A while ago I read an interesting article from the NVIDIA FXAA inventor, Timothy Lottes - http://timothylottes.blogspot.de/2012/10/skip-msaafxaa-instead-use.html
In the article he shows that using FXAA + MSAA is the wrong thing for game developers to do, instead he reccomends games directly implement a version of TrSSAA.
I notice in the Warfighter review that the game uses FXAA + MSAA instead of the TrSSAA.
What are your views on this? I assume a game directly implementing TrSSAA should get better performance than the driver override due to the tweaking possible.
Should Battlefield 3 + Warfighter be patched for TrSSAA support?
In the article he shows that using FXAA + MSAA is the wrong thing for game developers to do, instead he reccomends games directly implement a version of TrSSAA.
FXAA was not designed to do a good job when applied over MSAA or other multi-sample techniques like TXAA. FXAA adds some rather bad artifacts in those cases.
I notice in the Warfighter review that the game uses FXAA + MSAA instead of the TrSSAA.
What are your views on this? I assume a game directly implementing TrSSAA should get better performance than the driver override due to the tweaking possible.
Should Battlefield 3 + Warfighter be patched for TrSSAA support?