Have you ever wondered what its like from a game developer's perspective to run an MMO?
What goes into the design process?
What is it like to handle player concerns?
How do you handle game balance, nerfs, buffs, etc?
How do you keep things fun, exciting, and entertaining for the players?
You'll never hear from Pardo or most of the big wigs at the huge companies. If you are curious about something like this, you need to look to an independent developer.
Follow the Threshold RPG twitter for that kind of insight:
http://twitter.com/thresholdrpg
What goes into the design process?
What is it like to handle player concerns?
How do you handle game balance, nerfs, buffs, etc?
How do you keep things fun, exciting, and entertaining for the players?
You'll never hear from Pardo or most of the big wigs at the huge companies. If you are curious about something like this, you need to look to an independent developer.
Follow the Threshold RPG twitter for that kind of insight:
http://twitter.com/thresholdrpg