Diablo? What's that? I just want Heart of the Swarm.
Pretty much
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Diablo? What's that? I just want Heart of the Swarm.
It's being delayed to finish the proper console port..
You are right, but...there is a PC exclusive I'm placing my hope in....the last few bastions of PC gaming have fallen :
This is just the "you can't please everyone" problem. People disliked TPing nonstop to unload gear, so they made the cube and cauldron. People disliked never having to go back to town, so they turned off the cube and the cauldron. They decided to meet in the middle by making you always have the ability to TP, but everyone pretty much already had that because they carried stacks of portals.
As for the tp/neph cube etc thing, their new system still is pretty poor. I don't want to be going back to town to sell or scrap loot I don't want, I only want to go back to get quest updates, upgrade equipment and stock up potions. Their judgment on creating breaks in combat is severely mistaken. At least Torchlight gave you pets who can autosell equipment you don't want...
^ See that is the problem with today's gamers everyone wants things done for them. Breaks in combat is a good idea. Breaks in combat allows the person to evaluate there character stats, items and make appropriate adjustments to there gear trade with friends/other players and so on. It Also gives the player a chance to interact with the townsfolk and get more immersed in the environment of the game.
The developers made the right decision and myself as well as the Diablo loyalists applaud them for it.
There's barely any character stats to evaluate in D3 though...
Valve gave in eventually and consolized the crap out of their games and now this...
At the rate there going that could very well change in the coming months. Lets hope so, it looks like there on the right path.
September 2011 is my prediction.... if we are lucky.
Hey it is still one of the best games ever released and I would go back to playing it if we still had maphack.
Oh? Is there a DOTA 2 in the works for XBOX 360 and PS3 that I'm unaware of?
This is the one of my biggest reasons for hating consoles.
Are people seriously forgetting how horrid the original D2 skill trees were? 3/4th of the skills were just traps that were useless outside of normal difficulty, and respeccing didn't even exist until recently. It usually boiled down to spamming two skills - one you use on a majority of the enemies and a second one that you use on whatever is immune to your main attack (usually a pure magic damage attack). Add in a couple support skills (teleport, armor, or an aura) and that was it. Even spellcasters usually ended up being based around two spells (meteor / ice orb), with a utility spell like teleport.
I much rather have 4-5 skills that are customizable than a bunch of junk skills.
Are people seriously forgetting how horrid the original D2 skill trees were? 3/4th of the skills were just traps that were useless outside of normal difficulty, and respeccing didn't even exist until recently. It usually boiled down to spamming two skills - one you use on a majority of the enemies and a second one that you use on whatever is immune to your main attack (usually a pure magic damage attack). Add in a couple support skills (teleport, armor, or an aura) and that was it. Even spellcasters usually ended up being based around two spells (meteor / ice orb), with a utility spell like teleport.
I much rather have 4-5 skills that are customizable than a bunch of junk skills.
Are people seriously forgetting how horrid the original D2 skill trees were? 3/4th of the skills were just traps that were useless outside of normal difficulty, and respeccing didn't even exist until recently. It usually boiled down to spamming two skills - one you use on a majority of the enemies and a second one that you use on whatever is immune to your main attack (usually a pure magic damage attack). Add in a couple support skills (teleport, armor, or an aura) and that was it. Even spellcasters usually ended up being based around two spells (meteor / ice orb), with a utility spell like teleport.
I much rather have 4-5 skills that are customizable than a bunch of junk skills.
The skill trees in DII were useless... if you wanted a viable character in hell you had to plan from lvl 1... even a misclick would cause you to have to start over.
Revisionist history going on here.
I've played D2 relatively hardcore even up through the previous ladder reset they've had. People are generally correct when they say you had to plan ahead to be Hell difficulty viable (though this wasn't the case in 1.09 and under IIRC), as well only spamming a few abilities. If you were a paladin in 1.10+ for example, chances are you played a Hammerdin because it was the "best", the only other option was a Smiter for Ubers runs. That means you either spammed Blessed Hammer or Smite. It wasn't complex in the slightest.
Only if you wanted to solo uber runs. There many viable specs but people like to point out the most efficient and say that's all the game would allow you to use.
The skill trees in DII were useless... if you wanted a viable character in hell you had to plan from lvl 1... even a misclick would cause you to have to start over.
Revisionist history going on here.
ZOMG the game actually forced you to think and plan a head? What a horrible game. How dare they not hold your hand the entire way and baby you.