stefan231
Gawd
- Joined
- Apr 8, 2002
- Messages
- 1,003
How do I download or enable Direct x 10.1 on a ATI 4870 x2. I recently upgraded and this card but cant direct x 10.1 download anywhere only thing I see is a registry hack on some tech websites.
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I think 10.1 support came with SP1 for vista; I'm not sure running dxwebsetup on a non SP1 vista will install 10.1. Also, Risqu3 is right, it's pretty much the game that will have to support 10.1. Older DX10 games from before (Bioshock, Call of Juarez, etc.) won't magically become faster from having 10.1 installed.
DX 10.1 support was added with Vista SP1; however, both hardware and software have to take advantage of it for it to be used. (For example, the original Far Cry does NOT take advantage of DX 10.1, even where DX 10.1 is present and supporting hardware is available; however, Crysis (same developer) does. Example #2: Bioshock *does* take advantage of DX 10, but not DX 10.1; however, Burnout Paradise: The Ultimate Box *does* take advantage of DX 10.1. Example #3: Bejeweled 2 doesn't take advantage of DX 10 or DX 10.1; however, Bejeweled Twist takes advantage of DX 10.1.)
Until nV shipped the GTX 2xx series GPUs, they had zero hardware that took advantage of any DX10.1 features; however, AMD had been DX10.1-ready starting with, believe it or not, HD3450, which is a budget/value/mostly-portable-class part.
Vista is also the first Microsoft operating system where DX 10.1 actually has a purpose *outside* of gaming (in desktop feature rendering, for example); this is why an HD2600XT will wax my HD3450 in games that don't support DX10.1, but it will in turn get waxed when it comes to desktop performance.
Vista is also the first Microsoft operating system where DX 10.1 actually has a purpose *outside* of gaming (in desktop feature rendering, for example); this is why an HD2600XT will wax my HD3450 in games that don't support DX10.1, but it will in turn get waxed when it comes to desktop performance.
And here's the part where I come and point out that basically everything you said is wrong.
Crysis doesn't take advantage of 10.1, neither does Burnout Paradise, and neither does Bejeweled Twist...
Also, NVIDIA's 8800 series chips do all the same things that the GTX2xx based chips do.. its the same architectural family. That said, NEITHER of them fully supports DX10.1... however they BOTH support a limited subset of the DX10.1 features. That means that your assertion about GT200 being the first is wrong.. 8800 is the first that supports some of the DX10.1 features.
Lastly, Vista doesn't use 10.1 for it's desktop at all.. Win7 does. And they don't gain performance from it, they save on memory usage. You're not going to see any faster "desktop performance" from any card over any other anyway, regardless of whether it's a DX10 or 10.1 capable card.. I have no clue what you're talking about there.
Seriously, where do you get your information?
Not true. The Vista Aero GUI is based entirely on DX9. The Windows 7 GUI will be able to take advantage of DX 10.1. It's really a moot point however you slice it, because even the lowliest integrated graphics can handle Aero.
Bejeweled Twist, Crysis, and Burnout Paradise *do* all support DX10.1 (BP directly, as does Bejeweled Twist; and Crysis via patch). I own all three; in the case of Bejeweled Twist, some features in the game graphics-wise are not available unless you have DX 10.1 *and* DX10.1 hardware. It may not be fair, but that was the developer's choice.
As far as DX10.1 support, I meant ALL of the DX10.1 features (not some), which brings us back to GTX2xx and its progeny.
And what do you play your games on; Windows XP (which doesn't support DX10 OR 10.1, no matter how hard you try)?
As far as DX10.1 support, I meant ALL of the DX10.1 features (not some), which brings us back to GTX2xx and its progeny. The 8800 and its own progeny (including 9xxx) don't support *all* of the DX10.1 feature set due to a conscious decision by nVidia. While the 8800 did support some of said features, HD3450 supports them all, despite being a budget/value part.
While Vista may not use DX10.1 for aiding in the desktop performance area, it *does* use DirectX (which can't be said for Windows XP, no matter how you slice it).
Bejeweled Twist, Crysis, and Burnout Paradise *do* all support DX10.1 (BP directly, as does Bejeweled Twist; and Crysis via patch). I own all three; in the case of Bejeweled Twist, some features in the game graphics-wise are not available unless you have DX 10.1 *and* DX10.1 hardware. It may not be fair, but that was the developer's choice.
