Direct X or Open GL ???

They aren't programming languages just APIs for programming graphics (also sound with DirectX), you need to learn something such as C++ which can then be used to program OpenGL or DirectX apps.
 
yeah, learn C/C++ and then go the OpenGL route. It is soo much simpler than DirectX, AND you can run your progs outside of windows.
 
Originally posted by BillLeeLee
I like the OpenGL library myself, version 1.4 is where it's at. :D

Gotta agree here. When developing apps that have the potential to be multi-platform, OpenGL is the only route to go.

There are some nice caveats in DirectX that are too long-winded to go into here, but they dont justify locking yourself to one platform.
 
Also, I found OpenGL to be far faster up until DX7 or so. And that was before they started updating OpenGL again. I haven't had a chance to properly compare modern versions of the two, but I can't help but think that if it took until DX7 to even catch up to something that was so rarely updated, the latest versions are probably leaps above. Of course, this may not be true, but you can't blame me for wondering.
 
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