point of view offset to the right, going back and forth. It is technically extremely simple, and there is no technological reason why it could not be done on older games, provided they are coded correctly. There will be exceptions to this, and so be it.

The only "hard" part would be for the game to see you as being at the same place even though the render would be offset. But then again, It's just a simple offset, which will most likely be adjustable, providing a nice variable depth adjustment.

I'm looking forward to it.

Don't hold your breath. Game houses are not going to spend a dime updating legacy products if they can't charge money for it. And even support to new games will depend solely on profitability calculations. If they can show the extra work put in 3D will make them a good profit margin it will be done. If not (as it seems now, people don't have 3D screens and glasses) it will be a waste of money.
 
BF4 will support it if I remember right, for performance.
 
Microsoft absolutely loves pay walls. Since they are putting 11.1 and 11.2 on Windows 8 only, I don't expect many developers to spend a lot of time on it. Some might, but it's definitely not the standard. DX11 is going to be the standard for very long time.
 
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Microsoft absolutely loves pay walls. Since they are putting 11.1 and 11.2 on Windows 8 only, I don't expect many developers to spend a lot of time on it. Some might, but it's definitely not the standard. DX11 is going to be the standard for very long time.

Sounds completely right. Thanks.
 
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