Lastly, have you run WinSAT and scored various DX9c, DX10, and DX10.1-capable cards in Vista? The critical number I was referring to is the *middle* one (desktop performance for Windows Aero). This is how well a GPU performs in the operating system outside of games. This can be just as important (if not more so, depending on the user) as gaming performance.
And here's the part where I come and point out that basically everything you said is wrong.
Crysis doesn't take advantage of 10.1, neither does Burnout Paradise, and neither does Bejeweled Twist...
Also, NVIDIA's 8800 series chips do all the same things that the GTX2xx based chips do.. its the same architectural family. That said, NEITHER of them fully supports DX10.1... however they BOTH support a limited subset of the DX10.1 features. That means that your assertion about GT200 being the first is wrong.. 8800 is the first that supports some of the DX10.1 features.
Lastly, Vista doesn't use 10.1 for it's desktop at all.. Win7 does. And they don't gain performance from it, they save on memory usage. You're not going to see any faster "desktop performance" from any card over any other anyway, regardless of whether it's a DX10 or 10.1 capable card.. I have no clue what you're talking about there.
Seriously, where do you get your information?
Again, sorry, but you're just DEAD wrong. None of those games are DX10.1. Bejeweled isn't even DX10... You're making this shit up.
Crysis was never patched to 10.1, again, sorry. It's DX10 only.
There are only about 4 games that support 10.1, and 3 of them just came out these last two months.. Stormrise, Battleforge, and HAWX. The one before this was STALKER Cleark Sky. That's it. Sorry dude, but you're wrong.
Yeah, through driver query, if nVidia decides later to remove that feature to keep the driver size controlled, you will LOOSE that feature. And it's not the same, see for yourself and Play STALKER in DX10.1 and DX10.0 mode, the Anti Aliasing quality is better with DX10.1 with less blurry edges and minimal performance hit.
Stop being an nVidia fan boy, there are more DX10.1 games, Far Cry 2 uses DX10.1, STALKER Clear Sky, Assassin Creed unpatched, BattleForge, Stormrise, there's another game which uses the number 9 but I forgot which was. Is it bad to use a feature for improved image quality and performance? Do you like to stagnate progress?
WOW talk about being a hugely hypocritical dbag. You're gonna start calling me a fanboy when you just defended 10.1 as though someone where attacking it, even though no one was?
The whole reason I posted is that I get annoyed by people spouting things as facts when they haven't done the research to back it up, and are actually passing on completely wrong information to less knowledgeable users who need help.
I simply said that, of the games the poster above mentioned as being 10.1, NONE were. I then proceeded to list 3 games, and if it makes you feel better, I'm so sorry I forgot one (FC2)I find it laughable that in your attempt to correct my list of 10.1 games, you restated 3 that I already mentioned, plus one.
Why do I say one? Because if you'd actually done your homework, you'd realize that Assassin's Creed doesn't count... the 10.1 path is BROKEN and has corrupted rendering. If you don't believe me, go into the "future" room with the doctor who is holding you captive and notice how light shows up through objects it should not.. the walls glow, and are partially transparent. The glare on the table shines through the table when it should not. The torches in assassin's HQ shine through cement walls, and you can see them from the other side. It's corrupted rendering. As such, there is no working 10.1 implementation for Assassin's Creed which doesn't have this corruption. It doesn't really count when you get a speed up from 10.1 along with a bunch of corruption. Not to mention the fully patched version of the game doesn't have the path anymore as a result of this.
Also, in Far Cry 2, NVIDIA takes advantage of the identical feature from 10.1 that gives the speedup and better AA, so the advantage is nullified.. the IQ and performance gains are the same regardless of what brand you have.
I don't know what kind of fantasy universe you live in where a simple feature (I don't even know which you're referring to) would be removed from the driver due to disk space. That's about as likely as me saying "well if ATI decides to remove their support for 10.1 in the driver tomorrow to save disk space..." .. really weak logic there.
Do your homework before you post.
Please meat sack, keep your personal attacks away from the thread. I played Assassin Creed unpatched 4 months ago and that bug wasn't there, the only transparent thing was the character when you looked in a certain angle that may impair your vision, it was made on purpose like in other games. The Far Cry 2 feature on nVidia ISN"T A DX10.1 IMPLEMENTATION. Keep dreaming in your fantasy world that's DX10.1 Once nVidia removes it from the driver it won't work at all, MICROSOFT IS THE ONE WHO MAKES THE STANDARDS, not ATi nor nVidia. A DX10.1 game will play through the years with no issues, but a DX10 game with vendor extensions won't, making the developer's life more complicated with vendor specific extensions is what made DX9 so fragmented and that's why Microsoft removed BITCAP support in DX10. Your logic is weak because ATi and nVidia during time, they DO clean ups in the driver code to remove unused optimizations, extensions etc to avoid cluttered code, not because it would use more hard disk space, you are not funny joker, is that so hard for you to understand?
