Direct X 11

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Jun 15, 2009
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Is buying a card that supports DX11 Even worth it at this point? Im just curious. I read through some of the things that DX11 Brings to the table and Im not really sure I see that much improvement. If anyone can explain some of the new features of it, it would really be appreciated.
signature_gtx285.jpg

I just dont know if forking out the money for something that isnt really that special is worth it or not.
 
According to that preview/analysis, parallelism and multithreading seem to be integral facets of DX11. Is it possible that the new API will allow greater performance gain from adding additional discrete GPUs as in CF/SLI?
 
Is buying a card that supports DX11 Even worth it at this point? Im just curious. I read through some of the things that DX11 Brings to the table and Im not really sure I see that much improvement. If anyone can explain some of the new features of it, it would really be appreciated.
signature_gtx285.jpg

I just dont know if forking out the money for something that isnt really that special is worth it or not.

Yeah, tessellation. As well as better use of multi-core CPUs.

I'd suggest reading this:
http://www.bit-tech.net/bits/2008/09/17/directx-11-a-look-at-what-s-coming/1
The only reason to pick up a DX11 card is to support DX 11 only features like SM 5.0 and hardware tessellation. DX11 is basically an extension of DX10. From what I understand, a game coded for DX11 will be able to scale back the features to run on DX10 hardware. The improvements to multi core cpu's will simply be a DX feature that will beneift even DX9 and 10 games.
 
DX11 brings hardware tesselation and programmable shaders (both in OpenGL since the dawn of time). The better multi-core support I really don't get, as it's something that the developer still has to do him or herself.

It's an okay incremental upgrade of DX, not so spectacular in general. Really not worth getting excited about unless you're a DX developer.
 
There are no graphics cards out that are equipped with direct x 11 features yet. But the questions of wether or not it is wise to buy a card with those features is worth it makes me wanna give a comparable argument: Is it worth it buying a processor with SSE4 instruction set if there are no programs written to take advantage of the newer instructions. Frankly, if the option is there, than why argue, just buy the hardware with the extra features! When and if there will be programs that uses the features manifest themselves, then your system will be ready to deal with them. As simple as that.
 
There are no graphics cards out that are equipped with direct x 11 features yet. But the questions of wether or not it is wise to buy a card with those features is worth it makes me wanna give a comparable argument: Is it worth it buying a processor with SSE4 instruction set if there are no programs written to take advantage of the newer instructions. Frankly, if the option is there, than why argue, just buy the hardware with the extra features! When and if there will be programs that uses the features manifest themselves, then your system will be ready to deal with them. As simple as that.

Unless the feature won't be used until after the hardware is already obsolete. There still isn't a convincing argument to get a DX10 card years after it became available, and I don't expect things to be different for DX11. I really don't think that DX11 as a feature is relevant now or will be in the coming years.
 
Unless the feature won't be used until after the hardware is already obsolete. There still isn't a convincing argument to get a DX10 card years after it became available, and I don't expect things to be different for DX11. I really don't think that DX11 as a feature is relevant now or will be in the coming years.

The argument is not only of the featureset of the card, but also of the performance, as cards of newer generation are always getting faster. It will certainly be the case with DX11 cards, which should double in performance compared to what's available now.

The reason why DX10 is almost irrelevant in PC games today is mostly related to the lack of popularity of Windows Vista, and nothing else. This shouldn't be the case with DX11 as it will be available on both Vista and Windows 7. I for one will move to Windows 7 when it goes final, and will do so in 64 bit mode (Finally the 64 bit capabilities of my processor will be useful).

Anyway, you can argue all you want, they won't stop progress, and that's a good thing.
 
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