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Direct3d = trash

MYST_2

Gawd
Joined
May 4, 2000
Messages
533
well not any more but do you guys remember back in the day when it was a new api and royally sucked ass? I miss glide too. :p
 
I remember DX3 when it came out and some people were raving about it on irc. First time I ever used it was for 'Subspace'. It was a pretty crappy API back in the days.
 
DX starting making its stand around DX5-6, DX7 is where it really started to gain acceptance and with the complete re-write for DX8 it really became user friendly.
 
Gruntled Employee said:
Ya it has come a LONG ways since then but I miss the very GLOSSY look to the old Open GL/Glide games.


so true... unreal with glide...
 
Glide was awesome for the time, but it did have two major weakness, it didn't support higher than 256x256 texture sizes and it didn't support 32bit color.

But its performance more than made up for that since at the time it was all about more performance.
 
tranCendenZ said:
IIRC the first DX game I played was "The Hive"

heh, I think it was 1996, and I got 'The Hive' thinking it would run on an S3 Virge. It looked like a Jpeg slideshow.
 
Schadenfroh said:
i love openGL

UT in GLIDE mode could not be beatin on my voodoo5 5500


UT hell I remember plain ass unreal in glide...holy shit that was sexy !!!
I wish NV would get off their ass and use some of the glide tech they got from 3DFX and use it !
 
heh...I used to run a 4MB Matrox Mystique with a Creative Blaster 12MB 3DFX passthrough...seemed super expensive in it's day.
 
Schadenfroh said:
i love openGL

UT in GLIDE mode could not be beatin on my voodoo5 5500
Totally!
I still have my Voodoo 5 5500. It is awesome. I'm planning on putting together another PC specifically for playing all my old Glide games like Unreal, UT, Deus Ex, Starsiege, Tribes, and FreeSpace. Unfortunately I'll have to use either Windows 98 or 2000 in order for the 3Dfx drivers to work. :(
 
I wish NV would get off their ass and use some of the glide tech they got from 3DFX and use it !

Ummmmm.....no, you really, really don't.

Glide = 'Take OpenGL, strip off all the non-relevant-to-us extensions, reduce it to use 16bpp throughout (IE., remove all capability and support for 32bpp), reduce max texture size to 256x256 (IE., remove all capability and support for....), etc'

Glide was as fast as it was because it was a super-stripped down version of the contemporary OpenGL spec designed strictly around 3dfx cards.

I suppose nVidia COULD do that - take the current OpenGL spec, strip it down to nothing but nV-related extensions and functions tuned to nV-cards, and call it 'nVGlide' or something....but, why? When 3dfx did that, they were the only game in town for 3d acceleration, so it was a safe bet that developers would use the API they developed that would limit their games to 3dfx cards. Now, Intel is the largest consumer 3d accelerator provider, with ATI, nVidia, Matrox, S3, SiS, etc all in the mix. What game developed in their right mind would write a game nowadays that could only work on one 3d accelerator brand?

I think it's safe to say D3D and OpenGL are here to stay. At LEAST as long as id is in the game, anyway, since Carmack seems obsessed with OGL. When/if he retires and id moves on to DX....I think we'll see OGL dry up and blow away except for professional applications. As it is, D3D is MUCH easier to code for, since you have to learn all of DX anyway, for most games you write (DirectSound for audio, DirectPlay for network code, DirectInput for joystick support, etc).
 
dderidex said:
I think it's safe to say D3D and OpenGL are here to stay. At LEAST as long as id is in the game, anyway, since Carmack seems obsessed with OGL. When/if he retires and id moves on to DX....I think we'll see OGL dry up and blow away except for professional applications. As it is, D3D is MUCH easier to code for, since you have to learn all of DX anyway, for most games you write (DirectSound for audio, DirectPlay for network code, DirectInput for joystick support, etc).

I always thought some delevopers use OGL for portability purposes, since DX isn't on any platform other than MS Windows. ID always releases linux, and MacOS versions of their popular games.
 
I always thought some delevopers use OGL for portability purposes, since DX isn't on any platform other than MS Windows. ID always releases linux, and MacOS versions of their popular games.

That's probably true, but it seems more likely to me that MS would release a version of DX for those platforms before Linux becomes user-friendly or MacOS becomes widespread in usage.
 
nvidia should at least build support in for glide for legacy support in their drivers (if possible). i would love to see my UT with FSAA and AF on my 4200 in glide mode.
 
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