Stop being an nVidia fan boy, there are more DX10.1 games, Far Cry 2 uses DX10.1, STALKER Clear Sky, Assassin Creed unpatched, BattleForge, Stormrise, there's another game which uses the number 9 but I forgot which was. Is it bad to use a feature for improved image quality and performance? Do you like to stagnate progress?
Question I heard that the DX 10.1 code path will allow users to use dx 11 software and have the same or very close benefits as they would with using dx 11. I do not think it sounds right but let me know
Please meat sack, keep your personal attacks away from the thread. I played Assassin Creed unpatched 4 months ago and that bug wasn't there, the only transparent thing was the character when you looked in a certain angle that may impair your vision, it was made on purpose like in other games. The Far Cry 2 feature on nVidia ISN"T A DX10.1 IMPLEMENTATION. Keep dreaming in your fantasy world that's DX10.1 Once nVidia removes it from the driver it won't work at all, MICROSOFT IS THE ONE WHO MAKES THE STANDARDS, not ATi nor nVidia. A DX10.1 game will play through the years with no issues, but a DX10 game with vendor extensions won't, making the developer's life more complicated with vendor specific extensions is what made DX9 so fragmented and that's why Microsoft removed BITCAP support in DX10. Your logic is weak because ATi and nVidia during time, they DO clean ups in the driver code to remove unused optimizations, extensions etc to avoid cluttered code, not because it would use more hard disk space, you are not funny joker, is that so hard for you to understand?
The bug was there, you're just not discerning enough of a gamer to notice a major graphical corruption. Or maybe it was that you were so caught up in your own smugness in your ability to play the 10.1 path that you didn't notice![]()
Did we find the glitches that everyone has been talking about when making reference to the 10.1 path? In a way - we do have that missing dust that qualifies for that category, albeit we don't know yet if it's simply a driver bug or something wrong with the pathway itself. Other than that, there's the more intense lighting, but that actually seems to show that there's a bug with the DX10 pathway, given the fact that DX9 has the same, more intense, lighting as 10.1, and UBi said that 9 and 10 (and by extension 10.1) should be nearly identical visually (shadowing is different between versions).
Lay off the crack, please.
First off, Nvidia supports a subset of DX10.1. They are *NOT* vendor extensions. You do know what "subset" means, right?
Second, why the hell would nvidia suddenly decide to remove some of their DX features? What the hell? That argument is incredibly stupid, and it applies to both sides. ATI could very well just decide to remove DX10.1 from their drivers, but there isn't any reason to. Likewise, nvidia isn't going to remove the subset of DX10.1's features that they support.
Third, a standard is *NOT AN IMPLEMENTATION*. Microsoft doesn't control what goes on inside the drivers, and can't enforce ATI or Nvidia to support the standard.
The functionality is going nowhere, let alone for *DISK SPACE SAVINGS*You're talking kilobytes of data (if that) in the age of 2TB hard drives and 100MB driver downloads. You're grasping at straws... no... filaments.
The funny thing that you don't seem to understand is that developers safeguard against this anyway.. even if NVIDIA arbitrarily removed this functionality 10 years from now, it would still run DX10... the device creation checks for this functionality, and if it doesn't exist, it falls back to the DX spec it knows the hardware supports.. DX10. Not to mention 10 years from now you won't give a shit about this game, and you'll probably be running an OS that won't play it anyway.
Do your homework kid.
evolucion8 = ATI fanboy, nuff said![]()
How productive is your post, what a waste of power and breath, Tudz = nVidia's B*tch Tudz =![]()
Back off and keep your tone down douche bag, I'm not talking to you or disrespecting you, so STFU, you don't seem to know shit of what are you talking about, those fake DX10.1 stuff implemented in Far Cry 2 and other games are through driver query
NVAPI is through driver query
they did remove the 2.0a optimization code (Not support) from their 2nd driver revision after the GeForce 6 debuted, look for a review from it showing the shader precision issue in Far Cry
Microsoft DOES ENFORCE ATI or NVIDIA TO SUPPORT THE STANDARD or simply the driver won't get the DX10/DX10.1 WHQL digital signature, so lay off the chinese fungus tea.
Im not talking about disk space, a cleaner, leaner driver code will work better, faster and more efficient