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difficulty settings unlock cheat for Prey?

oqvist

[H]F Junkie
Joined
Dec 24, 2001
Messages
8,936
Does it exist or does anyone have a profile to upload :). I want to play Prey with tougher enemies but I am not going to run through this twice.
 
all you have to do is edit the config file to allow the hard difficulty setting
 
cool. Wonder if I should go for hard or the hardest to start with :D. I don´t enjoy nightmare difficulty like in Doom lol.
 
well I dont know what to change, but I already finished the game
this how my preyconfig file looks like,
hopefully this helps

Code:
unbindall
bind "TAB" "_impulse19"
bind "SPACE" "_moveup"
bind "0" "_impulse0"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse3"
bind "4" "_impulse4"
bind "5" "_impulse5"
bind "6" "_impulse6"
bind "7" "_impulse7"
bind "8" "_impulse8"
bind "9" "_impulse9"
bind "\" "_mlook"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "e" "_impulse54"
bind "f" "_impulse16"
bind "g" "_impulse25"
bind "s" "_back"
bind "t" "clientMessageMode"
bind "w" "_forward"
bind "y" "clientMessageMode 1"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "SHIFT" "_movedown"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "togglehelp"
bind "F2" "_impulse28"
bind "F3" "_impulse29"
bind "F4" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_attackalt"
bind "MOUSE3" "_impulse54"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
bind "PRINTSCREEN" "screenshot"
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.10"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName ""
seta s_decompressionLimit "1"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_libOpenAL "openal32.dll"
seta s_musicVolume_dB "0"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.5"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta r_lowParticleDetail "0"
seta r_lowWorldDetail "0"
seta r_useFastSkinning "0"
seta r_showBatchSize "0"
seta r_shaderLevel "3"
seta r_correctSpecular "1"
seta r_cubemapNormalize "0"
seta r_normalizeBumpmap "1"
seta r_skipGlowOverlay "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_displayRefresh "0"
seta r_mode "5"
seta r_multiSamples "0"
seta model_writePrebuiltModels "1"
seta model_usePrebuiltModels "1"
seta image_downSizeSoftLimit "0"
seta image_useHighRes "1"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "256"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "96"
seta image_cacheMinK "2048"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta gui_filter_pb "0"
seta gui_filter_game "0"
seta gui_filter_idle "1"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_clientDownload "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "32000"
seta net_serverMaxClientRate "32000"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_freeLook "1"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta g_levelLoadMusic "1"
seta g_subtitles "0"
seta com_guid ""
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_profanity "1"
seta com_videoRam "256"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_imageQuality "2"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_exportMask ""
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showcamerainfo "0"
seta g_ragdollDecals "1"
seta g_nightmare "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta r_aspectRatio "1"
seta ui_modelNum "0"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_name "Tommy"
seta si_serverURL ""
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "8"
seta si_map "dmshuttle2"
seta si_gameType "singleplayer"
seta si_name "Prey Server"
seta g_nogore "0"
seta g_runMapCycle "1"
seta ai_printSpeech "0"
seta ai_showNoAAS "1"
seta ai_hideSkipThink "1"
seta g_crosshair "1"
seta sys_savedPosition ""
seta g_roadhouseCompleted "1"
seta g_jawflap "1"
seta g_tips "1"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"
 
Well, in normal mode the enemies adjust to how good you are, so I don't think putting up the difficulty a notch will help much.
 
it was pretty easy though. I think I'll replay it in a month or so, so I can forget some details.
 
aznpxdd said:
Well, in normal mode the enemies adjust to how good you are, so I don't think putting up the difficulty a notch will help much.

That system apparently doesn´t work since every damn one say it´s super easy. And playing the demo I will have to say it´s.

Far Cry had a similar system you could disable but it worked great with it enabled. If you get stuck and had to reload the same area two to three times you kind of made it. And it wasn´t like it was obvious that the AI got dumber it really felt like it was me that did it :D.

But played the demo and couldn´t for my earth getting me killed without missing a jump and falling lol.

Thanks Aztlan I will copy and paste it see if it works :)
 
Prey was easy because well...you don't really die in the game. When you die, you just go to another world, shoot some flying octopus to get health and get back into the action. It's a decent death system that doesn't stop the game and keep the action going, but it does make the game pretty damn easy.
 
hmm I noticed there was an "adaptive difficulty setting" you can switch on or off. I read in an interview that you get more ammo for the weapons you use the most so I guess that change that but does it also change the damage you do with the weapons or opposite they do to you?
 
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